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<font size=\"500000\">Gay</font>
{{Wikipedia}}
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|-bgcolor=\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"black\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"
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|width="40px"|{{Class Icon Paladin Large}}
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|width=\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"40px\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"|{{Class Icon Paladin Large}}
 
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;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
;'''Paladin'''
 
 
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\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'This article is a description of the character class \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
''This article is a description of the character class '''Paladin'''.''
 
   
''For a description of the role of paladins within the lore of Warcraft, see [[Paladin lore]].''
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\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'For a description of the role of paladins within the lore of Warcraft, see [[Paladin lore]].\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
   
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\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'For related articles, see [[:Category:Paladins]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
''For related articles, see [[:Category:Paladins]]''
 
   
 
== Overview ==
 
== Overview ==
The Paladin is a tough, mana-using [[melee]] and [[caster]] hybrid class who supports his teammates through auras, blessings, and healing. Though they aren't as powerful as a [[Warrior]] or [[Rogue]] in melee or as powerful as a [[Priest]] or [[Druid]] in healing, they are arguably the strongest support class in the game. Paladins can use various auras to enhance their entire party, and they have a varied selection of useful [[buffs]] to aid others in addition to their healing and tanking capabilities. While the Paladin's heals aren't as powerful as those of a Priest, Druid or Shaman, they are very mana-efficient, making them great endurance healers, support healers, and even excellent main healers in well balanced groups. Unlike Priests, Paladins can stand their own in melee, supporting their allies from the front. Paladin can play diverse role in groups, including tank or healer.
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The Paladin is a tough, mana-using [[melee]] and [[caster]] hybrid class who supports his teammates through auras, blessings, and healing. Though they aren\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'t as powerful as a [[Warrior]] or [[Rogue]] in melee or as powerful as a [[Priest]] or [[Druid]] in healing, they are arguably the strongest support class in the game. Paladins can use various auras to enhance their entire party, and they have a varied selection of useful [[buffs]] to aid others in addition to their healing and tanking capabilities. While the Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s heals aren\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'t as powerful as those of a Priest, Druid or Shaman, they are very mana-efficient, making them great endurance healers, support healers, and even excellent main healers in well balanced groups. Unlike Priests, Paladins can stand their own in melee, supporting their allies from the front. Paladin can play diverse role in groups, including tank or healer.
   
   
 
Paladins also have several abilities (such as [[Exorcism]], [[Holy Wrath]] and [[Turn Undead]]) which make them a powerful force when fighting [[Demon]] and [[Undead]] targets (not including [[Forsaken]] undead player characters).
 
Paladins also have several abilities (such as [[Exorcism]], [[Holy Wrath]] and [[Turn Undead]]) which make them a powerful force when fighting [[Demon]] and [[Undead]] targets (not including [[Forsaken]] undead player characters).
   
Many non-paladin players do not have a firm grasp on the abilities of the class. Many Paladin spells and abilities are supportive in nature, and a player who chooses a Paladin as "a Warrior that can heal himself" will often be disappointed. With the right talent build and gear, a Paladin can perform extremely well as a tank, healer, or a DPSer, but it is often difficult to perform all three roles, since all three rely on the same limited pool of mana.
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Many non-paladin players do not have a firm grasp on the abilities of the class. Many Paladin spells and abilities are supportive in nature, and a player who chooses a Paladin as \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"a Warrior that can heal himself\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" will often be disappointed. With the right talent build and gear, a Paladin can perform extremely well as a tank, healer, or a DPSer, but it is often difficult to perform all three roles, since all three rely on the same limited pool of mana.
   
The Paladin's traditional role in PVP, other than passive auras & buffing, has been to: spot heal, cleanse, stun, damage, judge and tank. They are essentially a combat medic. They can withstand lots of punishment and have very good survivability vs. melee classes. However, they don't survive as well against casters such as: Warlocks, Mages and Priests. In addition, Exorcism, Holy Wrath and Turn Undead are useless in PVP except against Warlock's pet demons. Paladin's offensive abilities are very limited, because Blizzard has defined the Paladin's role as being Defensive support. The Paladin's main offensive weapons are others in his group, so he needs to keep his group alive in order to be effective. With the advent of the 2.0 talent changes, and [[Crusader Strike]], however, Paladins have become much more offensively enabled since their damage output cannot be completely interrupted by a counterspell or a kick.
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The Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s traditional role in PVP, other than passive auras & buffing, has been to: spot heal, cleanse, stun, damage, judge and tank. They are essentially a combat medic. They can withstand lots of punishment and have very good survivability vs. melee classes. However, they don\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'t survive as well against casters such as: Warlocks, Mages and Priests. In addition, Exorcism, Holy Wrath and Turn Undead are useless in PVP except against Warlock\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s pet demons. Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s offensive abilities are very limited, because Blizzard has defined the Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s role as being Defensive support. The Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s main offensive weapons are others in his group, so he needs to keep his group alive in order to be effective. With the advent of the 2.0 talent changes, and [[Crusader Strike]], however, Paladins have become much more offensively enabled since their damage output cannot be completely interrupted by a counterspell or a kick.
   
