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Pyroblast
Inv misc questionmark
  • Pyroblast
  • Mage ability
  • 40 yd range
  • 17% of base mana
  • 3.5 sec cast
  • Hurls an immense fiery boulder that causes X to Y Fire damage and an additional Z Fire damage over 12 sec.
Properties
Class Mage
School Fire
Cooldown None/Global Cooldown
Talents
Talent tree Fire
Improvements See below
Related debuff
Inv misc questionmark
  • Pyroblast
  • {Z/4} Fire damage every 3 seconds.
  • Duration: 12 seconds

[[Category:mage abilities]][[Category:mage abilities]]

Pyroblast is a Mage spell, acquired by specializing as a Fire Mage. It deals massive fire damage with a large direct damage portion, followed by a DoT portion. It can deal more single-target damage than any other mage spell, but at a higher cast time.

Damage caused

This tables shows Pyroblast's damage for each fifth level, starting from 10 when it's obtained.

Level Instant damage Dot
10 37 - 45 24
15 46 - 58 32
20 62 - 78 40
25 78 - 98 52
30 95 - 119 64
35 121 - 153 84
40 153 - 193 104
45 188 - 238 128
50 227 - 287 152
55 270 - 342 184
60 694 - 880 468
65 800 - 1016 540
70 914 - 1160 620
75 1036 - 1314 700
80 1165 - 1479 788

Notes

Improvements

Talents

Arcane

  • Spell shadow manaburn [Arcane Concentration] gives you a 3/6/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%.
  • Ability mage netherwindpresence [Netherwind Presence] increases your spell haste by 1/2/3%.
Talents in the Arcane tree beyond Tier 1 are impossible to access due to lack of talent points.

Fire

  • Spell fire fire Fire Specialization is given to all mages specializing in Fire. It increases the damage of all Fire-spells by 25%.
  • Spell fire selfdestruct Spell fire selfdestruct [Flashburn] (Mastery) increases the damage done by all your periodic fire damage effects by 20%. Each point of Mastery increases periodic damage done by an additional 2.5%.
  • Spell fire masterofelements [Master of Elements] Your spell criticals will refund 15/30% of their base mana cost.
  • Spell burningsoul [Burning Soul] reduces the casting time lost from taking damaging attacks by 23/46/70%.
  • Spell fire incinerate Spell fire incinerate [Mastery: Ignite] causes your critical strikes from Fire damage spells to cause the target to burn for an additional 13/26/40% of your spell's damage over 4 sec.
  • Spell fire immolation Fire Power increases the damage of your Fire spells by 1/2/3% and gives your Flame Orb a 33n% chance to explode at the end of its duration.
  • Spell fire meteorstorm Impact Gives your damaging spells a 3/6/10% chance to reset the cooldown on fire blast and to cause the next Spell fire fireball [Fire Blast] you cast to stun the target for 2 sec and spread any Fire damage over time effects to nearby enemy targets within 12 yards.
  • Ability mage hotstreak Ability mage hotstreak [Hot Streak] causes your spells to no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, Pyroblast, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
  • Ability mage hotstreak [Improved Hot Streak] does not directly boost Pyroblast, but causes you to have a 50/100% chance to trigger your Hot Streak effect any time you score 2 non-periodic critical strikes in a row with your Fireball, Frostfire Bolt, Scorch, Pyroblast, or Fire Blast spells,
  • Spell fire sealoffire Spell fire sealoffire [Combustion] instantly deals X to Y Fire damage and creates a new periodic fire effect on the target, lasting 10 sec and dealing the same damage per time as all your existing periodic fire effects.
  • Spell fire moltenblood Spell fire lavaspawn [Molten Fury] increases damage of all spells against targets with less than 35% health by 4/8/12%.
  • Spell fire burnout Inv misc volatilefire [Pyromaniac] increases spell haste by 1/2/3% if 3 or more targets are taking Fire damage over time from your spells.
  • Spell nature wispheal Spell fire volcano [Critical Mass] causes your Living Bomb and Flame Orb spells to deal more damage, and your Pyroblast and Scorch spells to have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing a spell critical strike chance against that target by 5/10/15%. Lasts 30 sec.

Frost

  • Spell frost frostbolt [Piercing Ice] Increases the critical strike chance of your spells by 1/2/3%.
  • Spell frost frostshock Spell frost frostshock [Shatter] Multiplies the critical strike chance of all your spells against frozen targets by 2/3.
Talents in the Frost tree beyond Tier 1 are impossible to access due to lack of talent points.

Glyphs

  • [Glyph of Pyroblast] (Prime Glyph) increases the critical strike chance of your Pyroblast spell by 5%.

Tips and tactics

  • Due to the somewhat long cast time, this can be used to open battles when soloing. This is one of the few things a fire mage can do to improve his mana efficiency; this spell has better DPM than Spell fire flamebolt [Fireball] but a longer cast time. Use of Pyroblast in a group is not recommended unless the tank has sufficient threat.
  • Polymorph/Pyroblast: The standard opener of anyone who knows Polymorph, this tactic is mostly seen in PvP. It works exactly as described: Polymorph the target, then cast Pyroblast. You Polymorph first so that the target cannot deal damage or interrupt you while you cast. Keep in mind that in PvP, many people will use various abilities to prevent Polymorph, so be ready to recast it. This is also useful in PvE questing where you pull two mobs: open on one mob with Pyroblast as normal, Polymorph the additional mob, finish off the first mob, and opened on the sheeped second mob with Pyroblast!
  • The final set bonus of Netherwind Regalia gives you a 10% chance on Spell nature starfall [Arcane Missiles], Frostbolt or Fireball cast to allow the next spell with casting time to be instant, just as if using the arcane-talent Spell nature enchantarmor [Presence of Mind]. This gives mages without arcane talents a even better use of Pyroblast.

History

Main article: Three-minute mage

Prior to patch patch 3.0.9, this spell was part of a technique called the "three-minute mage". It combined the three spells Pyroblast, Presence of Mind and Spell nature lightning [Arcane Power] into an instant attack that dealt massive damage. It was famous as a nuking trick, often used in PvP. 3.0.9 caused Presence of Mind and Arcane Power to share cooldown, which somewhat softened this technique down. With the new talent system in 4.0.1, it has been completely removed from the game.

Trivia

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Base mana cost is now 17%, down from 22%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Moved from Tier 3 to being a specialization ability. No longer uses spell ranks.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Cast time has been reduced to 5 seconds.
  • WoW Icon update Patch 1.11.0 (2006-06-19): Cooldown removed.[citation needed] 
  • WoW Icon update Patch 1.4.0 (2005-04-19): Pyroblast and Fireball damage over time will now stack together.

External links

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