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== Notes == |
== Notes == |
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* Contrary to what the tooltip seems to imply, it actually heals or damages three times, the first tick occurring instantly upon cast. |
* Contrary to what the tooltip seems to imply, it actually heals or damages three times, the first tick occurring instantly upon cast. |
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− | * Each heal from Penance |
+ | * Each heal from Penance receives 53.62% of the priest's spell power. In total, this gives penance of spell power coefficient similar to that of a three second cast rather than a two second cast. |
* Due to its [[mana]] efficiency and healing speed, it is generally the primary direct heal used by Discipline priests. |
* Due to its [[mana]] efficiency and healing speed, it is generally the primary direct heal used by Discipline priests. |
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* Like [[Holy Shock]], this spell has two ranges depending on its use. When used to attack, it has a 30 yard range; when used to heal, it has a 40 yard range. |
* Like [[Holy Shock]], this spell has two ranges depending on its use. When used to attack, it has a 30 yard range; when used to heal, it has a 40 yard range. |
Revision as of 00:24, 1 April 2010
Penance | |
---|---|
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Properties | |
Class | Priest |
School | Holy |
Cooldown | 12 seconds |
Talents | |
Talent tree | Discipline, tier 11 |
[[Category:priest abilities]][[Category:priest abilities]]
Penance is a talented priest ability available at [Level 60], after spending 50 talent points in the Discipline tree. While channeled, it deals damage to an enemy or heals a friendly target.
Rank table
Rank | Level | Damage per tick | Healing per tick | Cost |
---|---|---|---|---|
1 | 60 | 184 | 670 - 756 | Talent |
2 | 70 | 224 | 805 - 909 | 50 |
3 | 75 | 256 | 1278 - 1442 | 90 |
4 | 80 | 288 | 1484 - 1676 | 90 |
Notes
- Contrary to what the tooltip seems to imply, it actually heals or damages three times, the first tick occurring instantly upon cast.
- Each heal from Penance receives 53.62% of the priest's spell power. In total, this gives penance of spell power coefficient similar to that of a three second cast rather than a two second cast.
- Due to its mana efficiency and healing speed, it is generally the primary direct heal used by Discipline priests.
- Like [Holy Shock], this spell has two ranges depending on its use. When used to attack, it has a 30 yard range; when used to heal, it has a 40 yard range.
- [Power Word: Shield] prevents pushbacks and ensures that the effect of Penance is fully used.
- Even if a pushback prevents the final tick from landing, this is still a more mana efficient heal than [Greater Heal], and will still heal more than [Flash Heal]. Pushback can only prevent one tick, as it can only cancel 50% of a channeled spell.
- The instant first tick of this spell can save party members who would otherwise die while waiting for [Flash Heal] to cast.
Talent improvements
- [Silent Resolve] – Reduces threat.
- [Focused Power] – Increased damage and healing done.
- [Renewed Hope] – Increases critical effect chance on targets with the Weakened Soul debuff.
- [Aspiration] – Reduces the cooldown.
- [Divine Aegis] – Creates an absorbing shield when Penance heals critical.
- [Grace] – A stacking effect that reduces the damage done and increases the healing received to the target. A fully channeled Penance will reward a full stack of Grace.
- Healing Focus – Reduces pushback.
- [Holy Specialization] – Increases critical effect chance.
- Inspiration – Decreases damage taken by the target for a short time when Penance heals critical.
- [Improved Healing] – Reduces the mana cost.
- [Searing Light] – Increases the damage done.
Related Glyph
- [Glyph of Penance] – Reduces Penance's cooldown by 2 sec
Patch changes
- Patch 3.2.0 (2009-08-04): Cooldown increased to 12 seconds, up from 10 seconds.
- Patch 3.1.0 (2009-04-14): Penance can now be cast on the priest himself and the damage has been increased.
- Patch 3.0.2 (2008-10-14): Added.
External links
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