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{{Racebox
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{{questbox
 
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| name = Order Must Be Restored
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| name = Skardyn
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| faction = Alliance
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| image = Skardyn.jpg
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| capital = [[Grim Batol]]{{fact}}
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| levelreq = 56
 
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| homeworld = [[Azeroth (world)|Azeroth]]
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| level = 60
 
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| language = [[Dwarven]], unknown
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| type = Raid
 
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| category = Eastern Plaguelands
 
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| start = [[King Varian Wrynn]]
 
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| experience = 14300
 
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| rewards = {{loot|rare|Gorewood Bow}}, {{loot|rare|Stormrager}} or {{loot|rare|Sacred Protector}}
 
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| reputation = +500 [[Stormwind]]
 
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| previous = {{quest|The Blightcaller Cometh}}
 
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| id = 6187
 
 
}}
 
}}
   
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'''Skardyn''' are the descendants of [[Dark Iron dwarf|Dark Iron dwarves]] who had survived the Dark Iron siege of [[Grim Batol]], near the end of the [[War of the Three Hammers]] (230 years before the [[First War]]<ref>[[War of the Three Hammers (History of Warcraft)|War of the Three Hammers]]</ref>). When the High Thane of the [[Wildhammer Clan]], [[Khardros Wildhammer]], personally slew [[Modgud]], queen of the Dark Irons and commander of the siege, most of the Dark Irons fled towards their home city, but as the Wildhammer army pursued the main force some Dark Irons instead fled into Grim Batol.<ref name="NotD15">''[[Night of the Dragon]]'', pg. 15</ref> The descendants of these Dark Irons were transformed by the evil inside Grim Batol, ironically caused by the curse of their ancestors' [[sorceress]] queen.<ref name="NotD15" />
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== Objectives ==
 
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Assemble an army and travel to the [[Eastern Plaguelands]]. Launch a full assault on [[Nathanos Blightcaller]] and any [[Horde]] filth that may attempt to protect him.
 
   
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More animal than sentient being but not without cunning,<ref name="NotD125">''[[Night of the Dragon]]'', pg. 125</ref> they are described as being close in shape to a [[dwarf]], but with clawed, paw-like hands, covered in black, coarse, scales on their bodies (even where there should be a beard), and a double-forked tongue. Their bodies are slightly shorter than the average dwarf, but have slightly extra width made up of muscle, from digging through earth with their bare hands.<ref name="NotD15-16">''[[Night of the Dragon]]'', pg. 15-16</ref> Their hands allow them to run as quadrupeds, and even scale cave walls and ceilings like spiders.<ref>''[[Night of the Dragon]]'', pg. 237</ref> Despite their stocky shape, they can move with far more swiftness than one would assume.<ref name="NotD125" /> Even when disarmed, they can fight with tooth and claw.<ref name="NotD15-16" /> A mouth full of sharp, reptilian teeth is used to devour any kind of meat they come across, no matter what state it's in; this causes them to have foul breath and a bite that can make a victim ill.<ref name="NotD131">''[[Night of the Dragon]]'', pg. 131</ref> Their eyes are red, much like modern Dark Irons, described as molten earth, blood red, and crimson.<ref name="NotD2">''[[Night of the Dragon]]'', pg. 2</ref><ref name="NotD16"/><ref name="NotD17"/> They tend to hiss, will howl when hunting, and their laughter sounds like someone choking on something.<ref name="NotD17"/><ref>''[[Night of the Dragon]]'', pg. 125, 19</ref> The skardyn will use their sense of smell to examine their surroundings, such as the earth, air, and what life there is around them when hunting (and presumably tracking).<ref name="NotD125" /> While there are male and female skardyn, even dwarves cannot tell the difference between the two genders.<ref>''[[Night of the Dragon]]'', pg. 240</ref>
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Keep your wits about you, <name>. The Horde will defend the ranger lord with their very lives.
 
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* {{mob|Nathanos Blightcaller}} slain
 
   
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The skardyn tend to wear ragged, brown hooded garments with armor, and use belts.<ref name="NotD15"/><ref name="NotD2"/> They still use the markings of the Dark Iron clan on their garments, which decisively identified their origins.<ref name="NotD16">''[[Night of the Dragon]]'', pg. 16</ref> In terms of weapons, they have [[dagger]]s on their belts, use [[axe]]s with the same style from the War of the Three Hammers, and palm-sized, spiked balls made of metal, which are either tossed by hand or thrown using slings.<ref name="NotD15-16" /> They also favor [[pike]]s and whips along with the axes.<ref>''[[Night of the Dragon]]'', pg. 128</ref> As the War occurred a few decades before the dwarven discovery of gunpowder,<ref>[[War of the Three Hammers (History of Warcraft)|War of the Three Hammers]]</ref><ref>''[[Alliance Player's Guide]]'', 145</ref> the skardyn also use the ''dwyar'hun'' (literally "star bow" from the older dwarven dialect), a long-range weapon akin to a tiny [[crossbow]]. It fires a tiny spiked ball carved from stone, with the spikes being at least two inches long (the "star" of the bow). So long ago that the weapon has been abandoned, modern dwarves would not recognize it unless having seen or read about it in the historical records.<ref name="NotD237">''[[Night of the Dragon]]'', pg. 237-238</ref>
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== Description ==
 
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Do you know how many ranger lords exist in this world? How many human ranger lords have ever existed?
 
