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{{Infobox ability
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{{Stub/Lore}}
 
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| name = Overpower
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| description = Instantly overpower the enemy, causing 125% weapon damage. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
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| image = ability_meleedamage
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| class = [[Warrior]]
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| cost = 5 Rage
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| cast_time = Instant
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| cooldown = None/Global Cooldown
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| school = Physical
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| range = Melee
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| improvement = [[Impale]], [[Taste for Blood]], [[Lambs to the Slaughter]]
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| req = Melee Weapon<br />Requires Battle Stance
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}}
   
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'''Overpower''' is a basic [[warrior]] counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower, causing 125% weapon damage. Overpower cannot be blocked, dodged or parried, but can miss.
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{{for|the [[mob]]|Panther (mob)}}
 
   
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It is learned at level 22 for {{cost||42}}.
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[[Image:BlackPanther.jpg|right]]
 
   
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==Improvements==
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A variety of [[big cat]], '''panthers''' are found in the [[Thousand Needles]], [[Swamp of Sorrows]], and all over [[Stranglethorn Vale]].
 
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*Talents (Arms):
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**[[Impale]]: Increases critical damage by 10/20%.
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**[[Taste for Blood]]: 33/66/100% chance to allow the use of Overpower after a [[Rend]] tick, possible every 5 seconds. Also increases Overpower's critical strike chance by 20/40/60%.
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**[[Lambs to the Slaughter]]: [[Mortal Strike]] causes a stacking debuff that increases Overpower damage on the target by 10/20/30%.
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*Glyphs:
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**[[Glyph of Overpower]]: Increases the damage of Overpower by 10%.
   
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==Tips and Tactics==
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==Ancient==
 
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Overpower is one of the cheapest Warrior abilities, and is incredibly rage-efficient, as well as causing a substantial amount of damage, especially when talented. It should be used at every opportunity.
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A being like a "winged panther" was one of the [[Ancient]]s that fought during the [[War of the Ancients]]. It had almost human hands.{{Cite|Sund|210}}
 
   
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Overpower deals more damage with a large, two-handed weapon, which is one of the reasons that Arms considers it a signature strike. Titan's Grip Fury warriors can get some great use out of it as well, but since it is only available in Battle Stance they must stance dance to use it. They also lack the [[Taste for Blood]] talent (see below).
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==Notable panther==
 
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*[[Bhag'thera]]
 
   
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Arms warriors use Overpower often, and should always take the talent [[Taste for Blood]]. In addition to allowing the use of Overpower every 6 seconds, like clockwork, it also gives a bonus 20/40/60% crit chance, meaning that most fully-talented Overpowers will be crits. Combined with [[Deep Wounds]] and [[Impale]], this gives an Overpower a great chance of landing a critical which will deal 125% weapon damage plus 100%(crit) plus 20%(Impale), and 48% in bleed damage(Deep Wounds), making it the equivalent of 3.2 swings. With [[Glyph of Overpower]] and 3 stacks of the [[Lambs to the Slaughter]] debuff, Overpower's total crit damage is increased to 441% weapon damage.
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==Species==
 
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*[[Nightsaber|Nightsaber panther]]
 
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*[[Frostsaber|Frostsaber panther]]
 
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*Crag panther{{cite|WRPG|208}}
 
   
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Although [[Taste for Blood]] will only proc Overpower every 6 seconds, it is still possible to use Overpower more frequently than this in response to the warrior's target dodging.
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{{cats}}
 
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[[Category:Panthers| ]]
 
