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{{Removedwithcataclysm|patch=4.0.1}}
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{{Stub/Tech}}
 
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<onlyinclude>{{Infobox talent
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|name=Precision
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|image=Spell_Ice_MagicDamage
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|description=Reduces the mana cost and increases your chance to hit with spells by X%.
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|class=Mage
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|location=Frost, Tier 2
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|affects=Chance to hit and mana cost
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|ranks=3
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|points_req=5
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|disambigpage=Precision (mage talent)
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|doc=
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}}</onlyinclude>
   
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'''Precision''' is a [[mage]] talent that increases your chance to hit and reduces mana cost of all spells by 1% per rank, up to 3% at max rank 3. At level 70, each point is equivalent to 12.6 spell hit rating. In PvE raid situations, many mobs and especially bosses are up to three levels higher than the mage, increasing resist rate, thus making this talent very popular with raiding mages. The additional mana efficiency is also desirable for PvE.
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'''No-fly zones''' are areas in [[Northrend]] where [[flying]] is not possible. These include the city of [[Dalaran]], except for [[Krasus' Landing]]; and the whole zones of [[Lake Wintergrasp]] and [[Sholazar Basin]]. In them you can not mount on any flying [[mount]], or shift into [[Flight Form]]. When entering one of these by fling, you will get a warning, and then get forcefully dismounted. You will get a parachute to prevent dying from falling on the ground, but if you are too high in the air (like when entering Sholazar Basin) the parachute will wear out and you can die nevertheless.
 
   
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== Rank table ==
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[[Category:Northrend]]
 
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{| class="darktable zebra" style="text-align: center;"
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|-
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! Rank !! Effect
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|-
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| 1 || 1%
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|-
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| 2 || 2%
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|-
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| 3 || 3%
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|}
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== Notes ==
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Normally a talent that does not scale with gear upgrades is not desirable. Although Precision is still a useful talent, because one needs static 17% to hit to ensure all spells will hit. Taking this talent means a mage can reach the spell hit cap sooner, focusing gear in other areas. The talent still scales appropriately with level, as well.
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See the article on [[Resistance]] for more information on the resistance chance of higher-level enemies.
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==Patch changes==
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* {{Patch 4.0.1|note=Removed.}}
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* {{Patch 3.0.8|note=Renamed to Precision and now works on all spells.}}
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* {{Patch 3.0.2|note=Moved to tier 2.}}
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* {{Patch 1.11|note=Added.}}
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== See also ==
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*[[Formulas:Magical resistance]]
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*[[Spell hit]]
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*[[Resistance]]
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== External links ==
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Have a nice day. :) -->
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{{Elinks-spell|29438}}
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{{classfooter|Mage}}

Revision as of 15:06, 14 March 2011

Precision
Spell ice magicdamage
  • Precision (3 ranks)
  • Reduces the mana cost and increases your chance to hit with spells by X%.
Requirements
Class Mage
Properties
Affects Chance to hit and mana cost

Precision is a mage talent that increases your chance to hit and reduces mana cost of all spells by 1% per rank, up to 3% at max rank 3. At level 70, each point is equivalent to 12.6 spell hit rating. In PvE raid situations, many mobs and especially bosses are up to three levels higher than the mage, increasing resist rate, thus making this talent very popular with raiding mages. The additional mana efficiency is also desirable for PvE.

Rank table

Rank Effect
1 1%
2 2%
3 3%

Notes

Normally a talent that does not scale with gear upgrades is not desirable. Although Precision is still a useful talent, because one needs static 17% to hit to ensure all spells will hit. Taking this talent means a mage can reach the spell hit cap sooner, focusing gear in other areas. The talent still scales appropriately with level, as well.

See the article on Resistance for more information on the resistance chance of higher-level enemies.

Patch changes

See also

External links