The Paladin's main role in PVE Raiding, however, focuses primarily on healing and off-tanking, as this class is only one of four that can continuously heal in combat, and are great at managing multiple mobs. Since the Paladin has some of the most mana-efficient and low-threat healing spells in the game, it is not uncommon for the raid leaders to assign the paladins to "float heal" the entire raid as their quick-casting heals help delay death long enough for the slower, more powerful heals of Priests and Druids to land on their target(though this may change for non-Holy [[spec]]ed Paladins in the Burning Crusade, as [[HoT]] spells will [[stack]]). The Paladin's multiple defensive capabilities usually keeps them alive in the raid and are among the last to fall in the event of a wipe.
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The Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s main role in PVE Raiding, however, focuses primarily on healing and off-tanking, as this class is only one of four that can continuously heal in combat, and are great at managing multiple mobs. Since the Paladin has some of the most mana-efficient and low-threat healing spells in the game, it is not uncommon for the raid leaders to assign the paladins to \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"float heal\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" the entire raid as their quick-casting heals help delay death long enough for the slower, more powerful heals of Priests and Druids to land on their target(though this may change for non-Holy [[spec]]ed Paladins in the Burning Crusade, as [[HoT]] spells will [[stack]]). The Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s multiple defensive capabilities usually keeps them alive in the raid and are among the last to fall in the event of a wipe.
   
 
== Races ==
 
== Races ==
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* {{Alliance Icon Small}} [[Dwarf|Dwarves]]
 
* {{Alliance Icon Small}} [[Dwarf|Dwarves]]
 
* {{Alliance Icon Small}} [[Human|Humans]]
 
* {{Alliance Icon Small}} [[Human|Humans]]
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* {{Alliance Icon Small}} [[Draenei]] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'(Draenei are not playable unless you own \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Burning_Crusade|The Burning Crusade]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' expansion)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* {{Alliance Icon Small}} [[Draenei]] ''(Draenei are not playable unless you own '''[[Burning_Crusade|The Burning Crusade]]''' expansion)''
 
 
{{Horde Icon}} [[Horde]]
 
{{Horde Icon}} [[Horde]]
  +
* {{Horde Icon Small}} [[Blood Elves]] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'(Blood Elves are not playable unless you own \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Burning_Crusade|The Burning Crusade]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' expansion)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* {{Horde Icon Small}} [[Blood Elves]] ''(Blood Elves are not playable unless you own '''[[Burning_Crusade|The Burning Crusade]]''' expansion)''
 
   
 
Blood Elf Paladins belong to the [[Blood Knights|Order of Blood Knights]], while human and dwarven paladins are usually [[Knights of the Silver Hand]]. Draenei paladins are probably not members of the Silver Hand, although this could change in time.
 
Blood Elf Paladins belong to the [[Blood Knights|Order of Blood Knights]], while human and dwarven paladins are usually [[Knights of the Silver Hand]]. Draenei paladins are probably not members of the Silver Hand, although this could change in time.
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Paladins cannot [[dual wield]] or use any conventional [[ranged]] weapons. For ranged damage, a paladin has several limited options:
 
Paladins cannot [[dual wield]] or use any conventional [[ranged]] weapons. For ranged damage, a paladin has several limited options:
 
*taking the [[Engineering]] profession in order to obtain limited ranged capabilities such as [[dynamite]], [[bomb]]s, and [[trinket]]s.
 
*taking the [[Engineering]] profession in order to obtain limited ranged capabilities such as [[dynamite]], [[bomb]]s, and [[trinket]]s.
*:one notable option for a paladin who specializes in [[Gnomish Engineering]] is the [[Gnomish Death Ray]], since a paladin's invulnerability shield prevents the player from taking the damage normally associated with using this item. (Note: Blizzard has mentioned that this will no longer work in past patch notes, although it has not been changed yet. Actually, they noted that while in blessing of protection if the trinket fails and backfires, you will still take damage, however you do not take damage while casting it, and nothing official has been stated on this topic.)
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*:one notable option for a paladin who specializes in [[Gnomish Engineering]] is the [[Gnomish Death Ray]], since a paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s invulnerability shield prevents the player from taking the damage normally associated with using this item. (Note: Blizzard has mentioned that this will no longer work in past patch notes, although it has not been changed yet. Actually, they noted that while in blessing of protection if the trinket fails and backfires, you will still take damage, however you do not take damage while casting it, and nothing official has been stated on this topic.)
*a ranged trinket such as {{loot|Uncommon|Linken's Boomerang}} It has a 3 minute cooldown each time it is used.
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*a ranged trinket such as {{loot|Uncommon|Linken\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s Boomerang}} It has a 3 minute cooldown each time it is used.
 
*non-[[engineering]] explosives such as [http://www.thottbot.com/?i=5416 EZ-Thro Dynamite] or [http://www.thottbot.com/?i=37292 EZ-Thro Dynamite II]
 
*non-[[engineering]] explosives such as [http://www.thottbot.com/?i=5416 EZ-Thro Dynamite] or [http://www.thottbot.com/?i=37292 EZ-Thro Dynamite II]
*using [[Judgement]] in combination with a seal (see below) allows for a limited range attack similar to (but more limited than) a druid's [[Moonfire]].
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*using [[Judgement]] in combination with a seal (see below) allows for a limited range attack similar to (but more limited than) a druid\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s [[Moonfire]].
 
*spending [[talent]]s in the Holy tree to acquire the spell [[Holy Shock]]
 
*spending [[talent]]s in the Holy tree to acquire the spell [[Holy Shock]]
 
*using [[Hammer of Wrath]] on an enemy with less than 20% of their health left
 
*using [[Hammer of Wrath]] on an enemy with less than 20% of their health left
*As of Patch 2.0 [[Avenger's Shield]] has been added to the Protection tree.
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*As of Patch 2.0 [[Avenger\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s Shield]] has been added to the Protection tree.
   
You may be interested in a [[compendium of the best Paladin's weapons]].
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You may be interested in a [[compendium of the best Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s weapons]].
   
  +
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'See also:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
;'''See also:'''
 
 
:[[Formula:Mana regen & Shields]]
 
:[[Formula:Mana regen & Shields]]
   
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[[Image:Spell_Holy_DevotionAura.png]]
 
[[Image:Spell_Holy_DevotionAura.png]]
   
In addition to spell buffs, a Paladin can also boost their group's abilities through the use of Auras. Multiple paladins can use different Auras within a group (although two Paladins using the same Aura gain no additional effect). The different Auras are as follows:
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In addition to spell buffs, a Paladin can also boost their group\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s abilities through the use of Auras. Multiple paladins can use different Auras within a group (although two Paladins using the same Aura gain no additional effect). The different Auras are as follows:
   
* '''[[Devotion Aura]]''': Gives additional 55/160/275/390/505/620/735/861 armor to nearby party members.<br>(type: Protection; first acquired at level 2; 7 ranks) ''Armor bonus can be increased via talents''
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* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Devotion Aura]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Gives additional 55/160/275/390/505/620/735/861 armor to nearby party members.<br>(type: Protection; first acquired at level 2; 7 ranks) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'Armor bonus can be increased via talents\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* '''[[Retribution Aura]]''': Causes 5/8/12/16/20/26 holy damage to any creature that strikes a party member.<br>(type: Retribution; first acquired at level 16; 5 ranks) ''Holy damage can be increased via talents''
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* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Retribution Aura]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Causes 5/8/12/16/20/26 holy damage to any creature that strikes a party member.<br>(type: Retribution; first acquired at level 16; 5 ranks) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'Holy damage can be increased via talents\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* '''[[Concentration Aura]]''': Gives 35% chance of ignoring spell casting delays caused by damage to nearby party members.<br>(type: Protection; first acquired at level 22; 1 rank) ''Chance of ignoring spell casting delays can be increased via talents''
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* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Concentration Aura]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Gives 35% chance of ignoring spell casting delays caused by damage to nearby party members.<br>(type: Protection; first acquired at level 22; 1 rank) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'Chance of ignoring spell casting delays can be increased via talents\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* '''[[Sanctity Aura]]''': Increases Holy damage done by party members within 30 yards by 10%. ''This is gained through a talent.''<br>(type: Retribution; Obtained at the Retribution Talent Tree; 1 rank) This aura may be improved through talents to add a bonus to healing done to all party members within its range.
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Sanctity Aura]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Increases Holy damage done by party members within 30 yards by 10%. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'This is gained through a talent.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'<br>(type: Retribution; Obtained at the Retribution Talent Tree; 1 rank) This aura may be improved through talents to add a bonus to healing done to all party members within its range.
* '''[[Shadow Resistance Aura]]''': Increases the group's shadow resistance to 30/45/60/70.<br>(type: Protection; first acquired at level 28; 3 ranks)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Shadow Resistance Aura]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Increases the group\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s shadow resistance to 30/45/60/70.<br>(type: Protection; first acquired at level 28; 3 ranks)
* '''[[Frost Resistance Aura]]''': Increases the group's frost resistance to 30/45/60/70.<br>(type: Protection; first acquired at level 32; 3 ranks)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Frost Resistance Aura]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Increases the group\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s frost resistance to 30/45/60/70.<br>(type: Protection; first acquired at level 32; 3 ranks)
* '''[[Fire Resistance Aura]]''': Increases the group's fire resistance to 30/45/60/70.<br>(type: Protection; first acquired at level 36; 3 ranks)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Fire Resistance Aura]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Increases the group\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s fire resistance to 30/45/60/70.<br>(type: Protection; first acquired at level 36; 3 ranks)
* '''[[Crusader Aura]]''': Increases the mounted speed by 20% for all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Crusader Aura]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Increases the mounted speed by 20% for all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
   
   
   
For more details, Auras are at the top of this [http://www.thottbot.com/?c=Paladin&sortr=mana&sort2=name Thottbot's Paladin skills chart].
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For more details, Auras are at the top of this [http://www.thottbot.com/?c=Paladin&sortr=mana&sort2=name Thottbot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s Paladin skills chart].
   
 
== Blessings ==
 
== Blessings ==
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Blessings are spell buffs that can be used on the paladin or other characters.
 
Blessings are spell buffs that can be used on the paladin or other characters.
Most can be cast on any friendly but some are limited to the paladin's party.
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Most can be cast on any friendly but some are limited to the paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s party.
 
Blessings last 5 minutes unless noted.
 
Blessings last 5 minutes unless noted.
   
