Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
 
No edit summary
 
Line 1: Line 1:
<onlyinclude>{{Infobox ability
+
<onlyinclude>{{{{{tpl|tooltip}}}
  +
|mode={{{mode|}}}
|name=Arcane Missiles
 
  +
|arg={{{arg|}}}
|image=Spell_Nature_StarFall.png
 
  +
|name=Scandalous Silk Nightgown
|description=Launches Arcane Missiles at the enemy, causing X Arcane damage each second for Y sec.
 
  +
|icon=Inv fabric mageweave 01
|class=[[Mage]]
 
  +
|quality=Poor
|type=Offensive
 
  +
|bind=BoP
|school=[[Arcane]]
 
  +
|ilvl=1
|target="Unfriendly"
 
  +
|sell={{cost||5}}
|cost=31% of [[base mana]]
 
|range=30 yds.
 
|cast_time=Channeled
 
|cooldown=None
 
|improvement=[[Arcane Stability]], [[Empowered Arcane Missiles]], [[Arcane Subtlety]], [[Arcane Focus]], [[Arcane Instability]], [[Arcane Potency]], [[Arcane Power]], [[Spell Power]], [[Playing with Fire]], [[Molten Fury]], [[Shatter]], [[Precision (mage talent)|Precision]]
 
|ranks=13
 
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
'''Scandalous Silk Nightgown''' is a common night elf [[archaeology]] artifact that requires 30 fragments to solve.
{{AbilityFlavor|As mage spells go, this one isn't the showiest. Nonetheless, you'll find it quite effective.|TCG Through the Dark Portal|43}}
 
  +
==Description==
'''Arcane Missiles''' is a [[channel]]ed [[mage]] spell that shoots a series of missiles at the target, one each second over a period of time, dealing direct [[arcane]] damage.
 
  +
This rather flimsy garment is woven in a fine mesh, most likely of spider silk. The cloth is a silvery white that subtly shifts color in the light.
   
== Table ==
+
== Patches and hotfixes ==
  +
*{{Patch 4.0.6|note=Vendor sell price raised from {{cost||5}} to {{cost|1|}}.}}
Launches three waves of Arcane Missiles at the enemy over X sec, causing Y Arcane damage per wave. Each offensive spell you cast has a 40% chance to Activate Arcane Missiles.
 
 
*{{Patch 4.0.3a|note=Added}}
{| class="darktable" style="text-align: center;"
 
|-
 
! Level !! Duration !! Damage per wave
 
|-
 
|| 1 || - || -
 
|-
 
|| 2 || - || -
 
|-
 
|| 3 || 2.25 || 14
 
|-
 
|| 4 || 2.25 || 14
 
|-
 
|| 5 || 2.25 || 15
 
|-
 
|| 6 || 2.25 || 15
 
|-
 
|| 7 || 2.25 || 15
 
|-
 
|| 8 || 2.25 || 15
 
|-
 
|| 9 || 2.25 || 16
 
|-
 
|| 10 || 2.25 || 16
 
|-
 
|| 11 || 2.25 || 16
 
|-
 
|| 12 || 2.25 || 17
 
|}
 
   
 
== External links ==
==Talent improvements==
 
 
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
Arcane Missiles' full potential in PvE is only fully achieved when used by an Arcane Mage under the effect of [[Missile Barrage]]. The buff triggered by this talent halves AM's cast time, making it the Arcane Mage's highest DPS spell temporarily.
 
 
The [[Improved Arcane Missiles]] talent will reduce the chance that damage taken will [[interrupt]] channeling. At max rank, Arcane Missiles will never be interrupted by damage.
 
 
The [[Empowered Arcane Missiles]] talent will increase the amount of spell damage that applies to Arcane Missiles.
 
 
The [[Arcane Subtlety]] talent will reduce the amount of threat caused by Arcane Missiles, and [[Arcane Focus]] will reduce the chance that the spell is resisted.
 
 
As with all mage spells capable of critical hits [[Arcane Instability]], [[Arcane Potency]], [[Arcane Power]], [[Spell Power]], [[Molten Fury]], [[Playing with Fire]] and [[Shatter]] can increase the effective damage output of this spell.
 
 
[[Impact]] from the Fire talent tree now works with Arcane Missiles. Each tick of damage is capable of [[stun]]ning its target, and with 5 ticks of damage per cast, the proc has a good chance of taking effect on a target who receives all ticks of the spell.
 
 
==Notes==
 
While you stand and [[channeling|channel]], Arcane Missiles launches bolts of arcane energy at your target, dealing the given damage each second. Unlike other channeled spells, each second (or "tick") is considered a separate [[direct damage]] missile which passes through the normal direct damage checks ([[crit]], [[resistance]]). Furthermore, both the initial cast of Arcane Missiles and each Missile are considered spell hits, resulting in a maximum amount of 6 hits per cast.
 
 
Like all channeled spells, the mana is deducted before channeling starts, so the full cost is paid regardless of how many missiles are actually launched or needed before the spell is interrupted or the target is dead.
 
 
==Tips and tactics==
 
Though a powerful spell, Arcane Missiles is often overlooked by many players due to its many weaknesses. Primarily, it is very mana-inefficient and unlike all other mage spells, the full mana cost is used at the beginning of the spell, as opposed to when the spell is actually cast. Thus, if you cancel the spell halfway through or are silenced or counter spelled, you pay for the full cost of the spell, despite the fact that you only output a fraction of the damage. Another large disadvantage of the spell is that it requires you to stay in one space for the 5 second duration, making you a sitting duck in PvP situations (A sitting duck that happens to be shooting magic missiles at foes, anyways) and keeping you from gaining space between you and your enemies.
 
 
With the right talents, however, Arcane Missiles can be somewhat useful. With [[Arcane Subtlety]], it also has a very generous damage to threat ratio. A full talent upgrade makes it immune to [[pushback]] by regular damage, though abilities like [[Kick]] and [[Shield Bash]] will still stop the casting. It also receives 142% of your bonus spelldamage (and as high as 188% with Empowered Arcane Missiles).
 
 
Arcane Missiles' full potential in PvE is only fully achieved when used by an Arcane Mage under the effect of [[Missile Barrage]]. The buff triggered by this talent halves AM's cast time, making it the Arcane Mage's highest DPS spell temporarily.
 
 
An often overlooked PvP benefit is the rapid speed with which it hits opponents causes regular spell interruption. Between this and [[Slow]], an Arcane mage can make it exceedingly difficult for an enemy player to get off spells with a cast time.
 
 
Another helpful talent is [[Arcane Concentration]]. A common tactic in groups when so talented is to cast a fast, cheap spell (like [[Scorch]] or an upgraded [[Frostbolt]]) until [[clearcasting]] is achieved, then cast a free Arcane Missiles.
 
 
A notable effect of the fact is that "on spell hit" abilities, such as [[Mark of Defiance]], can proc off each missile, similar to "on spell crit" abilities. However, "on spell cast" abilities, such as [[Mystical Skyfire Diamond]], only have a chance to proc on each casting of the spell, ''not'' on each bolt.
 
 
This spell can also be useful against rare enemies who are immune/resistant to both Fire and Frost damage. One example of those is the Boiling and Scalding elementals in Thousand Needles, immune to Frost and highly resistant to Fire.
 
 
==Known bugs==
 
There is a bug that prevents base mana regeneration when using the [[Arcane Concentration|Clearcasting]] effect for Arcane Missiles.
 
 
==Patch changes==
 
* {{Patch 3.2.2|note=Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.}}
 
* {{Patch 2.2.0|note=A bug was fixed where some procs such as the [[Eye of Magtheridon]] would not trigger properly.}}
 
* {{Patch 2.1.0|note=
 
**[[Spell haste]] now affects channeled spells such as Arcane Missiles, reducing the overall channeling time but still doing the same amount of damage, thus increasing the DPS.
 
**A bug was fixed where Arcane Missiles would fire an inconsistent number of missiles. This was fixed so that ranks 3-11 would always fire 5 pulses.}}
 
* {{Patch 1.8.0|note=Should now properly report the correct "out of range" indicator on the action bar.}}
 
* {{Patch 1.3.0|note=Fixed a bug where the spell would not function properly against spell-reflecting targets.}}
 
 
==References==
 
{{Reflist}}
 
 
==External links==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{Elinks-spell|5143}}
+
{{Elinks-item|63131}}
 
   
  +
[[Category:Poor archaeology finds]]
{{classfooter|Mage}}
 
   
  +
[[ru:Откровенная шелковая ночная сорочка]]
[[Category:Mage abilities]]
 
[[Category:Arcane spells]]
 

Revision as of 21:14, 25 January 2011

Inv fabric mageweave 01

Scandalous Silk Nightgown is a common night elf archaeology artifact that requires 30 fragments to solve.

Description

This rather flimsy garment is woven in a fine mesh, most likely of spider silk. The cloth is a silvery white that subtly shifts color in the light.

Patches and hotfixes

External links

ru:Откровенная шелковая ночная сорочка