   
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Skardyn have carried down the love of the pipe from their ancestors. Instead of the carved wooden pipes of the dwarves, they use curled pipes crafted from clay. What they fill them with is a mystery, as the only known substance that dead skardyn have been found with for smoking smells like old grass and mulched earth worms, something even the hardiest of dwarves would rather not experiment with.<ref>''[[Night of the Dragon]]'', pg. 16-17</ref> They also at least know of the ritual of ''Gwyarbrawden'' and the legends tied to it; whether they practice it is unknown.<ref name="NotD17">''[[Night of the Dragon]]'', pg. 17</ref> The skardyn speak an unknown language or dialect, but will sometimes speak [[Dwarven]] (even if it is spoken in a manner more like [[Low Common]]).<ref name="NotD16"/><ref>''[[Night of the Dragon]]'', pg. 187</ref> They consider dwarves from the [[Bronzebeard clan]] good eating.<ref name="NotD125" />
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Nathanos' accomplishments were unprecedented. He was a tactical genius, responsible for [[Alliance]] victories spanning a decade of conflict.
 
   
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== Cataclysm ==
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And now... the champion of the [[Forsaken]].
 
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{{Cata-section}}
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The Skardyn makes an appearance in Cataclysm, In the beta they currently reuse the model of the [[trogg]]s.
   
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== References ==
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No. This cannot be. Order must be restored.
 
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{{reflist}}
   
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[[es:Skardyn]]
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Gather an army, <name>. Return to the Plagues with your army and destroy the Blightcaller.
 
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[[Category:Dark Iron dwarves]]
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[[Category:Races]]
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I wish you luck, <name>. Truly, you will need it for this battle.
 
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[[Category:World of Warcraft: Night of the Dragon]]
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== Rewards ==
 
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{{itembox|You will be able to choose one of these rewards:
 
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|Gorewood Bow
 
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|Stormrager
 
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|Sacred Protector}}
 
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== Completion ==
 
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It is a tragedy. I think... I believe that our kind is cursed, <name>. We are cursed to lose our greatest warriors; our most noble heroes; our most gifted scholars.
 
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We are indebted to you and I assure you, <name>, wherever Nathanos Marris is now, he smiles down upon you.
 
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== Patches and hotfixes ==
 
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* {{Patch 3.0.2|note=This quest is now given by [[King Varian Wrynn]].}}
 
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* {{Patch 1.3.0|note=The Order Must Be Restored quest now gives a Stormwind reputation boost upon completion.}}
 
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== Quest progression ==
 
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{{:Quest:The First and the Last}}
 
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== External links ==
 
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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{{Elinks-quest|6187}}
 

Revision as of 14:36, 4 December 2010

Template:Racebox

Skardyn are the descendants of Dark Iron dwarves who had survived the Dark Iron siege of Grim Batol, near the end of the War of the Three Hammers (230 years before the First War[1]). When the High Thane of the Wildhammer Clan, Khardros Wildhammer, personally slew Modgud, queen of the Dark Irons and commander of the siege, most of the Dark Irons fled towards their home city, but as the Wildhammer army pursued the main force some Dark Irons instead fled into Grim Batol.[2] The descendants of these Dark Irons were transformed by the evil inside Grim Batol, ironically caused by the curse of their ancestors' sorceress queen.[2]

More animal than sentient being but not without cunning,[3] they are described as being close in shape to a dwarf, but with clawed, paw-like hands, covered in black, coarse, scales on their bodies (even where there should be a beard), and a double-forked tongue. Their bodies are slightly shorter than the average dwarf, but have slightly extra width made up of muscle, from digging through earth with their bare hands.[4] Their hands allow them to run as quadrupeds, and even scale cave walls and ceilings like spiders.[5] Despite their stocky shape, they can move with far more swiftness than one would assume.[3] Even when disarmed, they can fight with tooth and claw.[4] A mouth full of sharp, reptilian teeth is used to devour any kind of meat they come across, no matter what state it's in; this causes them to have foul breath and a bite that can make a victim ill.[6] Their eyes are red, much like modern Dark Irons, described as molten earth, blood red, and crimson.[7][8][9] They tend to hiss, will howl when hunting, and their laughter sounds like someone choking on something.[9][10] The skardyn will use their sense of smell to examine their surroundings, such as the earth, air, and what life there is around them when hunting (and presumably tracking).[3] While there are male and female skardyn, even dwarves cannot tell the difference between the two genders.[11]

The skardyn tend to wear ragged, brown hooded garments with armor, and use belts.[2][7] They still use the markings of the Dark Iron clan on their garments, which decisively identified their origins.[8] In terms of weapons, they have daggers on their belts, use axes with the same style from the War of the Three Hammers, and palm-sized, spiked balls made of metal, which are either tossed by hand or thrown using slings.[4] They also favor pikes and whips along with the axes.[12] As the War occurred a few decades before the dwarven discovery of gunpowder,[13][14] the skardyn also use the dwyar'hun (literally "star bow" from the older dwarven dialect), a long-range weapon akin to a tiny crossbow. It fires a tiny spiked ball carved from stone, with the spikes being at least two inches long (the "star" of the bow). So long ago that the weapon has been abandoned, modern dwarves would not recognize it unless having seen or read about it in the historical records.[15]

Skardyn have carried down the love of the pipe from their ancestors. Instead of the carved wooden pipes of the dwarves, they use curled pipes crafted from clay. What they fill them with is a mystery, as the only known substance that dead skardyn have been found with for smoking smells like old grass and mulched earth worms, something even the hardiest of dwarves would rather not experiment with.[16] They also at least know of the ritual of Gwyarbrawden and the legends tied to it; whether they practice it is unknown.[9] The skardyn speak an unknown language or dialect, but will sometimes speak Dwarven (even if it is spoken in a manner more like Low Common).[8][17] They consider dwarves from the Bronzebeard clan good eating.[3]

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

The Skardyn makes an appearance in Cataclysm, In the beta they currently reuse the model of the troggs.

References