 
The different Blessings are as follows:
 
The different Blessings are as follows:
   
* '''[[Blessing of Might]]''' increases melee attack power by 25/35/55/85/115/155/185/220 <br>(type: Retribution; first acquired at level 4; 8 ranks) ''attack power can be increased via talents''
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Blessing of Might]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' increases melee attack power by 25/35/55/85/115/155/185/220 <br>(type: Retribution; first acquired at level 4; 8 ranks) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'attack power can be increased via talents\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* '''[[Blessing of Protection]]''' grants immunity to physical damage for 6/8/10 seconds (party member only)<br>(type: Protection; first acquired at level 10; 3 ranks) ''cooldown can be reduced via talents''
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* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Blessing of Protection]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' grants immunity to physical damage for 6/8/10 seconds (party member only)<br>(type: Protection; first acquired at level 10; 3 ranks) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'cooldown can be reduced via talents\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* '''[[Blessing of Wisdom]]''' grants 10/15/20/25/30/33/41 mana each 5 seconds<br>(type: Holy; first acquired at level 14; 7 ranks) ''mana gain can be increased via talents''
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Blessing of Wisdom]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' grants 10/15/20/25/30/33/41 mana each 5 seconds<br>(type: Holy; first acquired at level 14; 7 ranks) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'mana gain can be increased via talents\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* '''[[Blessing of Freedom]]''' grants immunity to movement impairing effects for 10 seconds and frees target from said effects<br>(type: Protection; first acquired at level 18; 1 rank) ''duration can be increased via talents''
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Blessing of Freedom]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' grants immunity to movement impairing effects for 10 seconds and frees target from said effects<br>(type: Protection; first acquired at level 18; 1 rank) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'duration can be increased via talents\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* '''[[Blessing of Salvation]]''' grants a 30% reduction in threat generation<br>(type: Protection; first acquired at level 26; 1 rank)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Blessing of Salvation]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' grants a 30% reduction in threat generation<br>(type: Protection; first acquired at level 26; 1 rank)
* '''[[Blessing of Sanctuary]]''' reduces damage taken from all sources by 10/14/19/24/80 and inflicts 14/21/28/35/46 holy damage to the attacker if the attack is blocked by a shield <br>(type: Protection; first acquired at level 21; 5 ranks) ''This is gained through a talent.''
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Blessing of Sanctuary]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' reduces damage taken from all sources by 10/14/19/24/80 and inflicts 14/21/28/35/46 holy damage to the attacker if the attack is blocked by a shield <br>(type: Protection; first acquired at level 21; 5 ranks) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'This is gained through a talent.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* '''[[Blessing of Light]]''' increased heal made by Holy Light by 210/300/400/580 and Flash of Light by 60/85/115/185<br>(type: Holy; first acquired at level 40; 4 ranks)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Blessing of Light]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' increased heal made by Holy Light by 210/300/400/580 and Flash of Light by 60/85/115/185<br>(type: Holy; first acquired at level 40; 4 ranks)
* '''[[Blessing of Sacrifice]]''' transfers 45/55/81 damage per hit taken to paladin for 30 seconds (party member only)<br>(type: Protection; first acquired at level 46; 3 ranks)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Blessing of Sacrifice]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' transfers 45/55/81 damage per hit taken to paladin for 30 seconds (party member only)<br>(type: Protection; first acquired at level 46; 3 ranks)
  +
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Blessing of Kings]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' grants +10% to all attributes<br>(type: Protection; first acquired at level 20; 1 rank) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'This is gained through a talent.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
* '''[[Blessing of Kings]]''' grants +10% to all attributes<br>(type: Protection; first acquired at level 20; 1 rank) ''This is gained through a talent.''
 
   
 
See [http://www.thottbot.com/?s=blessing Blessings at Thottbot] for a complete list of available Blessings and their effects.
 
See [http://www.thottbot.com/?s=blessing Blessings at Thottbot] for a complete list of available Blessings and their effects.
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[[Image:Spell_Holy_HolySmite.png]]
 
[[Image:Spell_Holy_HolySmite.png]]
   
Seals are short-term self-buffs which boost the Paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, Paladins can unleash these seals upon an enemy. Each type of seal will have a different effect when unleashed.
+
Seals are short-term self-buffs which boost the Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, Paladins can unleash these seals upon an enemy. Each type of seal will have a different effect when unleashed.
 
<br clear=all>
 
<br clear=all>
 
The Seals provide the following buffs to the Paladin:
 
The Seals provide the following buffs to the Paladin:
{| style="background: black;" valign=top
+
{| style=\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"background: black;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" valign=top
 
|-
 
|-
 
! Seal !! School !! Levels !! Seal notes !! Judgement notes
 
! Seal !! School !! Levels !! Seal notes !! Judgement notes
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! [[Seal_of_Command|Command]]
 
! [[Seal_of_Command|Command]]
 
| Retribution || 20, 30, ...
 
| Retribution || 20, 30, ...
| Melee attacks have a good chance to deal additional Holy Damage 70% of the weapon's damage.<br>
+
| Melee attacks have a good chance to deal additional Holy Damage 70% of the weapon\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s damage.<br>
 
This is gained by a talent.
 
This is gained by a talent.
 
| Deals instant holy damage, and double damage if the target is stunned.
 
| Deals instant holy damage, and double damage if the target is stunned.
 
|-
 
|-
! style="width: 8em;" | [[Seal_of_the_Crusader|The Crusader]]
+
! style=\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"width: 8em;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" | [[Seal_of_the_Crusader|The Crusader]]
| style="width: 5em;" | Retribution
+
| style=\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"width: 5em;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" | Retribution
| style="width: 6em;" | 6, 12, 22, ...
+
| style=\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"width: 6em;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" | 6, 12, 22, ...
 
| Attack speed increase by 40%, attack power bonus, but deal less damage per attack. Your new attack speed is the weapon attack speed / 1.4, not speed * .6
 
| Attack speed increase by 40%, attack power bonus, but deal less damage per attack. Your new attack speed is the weapon attack speed / 1.4, not speed * .6
 
| Increases holy damage taken.
 
| Increases holy damage taken.
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! [[Seal_of_Wisdom|Wisdom]]
 
! [[Seal_of_Wisdom|Wisdom]]
 
| Holy || 38, 48, 58
 
| Holy || 38, 48, 58
| Each melee attack has a chance to restore the Paladin's mana for 50/71/90 mana.
+
| Each melee attack has a chance to restore the Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s mana for 50/71/90 mana.
 
| Each attack (physical or spell) has a chance to restore mana to the attacker for 33/46/59 mana.
 
| Each attack (physical or spell) has a chance to restore mana to the attacker for 33/46/59 mana.
 
|-
 
|-
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== Other Abilities ==
 
== Other Abilities ==
 
[[Image:DwarfPaladin.JPG|right|thumb|A Dwarf Paladin is ready to defend the Holy Light.]]
 
[[Image:DwarfPaladin.JPG|right|thumb|A Dwarf Paladin is ready to defend the Holy Light.]]
Aside from Auras, blessings and seals, paladins have a few other spells that complete the class' arsenal.
+
Aside from Auras, blessings and seals, paladins have a few other spells that complete the class\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' arsenal.
   
* '''[[Redemption]]''': Redemption is the paladin resurrection-like ability that will restore a player character from their corpse with partial health and mana. The spell cannot be cast in combat and is interrupted when attacked. <br>(First acquired at level 12; 4 ranks; type: Holy)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Redemption]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Redemption is the paladin resurrection-like ability that will restore a player character from their corpse with partial health and mana. The spell cannot be cast in combat and is interrupted when attacked. <br>(First acquired at level 12; 4 ranks; type: Holy)
   
* '''[[Righteous Fury]]''': Buffs the caster, increasing threat caused by holy damage by 60%. <br>(First acquired at level 16; 1 rank; type: Protection) ''This spell's threat generation, as well as allow the paladin to reduce damage taken by a percentage via talent''
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Righteous Fury]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Buffs the caster, increasing threat caused by holy damage by 60%. <br>(First acquired at level 16; 1 rank; type: Protection) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'This spell\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s threat generation, as well as allow the paladin to reduce damage taken by a percentage via talent\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
   
* '''[[Divine Protection]]/[[Divine Shield]]''': The Paladin becomes immune to all attacks for a few seconds. <br>(First acquired at level 6; 4 ranks; type: Protection. Name changes from protection to shield at level 34. Divine Shield allows you continue attacking while shielded at 50% attack speed.) ''Divine Shield's attack speed reduction may be removed down to 0%, as well as increasing the paladin's stamina by a given percent via talent''
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Divine Protection]]/[[Divine Shield]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': The Paladin becomes immune to all attacks for a few seconds. <br>(First acquired at level 6; 4 ranks; type: Protection. Name changes from protection to shield at level 34. Divine Shield allows you continue attacking while shielded at 50% attack speed.) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'Divine Shield\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s attack speed reduction may be removed down to 0%, as well as increasing the paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s stamina by a given percent via talent\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
   
* '''[[Divine Intervention]]''': Sacrifices the Paladin to remove the selected friendly target from combat for 3 minutes being immune to all damage. The Paladin does not take any durability loss. <br>(first acquired at level 30; 1 ranks; type: Protection)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Divine Intervention]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Sacrifices the Paladin to remove the selected friendly target from combat for 3 minutes being immune to all damage. The Paladin does not take any durability loss. <br>(first acquired at level 30; 1 ranks; type: Protection)
   
* '''[[Righteous Defense]]''': Come to the defense of a friendly target, commanding up to 3 enemies attacking the target to attack the Paladin instead. <br>(first acquired at level 14; 1 ranks; type: Protection)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Righteous Defense]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Come to the defense of a friendly target, commanding up to 3 enemies attacking the target to attack the Paladin instead. <br>(first acquired at level 14; 1 ranks; type: Protection)
   
* '''[[Spiritual Attunement]]''': A passive ability that gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 8% of the amount healed. <br>(first acquired at level 18; 2 ranks; type: Protection)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Spiritual Attunement]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': A passive ability that gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 8% of the amount healed. <br>(first acquired at level 18; 2 ranks; type: Protection)
   
* '''[[Lay On Hands]]''': Sacrifices all of the Paladin's mana to heal your target of an amount equal to your maximum HP. Restores mana as well at higher ranks. <br>(first acquired at level 10; 3 ranks; type: Holy) ''Cooldown can be reduced, as well as an increase of armor with a given percentage via talents and/or via a bonus when you wear 4 pieces of T3''
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Lay On Hands]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Sacrifices all of the Paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s mana to heal your target of an amount equal to your maximum HP. Restores mana as well at higher ranks. <br>(first acquired at level 10; 3 ranks; type: Holy) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'Cooldown can be reduced, as well as an increase of armor with a given percentage via talents and/or via a bonus when you wear 4 pieces of T3\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
   
* '''[[Hammer of Wrath]]''': Hurls a hammer at the target enemy, causing high(holy) damage. Only usable on targets lower than 20% HP. Works like an Execute for a Paladin, and usually seeing this being cast at you means you've lost the fight. If the target goes above 20% HP when this is being cast, the spell cancels.<br>(first acquired at level 44; 3 ranks; type: Holy, physical)
+
* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'[[Hammer of Wrath]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\': Hurls a hammer at the target enemy, causing high(holy) damage. Only usable on targets lower than 20% HP. Works like an Execute for a Paladin, and usually seeing this being cast at you means you\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'ve lost the fight. If the target goes above 20% HP when this is being cast, the spell cancels.<br>(first acquired at level 44; 3 ranks; type: Holy, physical)
   
 
== Paladin Tips ==
 
== Paladin Tips ==
 
[[image:Palatier2.jpg|thumb|Paladin in full Judgement set.]]
 
[[image:Palatier2.jpg|thumb|Paladin in full Judgement set.]]
#People will expect you to heal if you don't have a priest or druid in your party (see [[Healadin]])
+
#People will expect you to heal if you don\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'t have a priest or druid in your party (see [[Healadin]])
#When buffing start by buffing yourself and then the rest of the party, that way you will know that when your blessing runs out it's time to buff everyone again.
+
#When buffing start by buffing yourself and then the rest of the party, that way you will know that when your blessing runs out it\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s time to buff everyone again.
 
#In instances, give casters [[Blessing of Salvation]], unless they explicitly request something else. It saves them from attracting [[aggro]] which could otherwise cause a wipe.
 
#In instances, give casters [[Blessing of Salvation]], unless they explicitly request something else. It saves them from attracting [[aggro]] which could otherwise cause a wipe.
 
#[[Flash of Light]] is mana efficient. [[Holy Light (Ability)|Holy Light]] is time efficient (despite the 2.5 second cast). While [[Flash of Light]] may constitute the majority of your heals, consider using [[Holy Light (Ability)|Holy Light]] in emergency situations like in PvP.
 
#[[Flash of Light]] is mana efficient. [[Holy Light (Ability)|Holy Light]] is time efficient (despite the 2.5 second cast). While [[Flash of Light]] may constitute the majority of your heals, consider using [[Holy Light (Ability)|Holy Light]] in emergency situations like in PvP.
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Tanking is made more viable by increased aggro and mitigation talents, the introduction of [[Spiritual Attunement]] for longevity, [[Consecration]] made trainable and a taunt in the form of [[Righteous Defense]]. The Paladin is now almost as good (if not on par depending on gear) as a Warrior at main tanking, and the best off-tank due to their multi-target tanking abilities.
 
Tanking is made more viable by increased aggro and mitigation talents, the introduction of [[Spiritual Attunement]] for longevity, [[Consecration]] made trainable and a taunt in the form of [[Righteous Defense]]. The Paladin is now almost as good (if not on par depending on gear) as a Warrior at main tanking, and the best off-tank due to their multi-target tanking abilities.
   
Changes to the Retribution tree, primarily [[Sanctified Crusader]] and [[Crusader Strike]], have increased the value of at least one Paladin per raid spec'ing deep into the tree, with increased utility and damage.
+
Changes to the Retribution tree, primarily [[Sanctified Crusader]] and [[Crusader Strike]], have increased the value of at least one Paladin per raid spec\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'ing deep into the tree, with increased utility and damage.
   
 
Please keep in mind that, until the expansion pack is released, most gear itemization that exists for the paladin class focuses mainly on the defensive healing aspect of the class. This will change drastically after 1.16.07 as itemization will cater to and reflect on the more diverse nature of the paladin class abilities of tanking and alternate dps trees. Paladins and Druids are currently set up to be the most readily accessible tanks for 5-10man groups while Warriors, for the most part, will still maintain their role as large raid boss tanks.
 
Please keep in mind that, until the expansion pack is released, most gear itemization that exists for the paladin class focuses mainly on the defensive healing aspect of the class. This will change drastically after 1.16.07 as itemization will cater to and reflect on the more diverse nature of the paladin class abilities of tanking and alternate dps trees. Paladins and Druids are currently set up to be the most readily accessible tanks for 5-10man groups while Warriors, for the most part, will still maintain their role as large raid boss tanks.
   
 
=== The Death of Decursive and Emergency Monitor Targeting ===
 
=== The Death of Decursive and Emergency Monitor Targeting ===
With the introduction of the 2.0.1 patch, Blizzard changed a lot of the source code that allowed for macros and mods to do 'smart' things, such as run basic 'if then' searches for casting cleanse or allowing you to cast heals based on emergency monitor list populations. There are several attempts to revive the Decursive mod, but so far, none have come close.
+
With the introduction of the 2.0.1 patch, Blizzard changed a lot of the source code that allowed for macros and mods to do \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'smart\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' things, such as run basic \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'if then\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' searches for casting cleanse or allowing you to cast heals based on emergency monitor list populations. There are several attempts to revive the Decursive mod, but so far, none have come close.
   
 
As it is, your best bet for quick and easy cleansing in raids is to use programs such as CTRA or ORA, which allow you to have player raid tiles highlighted when they are afflicted by a status ailment that you can cleanse.
 
As it is, your best bet for quick and easy cleansing in raids is to use programs such as CTRA or ORA, which allow you to have player raid tiles highlighted when they are afflicted by a status ailment that you can cleanse.
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There is also an addOn called SmartBuff that has been updated for patch 2.0.1, which contains a subAddOn called SmartDebuff. SmartDebuff creates a small window your UI that highlights party members when they obtain a Debuff that your character class can remove. What makes this especially useful, is that you simply click that highlighted name and the appropriate cleansing spell will be cast, without losing you current target. --[[User:Deathtoll2001|Deathtoll2001]] 14:32, 20 December 2006 (EST)
 
There is also an addOn called SmartBuff that has been updated for patch 2.0.1, which contains a subAddOn called SmartDebuff. SmartDebuff creates a small window your UI that highlights party members when they obtain a Debuff that your character class can remove. What makes this especially useful, is that you simply click that highlighted name and the appropriate cleansing spell will be cast, without losing you current target. --[[User:Deathtoll2001|Deathtoll2001]] 14:32, 20 December 2006 (EST)
   
In addition, several paladins have had success using modifications called "Grid" and "Clique" in conjunction. Grid puts an overlay of the raid on your screen with visual updates for certain types debuffs (Magic, Curse, Poison, Disease) in addition to status indicators (Death, Aggro, Incoming Heals, Low Mana, Health Deficit). Clique allows you to bind your mouseclicks and keyboard & mouse click functions to certain spells; for instance, Shift+Left Click will automatically cast "Flash of Light" at the max rank. This will help the paladin react quicker to healing situations as you do not have to select the target you are trying to heal first, then cast the spell. Similarly, those not using SmartDebuff due to its rather bland graphical interface may want to look into Grid & Clique to bind cleanse to Right Click, or another convenient spell. Grid distinguishes between the different types of cleansable debuffs.
+
In addition, several paladins have had success using modifications called \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Grid\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" and \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Clique\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" in conjunction. Grid puts an overlay of the raid on your screen with visual updates for certain types debuffs (Magic, Curse, Poison, Disease) in addition to status indicators (Death, Aggro, Incoming Heals, Low Mana, Health Deficit). Clique allows you to bind your mouseclicks and keyboard & mouse click functions to certain spells; for instance, Shift+Left Click will automatically cast \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Flash of Light\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" at the max rank. This will help the paladin react quicker to healing situations as you do not have to select the target you are trying to heal first, then cast the spell. Similarly, those not using SmartDebuff due to its rather bland graphical interface may want to look into Grid & Clique to bind cleanse to Right Click, or another convenient spell. Grid distinguishes between the different types of cleansable debuffs.
   
Once you have that, you have two different options to choose from, both of which require you to learn how to play 'wack-a-mole'. Either bind cleanse to a specific keyset (shift+left click) and simply click on the aflicted players, or use the mouseover function in the mod Bigwigs which allows you to simply move your mouse over the raid-player tile and press your cleanse hotkey without having to target them with a mouse click.
+
Once you have that, you have two different options to choose from, both of which require you to learn how to play \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'wack-a-mole\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'. Either bind cleanse to a specific keyset (shift+left click) and simply click on the aflicted players, or use the mouseover function in the mod Bigwigs which allows you to simply move your mouse over the raid-player tile and press your cleanse hotkey without having to target them with a mouse click.
   
Some folks have come up with brute-force cleansing macros that simply cycle through the entire raid, one player at a time, checking for status ailments, but this takes far too long and requires too many button pushes. It is simply more time effective to learn how to play Blizzard's wack-a-mole cleansing encounters the way they designed them to be played.
+
Some folks have come up with brute-force cleansing macros that simply cycle through the entire raid, one player at a time, checking for status ailments, but this takes far too long and requires too many button pushes. It is simply more time effective to learn how to play Blizzard\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s wack-a-mole cleansing encounters the way they designed them to be played.
   
 
=== Healing in Instances ===
 
=== Healing in Instances ===
   
Tanks will almost always get Blessing of Light. The only exception of this is the rare occurrence that the Paladin will not be the primary healer, as Blessing of Light only benefits Paladin healing. As an alternative, use Blessing of Kings to increase the tank's health and other stats, or use Blessing of Might for more attack power.
+
Tanks will almost always get Blessing of Light. The only exception of this is the rare occurrence that the Paladin will not be the primary healer, as Blessing of Light only benefits Paladin healing. As an alternative, use Blessing of Kings to increase the tank\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s health and other stats, or use Blessing of Might for more attack power.
   
 
The paladin is a combat healer. They spam [[Flash of Light]] (FoL), raid/group wide, in an effort to keep their teammates alive. With that in mind, be intelligent about how you heal and what various levels of FoL one can use to get the job done.
 
