Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
[Aspect of the Viper]: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
[Disengage] now fails if you’re rooted and is no longer on the global cooldown.
[Hunter vs. Wild]: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
[Thrill of the Hunt]: The mana gained from using this talent with [Explosive Shot] is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)
[T.N.T.]: Explosive Shot can now only trigger this talent when it is initially fired.
Mages
[Arcane Potency]: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. [Fireball] followed by Fireblast.)
[Torment the Weak]: Now works correctly when the Mage also knows the Molten Fury Talent.
Paladins
[Art of War]: No longer increases critical strike damage on Judgements, [Crusader Strike], and [Divine Storm], instead increases all damage done by those abilities by a smaller amount.
The [Avenger's Shield] bounce distance has been reduced to 10 yards (from 15).
The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
[Hammer of Justice]: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
[Borrowed Time]: Charge no longer consumed by spells with a base cast time that is instant.
[Devouring Plague]: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased to partially compensate for better scaling.
[Divine Providence]: This talent now also reduces the cooldown of your [Prayer of Mending] spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
[Inner Focus]: Now works properly with Mind Flay, Mind Sear, and Penance.
[Prayer of Spirit]: Will no longer stack with other raid spell power buffs.
[Shadowform]: [Devouring Plague], Shadow Word:Pain, and [Vampiric Touch] cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.
[Vampiric Touch]: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.
Rogues
[Combat Potency]: Now only works with autoattacks (no more Shiv.)
[Fan of Knives] changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the [Find Weakness] talent.
[Killing Spree]: The rogue is now untargetable during the duration of the spree. In addition, no longer sometimes selects dead targets and no longer breaks stealth on nearby targets.
Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
[Flurry]: Now grants the proper number of charges when it triggers.
Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
[Lava Burst]: The base damage has been increased by approx. 10%.
[Maelstrom Weapon]: Tooltips corrected to correctly describe the chance for this talent to be triggered.
[Riptide]: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
[Stormstrike]: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
Storm Reach is now called “[Elemental Reach]” and now includes Lava Burst.
[Drain Soul]: Rank 6 now properly deals additional damage to targets below 25% health.
Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Haunt damage was the killing blow.
Inferno: The Infernal is now useable indoors and the tooltip has been updated.
[Rampage]: Can now be triggered by off-hand Whirlwind damage.
[Rend]: Damage has been adjusted to be less base and more weapon based.
[Rend]: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
Titan’s Grip: Changed to 12% penalty instead of 15%.
[Vigilance]: Now properly transfers threat generated by heals.
Professions
The level requirements required to train gathering skills have been removed.
Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
Priest: [Inner Focus] will now properly increase the critical strike chance of the talent [Penance].
Shaman: [Totem of Wrath] tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage)