(→Patch changes: Paranoia --> Consume Shadows) |
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== Patch changes == |
== Patch changes == |
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*{{Patch 3.0.2|note=Paranoia and [[Tainted Blood]] have been replaced with [[Fel Intelligence]] and [[Shadow Bite]].}} However, the [[voidwalker]] now grants Paranoia while under the effects of [[Consume Shadows]]. |
*{{Patch 3.0.2|note=Paranoia and [[Tainted Blood]] have been replaced with [[Fel Intelligence]] and [[Shadow Bite]].}} However, the [[voidwalker]] now grants Paranoia while under the effects of [[Consume Shadows]]. |
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+ | *{{Patch 1.4.0|note=Increased stealth detection.}} |
Revision as of 18:38, 4 August 2010
The subject of this article was removed from World of Warcraft in patch 3.0.2.
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Paranoia | |
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Usable by | |
Class | Warlock |
Pet | Felhunter |
Properties | |
School | Shadow |
Cooldown | None/Global Cooldown |
Related buff | |
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Increases the [Stealth] detection for the Felhunter's Warlock master and his/her party members. Very useful for trying to find Rogues, Druids, or any class that can play Night Elves, since Night Elves all have the ability to become hidden with Shadowmeld. There is no casting time, cooldown, or mana cost; Paranoia is a permanent buff to anyone in the party who stays within 30 yards of the Felhunter. Note that Paranoia does not assist with [Invisibility] detection, although this is unsubstantial as warlocks can buff friendly players with invisibilty detection already.
Rank table
Rank | Level | Mana | Description | Cost |
---|---|---|---|---|
1 | 42 | n/a | Increases stealth detection. | 1 10 |
Patch changes
- Patch 3.0.2 (2008-10-14): Paranoia and Tainted Blood have been replaced with [Fel Intelligence] and [Shadow Bite].
However, the voidwalker now grants Paranoia while under the effects of [Consume Shadows]. - Patch 1.4.0 (2005-04-19): Increased stealth detection.