Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Advertisement

A summonable combat pet for a warlock. All minions are considered members of the demon creature type. There are seven different minions, including five permanent pets: Imp, Voidwalker, Succubus, Felhunter, and Felguard. The Infernal and Doomguard can be enslaved or summoned and controlled for short periods at a time.

Info about types

Imp: Obtained at level 1.

Voidwalker: Obtained at level 8.

Felguard: 1 point talent in Demonology talent tree.

Succubus: Obtained at level 20.

Felhunter: Obtained at level 30.

Felguard: 41 point talent in Demonology talent tree.

Infernal: Obtained at level 50 from Inv misc book 06 [Grimoire of Inferno] or Inv stone 05 [Kroshius' Infernal Core].

Doomguard: Obtained at level 60 from Spell shadow auraofdarkness [Curse of Doom] or Warlock sacrificial pact [Ritual of Doom].

Both the Doomguard and Infernal require Enslave Demon to be kept under the Warlock's control for a limited time. It can be cast repeatedly, but has diminishing returns.

Stat comparison

Comparison of pet demons' stats.

Example 1, level 63 Demonology Warlock:

Demon Imp Voidwalker Succubus Felhunter Felguard
Mana cost 1116 1396 1396 1396 1396
Health 1419 5397 2698 3662 3855
Mana 2744 3403 3403 3403 3403
Str 129 136 136 136 136
Agi 36 92 92 92 92
Sta 251 367 367 367 367
Int 415 232 232 232 232
Spi 220 105 105 105 105
Power 340 467 467 467 467
Damage 136-175 122-153 201-252 132-167 191-240
Armor 2045 6789 3493 3567 5974
Res 0-11 0-11 0-11 214-225 43-55


Example 2, level 70 Demonology Warlock:

Demon Imp Voidwalker Succubus Felhunter Felguard
Mana cost 1673 2092 2092 2092 2092
Health 1893 6776 3388 4598 4840
Mana 3201 4012 4012 4012 4012
Str 145 153 153 153 153
Agi 39 109 109 109 109
Sta 343 440 440 440 440
Int 494 270 270 270 270
Spi 263 122 122 122 122
Power 487 628 628 628 628
Damage 181-227 151-187 249-307 173-213 249-307
Armor 2508 9371 4595 4702 8190
Res 0-0 0-0 0-0 238-238 49-49

Minion skill sets

Warlocks can summon a variety of minions, each exhibiting different skill sets which are useful in different situations:

