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|cast_time= Instant |
|cast_time= Instant |
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|cooldown= |
|cooldown= |
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− | |improvement= |
+ | |improvement= N/A |
|ranks=7 |
|ranks=7 |
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|requirements=Requires melee weapon |
|requirements=Requires melee weapon |
Revision as of 22:55, 5 March 2011
Sunder Armor | |
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Properties | |
Class | Warrior |
School | Physical |
Other information | |
Requirements | Requires melee weapon |
Improvements | N/A |
Related debuff | |
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[[Category:warrior abilities]][[Category:warrior abilities]]
- Fury shatters what forges build.[1]
Sunder Armor is one of the warrior's basic threat generation abilities, learned at level 18. It is an instant attack that decreases your opponent's armor by 4% each stack. Sundering generates a high amount of threat, making it especially useful for tanking. Not only will it help you keep your opponent focused on you instead of your teammates, it will also increase the amount of damage you and your party members deal.
Notes
Threat is still generated by using this ability when there are already 3 sunders stacked on the target.
Sunder armor does not stack with the rogue ability, [Expose Armor]. Since their armor reduction effect is higher, Sunder Armor will not be usable while Expose Armor is on the target, making protection Warriors unable to build threat from sundering. So, be sure to let rogues in your group know not to use Expose Armor.
Tips and tactics
- As well as the obvious, and significant, armor reduction effect, Sunder Armor is a powerful tool for establishing and holding aggro as a Main Tank. It causes a solid amount of threat, and is not situational, like [Revenge], and has no extended cooldown, like [Shield Slam], so can be used over and over repeatedly as long as there is enough rage. (Main Tanks usually have plenty of rage, due to the massive beatings they get.) However, Sunder Armor remains a less efficient (per rage used) way of generating threat than Shield Slam or Revenge.
- The warrior Protection-tree talent [Devastate] is essentially a Sunder Armor that also causes damage. A successful Devastate will cause a Sunder Armor effect on the mob and will also cause damage based on the number of Sunder Armor effects on the target and the DPS rating of the warrior's main-hand weapon. This ultimately means that a warrior with the Devastate ability is able to use it in any situation where the Sunder Armor effect was previously used (although if they choose to use it, Sunder Armor remains a distinct ability).
- The threat effect of Sunder Armor continues to occur even after the third stacked Sunder Armor debuff, so a tank can continue to reapply it after three sunders have stacked – it will still generate the same amount of threat, but will not stack past three debuffs. Reapplying Sunder Armor on a mob with a full stack of Sunder Armor effects will however reset the expiration timer for the Sunder Armor debuff stack.
- For a bear Druid, [Faerie Fire (Feral)] (for lower levels) and [Lacerate] (once available) fill a similar role to the Sunder Armor ability.
Patch changes
- Patch 4.0.1 (2010-10-12): Sunder Armor now stacks up to 3 times, down from 5.
- Patch 3.1.0 (2009-04-14): Now reduces target armor by 4% per stack instead of static value, up to a maximum of 20% reduction.
- Patch 3.0.2 (2008-10-14): Threat caused now scales with attack power.
- Patch 1.6.0 (2005-07-12): Tooltip updated to indicate the additional threat caused by this ability. There have been no changes to the amount of threat caused.
References
- ^ TCG Heroes of Azeroth, #149
External links
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