The paladin is a combat healer. They spam [[Flash of Light]] (FoL), raid/group wide, in an effort to keep their teammates alive. With that in mind, be intelligent about how you heal and what various levels of FoL one can use to get the job done.
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=== Healing in PvP ===
 
=== Healing in PvP ===
   
The paladin's role as a combat buffer and healer is especially well-suited for battlegrounds. Your short duration buffs are ideal in these situations, as they cost very little mana and their short duration isn't drawback when players are sure to die or get dispelled within 5 minutes. Compared to the costly 30 minute buffs of other classes, the efficiency of the paladin blessings truly shines here.
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The paladin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s role as a combat buffer and healer is especially well-suited for battlegrounds. Your short duration buffs are ideal in these situations, as they cost very little mana and their short duration isn\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'t drawback when players are sure to die or get dispelled within 5 minutes. Compared to the costly 30 minute buffs of other classes, the efficiency of the paladin blessings truly shines here.
   
Your toughness makes you an ideal healer as well. Unlike priests, you will often not be the first priority for your opponents as you're too tough to take out quickly. This leaves you more freedom to heal. Be wary though, as some well structured pvp groups will specifically kill ALL healing targets first.
+
Your toughness makes you an ideal healer as well. Unlike priests, you will often not be the first priority for your opponents as you\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'re too tough to take out quickly. This leaves you more freedom to heal. Be wary though, as some well structured pvp groups will specifically kill ALL healing targets first.
   
The infamous "bubble" is what makes paladins such great healers, giving them 12 seconds of totally uninterrupted healing.
+
The infamous \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"bubble\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" is what makes paladins such great healers, giving them 12 seconds of totally uninterrupted healing.
   
 
Spam -max rank- FoL and keep allies targets alive.
 
Spam -max rank- FoL and keep allies targets alive.
   
For anyone nearing death, Divine Favor+HL will heal them near full unless they're a well equipped warrior or druid in bearform.
+
For anyone nearing death, Divine Favor+HL will heal them near full unless they\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'re a well equipped warrior or druid in bearform.
   
   
Be savvy about how you go about positioning yourself in pvp healing situations. Normally, most pvp'ers will experience tunnel vision and only focus on their immediate surroundings. Stay back. Stay under cover if possible, and keep your team alive. You will cause more aggravation to your opponents keeping your team alive than you will sitting in the middle of the action dumping a consecrate and bubble healing.
+
Be savvy about how you go about positioning yourself in pvp healing situations. Normally, most pvp\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'ers will experience tunnel vision and only focus on their immediate surroundings. Stay back. Stay under cover if possible, and keep your team alive. You will cause more aggravation to your opponents keeping your team alive than you will sitting in the middle of the action dumping a consecrate and bubble healing.
   
 
=== Healing in PvP post 2.01 ===
 
=== Healing in PvP post 2.01 ===
   
The holy tree has been vastly improved since the introduction of the 41point talent trees. The three key talents for any serious PvP healer are Light's Grace, Blessed Life, and Holy Guidance. This allows you to last much longer than before while saturating your surrounding allies with heals.
+
The holy tree has been vastly improved since the introduction of the 41point talent trees. The three key talents for any serious PvP healer are Light\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s Grace, Blessed Life, and Holy Guidance. This allows you to last much longer than before while saturating your surrounding allies with heals.
   
Light's Grace allows you to quick-fire Holy Light heals for larger burst healing effectiveness.
+
Light\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s Grace allows you to quick-fire Holy Light heals for larger burst healing effectiveness.
   
 
Blessed life will mitigate 10% of all incoming attacks to 50% of their normal damage. Taking into account that we wear plate and use shields, this is a much aggravating talent to all melee classes that cross our paths.
 
Blessed life will mitigate 10% of all incoming attacks to 50% of their normal damage. Taking into account that we wear plate and use shields, this is a much aggravating talent to all melee classes that cross our paths.
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When you find yourself in solo combat, use your best judgement as to when to use FoL vs HL.
 
When you find yourself in solo combat, use your best judgement as to when to use FoL vs HL.
Divine Favor while in the "bubble" and max rank HL is a common tactic.
+
Divine Favor while in the \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"bubble\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" and max rank HL is a common tactic.
FoL a few times after a stun is also another common tactic, seeing as how you're in solo combat, mana conservation will be important. (Although, for truly mana efficient healing, bandaging while bubbled is better, using the Divine Favor + HL after stunning the opponent.)
+
FoL a few times after a stun is also another common tactic, seeing as how you\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'re in solo combat, mana conservation will be important. (Although, for truly mana efficient healing, bandaging while bubbled is better, using the Divine Favor + HL after stunning the opponent.)
   
   
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*Also, some good info at the [http://forums.worldofwarcraft.com/ official WoW forums]:
 
*Also, some good info at the [http://forums.worldofwarcraft.com/ official WoW forums]:
 
** [http://forums.worldofwarcraft.com/thread.html?topicId=11381284&sid=1 Paladin Guide]
 
** [http://forums.worldofwarcraft.com/thread.html?topicId=11381284&sid=1 Paladin Guide]
** [http://forums.worldofwarcraft.com/thread.html?topicId=11931828&sid=1 Geld's Paladin Guide]
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** [http://forums.worldofwarcraft.com/thread.html?topicId=11931828&sid=1 Geld\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s Paladin Guide]
 
* [[Divine Magic]]
 
* [[Divine Magic]]
   
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[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Paladins]]
 
[[Category:Paladins]]
  +
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Revision as of 13:52, 9 February 2007

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