  • Imp (Level Obtained: 1, from the trainer)
The Imp's main role is a support minion, designed to do additional damage alongside the caster via its Spell fire firebolt [Firebolt] attack. The Imp is very fragile and will die quickly if attacked, but it requires no Soul Shard to summon, and is often used to farm new Soul Shards when you run out and cannot summon a different minion. Other Imp abilities include Peticon-magical Spell shadow impphaseshift [Phase Shift], allowing the Imp to shift out of phase and become unattackable; Spell shadow bloodboil [Blood Pact] a powerful health buff for everyone in your party; and Spell fire firearmor [Fire Shield], a Thorns-like damage shield (with FR at higher levels) which he will cast on you and your teammates that enter combat. With the Spell shadow summonimp [Improved Imp] and Spell fire firebolt [Improved Firebolt] talents, the Imp is a damaging minion in the warlock's arsenal, at least until he runs out of Mana. The Imp is also useful as a mana battery for affliction warlocks using Spell shadow deathpact [Dark Pact] due to his ability to stay out of harm's way and his fast mana regeneration.
This demon deals little damage, but has very good armor and hit points. He is excellent while soloing, because he is an excellent tank, and is able to keep aggro. He is also excellent for farming Inv misc gem amethyst 02 [Soul Shards] (provided you have one to summon him with). The Voidwalker's main ability, Spell shadow gathershadows [Torment], is a taunt that causes enemies to attack the Voidwalker. There is also a AoE version of Torment called Spell shadow blackplague [Suffering]. At higher levels, however, it is unable to hold a mob's attention for very long. Additional Voidwalker spells include Sacrifice, which reduces your Voidwalker's health but creates a 30-second damage absorption shield for the warlock, and Spell shadow antishadow [Consume Shadows], which is an out-of-combat self-heal for the Voidwalker.
The Succubus is replete with spells that deal damage and mesmerize the enemy in different ways. Her first ability, Spell shadow curse [Lash of Pain], is a direct-damage, low-mana cast that deals shadow damage to her target. Other spells include Spell shadow soothingkiss [Soothing Kiss], which will reduce threat (the reverse of the Voidwalker's Spell shadow gathershadows [Torment] ability), and Spell shadow seduction [Seduction], which charms a target for 15 seconds (or until attacked). The Succubus also has a self-only Spell magic lesserinvisibilty [Lesser Invisibility] spell. Succubi deals the most damage of all the basic minions, without talent upgrades. At higher levels the succubus is not a good means of using Crowd Control. Her low health and armor makes her easy to kill, thereby eliminating the Crowd Control ability and leaving the warlock without a pet.
The Felhunter is your anti-caster minion. Where the Succubus deals lots of melee damage, the Voidwalker is a great tank and the Imp deals lots of ranged damage, the Felhunter has high magic resist and has abilities to Counterspell (Spell shadow mindrot [Spell Lock]), remove buffs from enemies and remove debuffs from allies (Spell nature purge [Devour Magic]). The Warlock employing a meleeing Felhunter can also use Spell shadow soulleech 3 [Shadow Bite] to give amplified direct damage to enemies. One could also use Spell shadow brainwash [Fel Intelligence] to increase Spirit and Intellect of all party member close to the demon. There are no talents that specifically improve the Felhunter. The Felhunter is not an ideal choice to use when leveling, farming or raiding. However his abilities make him the ideal pet to use for Player vs. Player encounters (Battlegrounds, Arena, etc.)
Infernal deals better melee damage than the Succubus, and has higher HP, fire immunity, and armor than a Voidwalker. Since Patch 3.0.2, the Enslave Demon spell is no longer necessary to control it. The Infernal will fall from the sky and fight for the warlock for 1 minute before despawning. The Infernal deals strictly melee damage, combined with an immolation effect that hurts all enemies nearby. Summoning an Infernal stuns all nearby targets for 2 sec and deals instant damage. It requires an Inv stone 05 [Infernal Stone] to summon, which costs 50s (or less with reputation discount) and can be purchased from Reagent Vendor).
The Doomguard is the most powerful Warlock minion. It has the highest HP and AC, and possesses the abilites Spell shadow rainoffire [Rain of Fire], Dispel, Spell shadow cripple [Cripple], and Warstomp. A properly used Doomguard can take out entire camps of enemies at a time before perishing. Spell shadow auraofdarkness [Curse of Doom] has about a 10% chance of summoning a Doomguard if it deals the killing damage. Warlock sacrificial pact [Ritual of Doom] will summon a Doomguard 100% of the time, but requires the assistance of your party (4 people and warlock), and will deal damage to one member of your group. When Ritual of Doom is complete, a Doomguard is summoned under the command of the Warlock for 15 minutes, after which he simply despawns. Warlock sacrificial pact [Ritual of Doom] requires a Inv misc orb 05 [Demonic Figurine], which costs 1g (or less with reputation discount) and can be purchased from Reagent Vendor.
  • Felguard was added in the 2.0.1 patch (Obtained: from 41 point tier of the new demonology talent tree)
The Felguard is the most powerful non-enslaved Warlock minion. Overall effectiveness compared to other warlock minions is in a rapid state of flux. As of patch 2.0.3, it had similar DPS to the succubus, and tanked almost as well as the Voidwalker, having slightly less armor but much better single target aggro generation. This demon has abilities helpful in PvP as well as when soloing: Ability warrior victoryrush [Intercept] allows the Felguard to charge and stun whomever the warlock targets for 3 seconds and has a cooldown of 30 seconds. It uses the standard single soul shard to summon.

Minion scaling

As a warlock improves their stats, their minion also improves[citation needed] 

  • Minions inherit their masters' stats as follows:
Master's stat Inheritance
Stamina 75% (erroneously reported as ~1/3 in the tooltip)
Intellect 30%
Armor 35%
Resistances 40%
Spell damage (highest bonus) 15% (as spell damage)
57% (as attack power)
Spell critical strike chance n/a
(30% as physical and spell critical strike chance with 3/3 Ability warlock improveddemonictactics [Improved Demonic Tactics])
Spell penetration 100%[1]
Resilience 40%[1]
Spell hit Spell hit, physical hit, expertise, being capped will cap your minion for all three stats, see below for details
  • Minions' offensive spells generally gain bonus damage equal to 100% of the minions' spell power, and minions gain 1 auto-attack DPS per 14 attack power like player characters.
  • The scaling formulas for hit are not yet available, however the patch 3.2.0 notes state that "If a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.".[1]
  • Minions gain less health and mana from stamina and intellect than player characters. Minions only gain 1 mana per point of base intellect, and do not gain any health from their base stamina. Different minions gain different amounts of health per point of bonus stamina, and different amounts of mana per point of bonus intellect:
Minion Health per bonus stamina Mana per bonus intellect
Imp ~8.4 ~4.9
Voidwalker ~11.0 ~11.5
Succubus ~9.1 ~11.5
Felhunter ~9.5 ~11.5
Felguard ~11.0 ~11.5

References

Advertisement