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This is an article on Paladin abilities. Nearly all of the Paladin's abilities are mana-based and are split into three disciplines.
- Holy
- Includes all healing spells, supportive seals, and spells.
- Protection
- Includes spells that protect yourself and others.
- Retribution
- Includes most damage-related skills.
Trainable abilities
These abilities are available to all Paladins, at the appropriate level, regardless of Talents.
Icon | Ability | Min Level | Tree | Description |
---|---|---|---|---|
[Crusader Strike] | Starts with | Retribution | An instant strike that causes 120% weapon damage and grants a charge of Holy Power. | |
Judgement | 3 | Retribution | Unleashes the energy of a Seal to judge an enemy for $d Holy damage. | |
[Seal of Righteousness] | 3 | Protection | Fills the Paladin with holy spirit for 30 min, granting each single-target melee attack (MWS * (0.011 * AP.022 * holy power)) additional Holy damage. Only one Seal can be active on the Paladin at any one time. | |
[Devotion Aura] | 5 | Protection | Gives X additional armor to party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. | |
[Hammer of Justice] | 7 | Protection | Stuns the target for 6 sec. | |
[Word of Glory] | 9 | Holy | Consumes all Holy Power to heal a friendly target for X per charge of Holy Power. | |
Parry | 10 | Protection | Gives a chance to parry enemy melee attacks. | |
[Righteous Fury] | 12 | Protection | Increases your threat generation while active, making you a more effective tank. Lasts until cancelled. | |
[Hand of Reckoning] | 14 | Protection | Taunts the target to attack you, but has no effect if the target is already attacking you. | |
[Holy Light] | 14 | Holy | Heals a friendly target for X. | |
[Flash of Light] | 16 | Holy | A quick, expensive heal that heals a friendly target for X. | |
[Lay on Hands] | 16 | Holy | Heals a friendly target for an amount equal to the Paladin's maximum health and restores X of their mana. If used on self, the Paladin cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or self-targeted Lay on Hands again for 2 min. | |
[Exorcism] | 18 | Holy | Causes X Holy damage to an enemy target. If the target is Undead or Demon, it will always critically hit. | |
[Hand of Protection] | 18 | Protection | A targeted party or raid member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min. | |
[Blessing of Kings] | 22 | Protection | Places a Blessing on the friendly target, increasing Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by (cond($lte(level, 70), level / 2, cond($lte(level, 80), level / 2 + (level) / 2 * 5, level / 2 + (level) / 2 * 5 + (level) / 2 * 7)) - 0.5), for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time. | |
[Consecration] | 24 | Holy | Consecrates the land beneath the Paladin, doing (8 * (0 + 0.027 * holy power.027 * AP)) Holy damage over 10 sec to enemies who enter the area. | |
[Retribution Aura] | 26 | Retribution | Causes X Holy damage to any enemy that strikes a party or raid member within 40 yards. Players may only have one Aura on them per Paladin at any one time. | |
[Holy Wrath] | 28 | Holy | Sends bolts of holy power in all directions, causing (0.3 * holy power + X) Holy damage divided among all targets within 10 yds and stunning all Demons and Undead for 3 sec. | |
[Redemption] | 28 | Holy | Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat. | |
[Divine Protection] | 30 | Protection | Reduces all damage taken by 20% for 10 sec. | |
[Seal of Insight] | 32 | Holy | Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the paladin's maximum mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy. | |
[Cleanse] | 34 | Holy | Cleanses a friendly target, removing 1 Poison effect and 1 Disease effect. | |
[Righteous Defense] | 36 | Protection | Come to the defense of a friendly target, commanding up to 3 enemies attacking the target to attack the Paladin instead. | |
Plate Mail | 40 | General | ||
[Concentration Aura] | 42 | Holy | All party or raid members within 40 yards lose 35% less casting or channeling time when damaged. Players may only have one Aura on them per Paladin at any one time. | |
[Divine Plea] | 44 | Holy | You gain 10% of your total mana over 15 sec, but the amount healed by your healing spells is reduced by 50%. | |
[Seal of Truth] | 44 | Retribution | Fills the Paladin with holy power, causing single-target attacks to Censure the target, which deals ((0.013 * holy power.025 * AP) * 5) additional Holy damage over 15 sec. Censure can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 16% weapon damage as additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min. Unleashing this Seal's energy will deal (1 + 0.22 * holy power.14 * AP) Holy damage to an enemy, increased by 10% for each application of Censure on the target. | |
[Hammer of Wrath] | 46 | Retribution | Hurls a hammer that strikes an enemy for 1254+0.15*holy power.15*AP to 1384+0.15*holy power.15*AP Holy damage. Only usable on enemies that have 20% or less health. | |
[Divine Shield] | 48 | Protection | Protects the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min. | |
Plate Specialization | 50 | General | Grants a 5% increase to your primary attribute for wearing plate in all armor slots. Increases your primary attribute by 5% while wearing Plate in all armor slots. Holy specialization grants Intellect, Protection specialization grants Stamina, and Retribution specialization grants Strength. | |
[Hand of Freedom] | 52 | Protection | Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time. | |
[Blessing of Might] | 56 | Retribution | Places a Blessing on the friendly target, increasing attack power by 10% and restoring X mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time. | |
[Crusader Aura] | 62 | Retribution | Increases the mounted speed by 20% for all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. This does not stack with other movement speed increasing effects. | |
Divine Light | 62 | Holy | A large heal that heals a friendly target for X. Good for periods of heavy damage. | |
[Seal of Justice] | 64 | Protection | Fills the Paladin with the spirit of justice for 30 min, causing each single-target melee attack to limit the target's maximum run speed for 5 sec and deal (MWS * (0.005 * AP.01 * holy power)) additional Holy damage. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy. | |
[Hand of Salvation] | 66 | Protection | Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec. for 10 sec. Players may only have one Hand on them per Paladin at any one time. | |
[Avenging Wrath] | 72 | Retribution | Increases all damage and healing caused by 20% for 20 sec. | |
[Resistance Aura] | 76 | Protection | Gives (cond($lte(level, 70), level, cond($lte(level, 80), level + (level) * 5, level + (level) * 5 + (level) * 7))) additional Fire, Frost and Shadow resistance to all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. | |
[Turn Evil] | 78 | Holy | The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time. | |
[Hand of Sacrifice] | 80 | Protection | Places a Hand on the party or raid member, transfering 30% damage taken to the caster. Lasts 12 sec or until the caster has transfered 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time. | |
Mastery | 80 | N/A | Allows you to benefit from mastery rating. Check your talent overview pane for additional details. | |
[Inquisition] | 81 | Retribution | Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed. | |
[Holy Radiance] | 83 | Holy | Heals all friendly targets within 10 yards for X every sec. Lasts 10 sec. | |
[Guardian of Ancient Kings] | 85 | Protection | Select a talent specialization in order to activate Guardian of Ancient Kings. |
Talent Granted Abilities
Holy
Icon | Ability | Reqs | Description |
---|---|---|---|
[Divine Favor] | Holy 10 | Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec. | |
[Beacon of Light] | Holy 15 | The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min. | |
[Aura Mastery] | Holy 20 | Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec. | |
[Light of Dawn] | Holy 30 | Send a wave of healing energy before you, healing yourself and all friendly targets up to 30 yards away. |
Protection
Icon | Ability | Reqs | Description |
---|---|---|---|
[Hammer of the Righteous] | Protection 10 | Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for Holy damage. Grants a charge of Holy Power. | |
[Shield of the Righteous] | Protection 15 [Sanctuary] 3 |
Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt. | |
[Divine Guardian] | Protection 20 | All party or raid members, excluding the Paladin, take 20% reduced damage for 6 sec. | |
[Ardent Defender] | Protection 30 | Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health. |
Retribution
Icon | Ability | Reqs | Description |
---|---|---|---|
[Divine Storm] | Retribution 10 | An instant attack that causes weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. Consumes all Holy Power to increase damage dealt. | |
[Rebuke] | Retribution 15 | Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. | |
[Repentance] | Retribution 20 | Puts the enemy target in a state of meditation, incapacitating them for up to 1 min (6 seconds for PvP). Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. | |
[Zealotry] | Retribution 30 | Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power. |
Abilities by Type
This portion of the page is under reconstruction.
Auras
Auras are buffs that benefit the Paladin as well as raid and party members within 40 yards. There are a wide variety of Auras, but only one Aura can be activated on the Paladin at any one time. If there are other Paladins in the group, the same Aura's effects do not stack, but different Auras can be used to further strengthen the group. Changing Auras does not cost mana, but does trigger the global cooldown. Therefore it is not feasible to change Auras just to absorb a certain magic school (such as Devotion Aura to Resistance Aura to absorb a single Shadowbolt), then reverting back to the previous one. These Auras are very much support buffs that make grouping easier, but they are not so vital that they are the key factor in determining whether the group will succeed or fail.
- The range of your Auras can be increased by an additional 10 yards with the 3-piece bonus from Judgement Armor.
Icon | Aura | Level | Tree | Description |
---|---|---|---|---|
[Devotion Aura] | 5 | Protection | Gives additional armor to party or raid members within 40 yards. | |
[Retribution Aura] | 26 | Retribution | Causes Holy damage to any enemy that strikes a party or raid member within 40 yards. | |
[Concentration Aura] | 42 | Holy | All party or raid members within 40 yards lose 35% less casting or channeling time when damaged. | |
[Crusader Aura] | 62 | Retribution | Increases the mounted speed by 20% for all party and raid members within 40 yards. This does not stack with other movement speed increasing effects. | |
[Resistance Aura] | 76 | Protection | All party or raid members within 40 yards get additional Fire, Frost and Shadow resistance. |
Blessings
Paladins have 2 powerful Blessings, which provide 60 minute buffs. Like Auras, only one Blessing can affect a target per Paladin. This means two Paladins cannot cast the same Blessing on a target, but two different Blessings on a target is possible.
Icon | Blessing | Level | Tree | Description |
---|---|---|---|---|
[Blessing of Kings] | 22 | Protection | Places a Blessing on the friendly target, increasing Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by (cond($lte(level, 70), level / 2, cond($lte(level, 80), level / 2 + (level) / 2 * 5, level / 2 + (level) / 2 * 5 + (level) / 2 * 7)) - 0.5), for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time. | |
[Blessing of Might] | 56 | Retribution | Places a Blessing on the friendly target, increasing attack power by 10% and restoring 743 mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time. |
Hands
Hand spells are used in very situational events. When used correctly, these Hand spell effects are very powerful, especially in a Player versus Player environment. Only one Hand spell can be cast per Paladin on a target at any one time.
[Hand of Protection] (Up to 10 second duration, 5 minute cooldown, Group member only, Causes [Forbearance])
- Protects the target from all physical attacks for 6 seconds, up to 10 seconds over 3 ranks. The player cannot physically attack with the spell active. The cooldown of this Hand spell can be decreased by up to 2 minutes through talents.
- Hand of Protection will protect any player from physical attacks, but in turn the player cannot physically attack. However spell-casting is still allowed. Due to this effect, this blessing is used on primary spell-casters being attacked by melee-only damage. Hand of Protection also removes any threat built up by the target for the duration of the Blessing. Once the spell fades, the threat is returned and the foe may return to its original target unless dealt with by another player. This Blessing causes the [Forbearance] effect.
[Hand of Freedom] (10 second duration, 25 second cooldown)
- Grants immunity to movement-impairing effects by 10 seconds. This hand can dispell stuns with the talents.
- This Hand spell is extremely powerful in PvP as it renders the snare-and-attack strategy used by some classes useless. It grants immunity from the effects of [Frost Trap], [Slow], [Frost Nova] and [Earthbind Totem] and other similar abilities. It also negates effects that increase melee swing duration such as Chilled. This spell does not negate [Dazed] effects.
[Hand of Sacrifice] (12 second duration, 2 minute cooldown, Group member only)
- Transfers 30% of damage taken from the target to yourself.
- This spell can be used to save an ally from taking too much damage. Although it can be used on a tank, your own hit points must be monitored as the damage can accumulate to a significant amount. Paladins using this spell should heal the damage they take themselves in a raid environment as other healers do not want to focus on another target.
[Hand of Salvation] (2 minute cooldown, Group member only)
- Reduces the target's threat by 2% each second for 10 seconds.
Judgements
Judgement instantly deal damage to an enemy target, and will often trigger secondary effects depending on talent specialization. Judgement cannot be used without an active Seal, and damage dealt is dependent on which seal is active. Judgement has an 8 second cooldown. Since Judgement is a stable of the Paladin's combat system, it is a highly used spell if the Paladin is utilizing melee potential.
Judgement can be improved by talents in the following ways:
- [Arbiter of the Light] - Increased critical strike chance.
- [Judgements of the Pure] - Judging a target grants you increased attack and casting speed.
- [Enlightened Judgements] - Increases Judgement's range, and causes your Judgement to instantly heal you.
- [Wrath of the Lightbringer] - Increases damage.
- [Improved Judgement] - Increases range.
- [Long Arm of the Law] - Judging a far-away target has up to a 100% chance to increase your run speed.
- [Communion] - Judging a target causes [Replenishment].
- [Divine Purpose] - Your Judgement has a chance to grant you Holy Power.
Seals
Seals are Paladin self-buffs that trigger upon melee attacks. They are instant cast and last 30 minutes; only one Seal can be used by the Paladin at a time.