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Rogues are especially vulnerable to Overpower, as they rely on [[Dodge]] for much of their damage mitigation. Consider using [[Berserker Rage]] when fighting them to mitigate possible interruptions from [[Gouge]].
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== Patch changes ==
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* {{Patch 4.2.0|note=Overpower now has a 1.5-second cooldown and global cooldown ([[Taste for Blood]]'s Overpower cooldown has not changed).}}
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* {{Patch 4.0.3a|note=Now does 125% weapon damage, down from 150%.}}
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* {{Patched|date=2009-04-24|link=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1|bluenote={{loot|common|Glyph of Overpower}} will now properly provide a 100% chance to enable Overpower after a [[parry]].}}
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*{{Patch 3.0.2|note=Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).}}
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*{{Patch 1.8.0|note=Now uses normalized attack power.}}
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*{{Patch 1.5.0|note=Fixed a bug where the ability was sometimes blocked.}}
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*{{Patch 1.3.0|note=Should now be usable when a special attack is dodged.}}
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== External links ==
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{{Elinks-spell|7384}}
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{{Classfooter|Warrior}}
 
[[Category:Warrior abilities]]

Revision as of 22:44, 6 July 2011

Overpower
Ability meleedamage
  • Overpower
  • Warrior ability
  • Melee range
  • 5 Rage
  • /global cooldown cooldown
  • Instant
  • Requires Melee Weapon
    Requires Battle Stance
  • Instantly overpower the enemy, causing 125% weapon damage. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Properties
Class Warrior
School Physical
Cooldown None/Global Cooldown
Improvements Peticon-beast Ability hunter combatexperience [Impale], Ability druid ferociousbite [Taste for Blood], Warrior talent icon lambstotheslaughter [Lambs to the Slaughter]

[[Category:warrior abilities]][[Category:warrior abilities]]

Overpower is a basic warrior counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower, causing 125% weapon damage. Overpower cannot be blocked, dodged or parried, but can miss.

It is learned at level 22 for 42s.

Improvements

Tips and Tactics

Overpower is one of the cheapest Warrior abilities, and is incredibly rage-efficient, as well as causing a substantial amount of damage, especially when talented. It should be used at every opportunity.

Overpower deals more damage with a large, two-handed weapon, which is one of the reasons that Arms considers it a signature strike. Titan's Grip Fury warriors can get some great use out of it as well, but since it is only available in Battle Stance they must stance dance to use it. They also lack the Ability druid ferociousbite [Taste for Blood] talent (see below).

Arms warriors use Overpower often, and should always take the talent Ability druid ferociousbite [Taste for Blood]. In addition to allowing the use of Overpower every 6 seconds, like clockwork, it also gives a bonus 20/40/60% crit chance, meaning that most fully-talented Overpowers will be crits. Combined with Ability backstab [Deep Wounds] and Peticon-beast Ability hunter combatexperience [Impale], this gives an Overpower a great chance of landing a critical which will deal 125% weapon damage plus 100%(crit) plus 20%(Impale), and 48% in bleed damage(Deep Wounds), making it the equivalent of 3.2 swings. With Inv glyph majorwarrior [Glyph of Overpower] and 3 stacks of the Warrior talent icon lambstotheslaughter [Lambs to the Slaughter] debuff, Overpower's total crit damage is increased to 441% weapon damage.

Although Ability druid ferociousbite [Taste for Blood] will only proc Overpower every 6 seconds, it is still possible to use Overpower more frequently than this in response to the warrior's target dodging.

Rogues are especially vulnerable to Overpower, as they rely on Dodge for much of their damage mitigation. Consider using Spell nature ancestralguardian [Berserker Rage] when fighting them to mitigate possible interruptions from Ability gouge [Gouge].

Patch changes

  • Cataclysm Patch 4.2.0 (2011-06-28): Overpower now has a 1.5-second cooldown and global cooldown (Ability druid ferociousbite [Taste for Blood]'s Overpower cooldown has not changed).
  • Cataclysm Patch 4.0.3a (2010-11-23): Now does 125% weapon damage, down from 150%.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • WoW Icon update Patch 1.8.0 (2005-10-10): Now uses normalized attack power.
  • WoW Icon update Patch 1.5.0 (2005-06-07): Fixed a bug where the ability was sometimes blocked.
  • WoW Icon update Patch 1.3.0 (2005-03-07): Should now be usable when a special attack is dodged.

External links