Icon | Aura | Level | Tree | Description |
---|---|---|---|---|
[Seal of Righteousness] | 3 | Protection | Adds constant Holy damage per swing. The Holy damage dealt by this spell can be increased by up to 12% with [Seals of the Pure]. Note: The additional Holy damage cannot be estimated as it varies depending on weapon speed, attack power and spell power. The in-game tooltip values will change immediately as the Paladin changes weapon. | |
[Seal of Insight] | 32 | Holy | Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the paladin's base mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy. | |
[Seal of Truth] | 44 | Retribution | Leaves a stacking DoT debuff that deals holy damage and stacks to 5. In addition, deals 16% additional weapon damage as Holy after 5 stacks of the debuff with critical strikes dealling double damage. This Seal is for PvE Retribution and Protection. It is ideal for tanking, but takes extra time to generate high levels of threat compared to Righteousness. In most fights longer than a few seconds, SoV will deal more damage than SoR. The additional 16% Holy damage from a melee hit on a 5-stack [Censure]-inflicted target can critically hit at melee critical damage, with critical rate equal to the Paladin's melee critical chance. | |
[Seal of Justice] | 64 | Protection | Causes each melee hit to limit target's move speed to 100% for 5 seconds and cause a minor amount of Holy damage. Seal of Justice is effective in PvP against classes capable of increasing their movement speed through abilities such as [Sprint] or File:Ability Druid TravelForm.png [Travel Form]. |
Threat Modifiers
[Righteous Fury] (Instant cast)
- Righteous Fury is a self-buff that lasts until cancelled and increases all threat generated by 200%.
[Righteous Defense] (Instant cast)(8 second cooldown)
- Cast it on a friendly target, commanding up to 3 enemies to attack you instead.
- Righteous Defense is a cost-free, long-range taunt. Similar to warriors' Taunt, Righteous Defense force the mobs to attack you for three seconds regardless of their threat list, at the same time give you the same threat level as the one with the highest threat on their threat list. Since patch 2.4, you can also cast Righteous Defense on an enemy mob, which will taunt the target mob plus two more mobs that are attacking target mob's target.
[Hand of Reckoning] (Instant cast)(8 second cooldown)
- Cast it on an enemy, forcing it to attack you for three seconds.
- A very useful tool for pulling due to its 30 yard range, and a paladin's only single-target taunt that does not rely on the enemy targeting something else.
Abilities by Function
This section is under review for removal.
Protection
Paladins have several protective blessings at their disposal for use on group members: Hand of Protection, which will temporarily protect a member from all physical damage; Hand of Sacrifice, which will send a small part of damage taken from the target player and send it to the paladin unmitigated; Hand of Freedom, which will make the target player immune to movement hampering effects; and Hand of Salvation, which will reduce the threat of the target player.
Tanking
[Seal of Truth] is the preferred seal to use when tanking. It takes a slightly longer time to build up threat than [Seal of Righteousness] but will eventually deal more Holy damage.
Debuffs
- [Judgement of Light], [Judgement of Wisdom] and [Judgement of Justice]) are the primary debuffs.
- Holy Vengeance is a damage-over-time debuff that causes Holy damage on the target every 3 seconds, and its effect can be stacked up to 5 times. It is applied while attacking with [Seal of Vengeance]/ [Seal of Corruption] active.
- [Vindication] is a passive ability talent obtained in the Paladin's Retribution tree. It reduces the target's attack power by 23/46 for 10 seconds.
Area of Effect & Damage over Time
Paladins have one universal AoE ability: [Consecration]. [Holy Wrath] is another paladin AoE ability (very effective against Undead and Demons). Consecration is also one of two of the Paladin's damage-over-time spells - the other being Holy Vengeance (from [Seal of Truth]).
Direct Damage
Paladins are a melee Hybrid class, with no ability to use ranged weapons. They deal direct damage with weapons and also have damaging spells such as Exorcism, Holy Wrath and Holy Shock. There are various Seals, which deals holy damage with melee strike. When a Seal is active, Judgement spells can be used to do an amount of direct damage and apply a specific debuff to the mobs. Hammer of Wrath is a ranged spell usable on targets under 20% health and is instant cast; if the target heals or regenerates above 20% health at any time - even if the projectile is in flight - the spell will be cancelled.
Most of the paladin's damage is done within melee range. There are four paladin ranged attacks: [Holy Shock] (31-point Holy talent), [Avenger's Shield] (41-point Protection talent), [Hammer of Wrath] (only usable against targets under 20% health) and [Exorcism]. [Enlightened Judgements] increases the range of the Judgement spells by up to 30 yards.
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