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{{Infobox zone
{{Stub/Mob}}
 
 
|faction=Alliance
{{npcbox
 
| name = Mutate Horror
+
|name=Teldrassil
 
|level=1-10
| image = Mutate Horror.jpg
 
  +
|ss=Teldrassil.jpg
| title =
 
  +
|caption=A view of Teldrassil.
| level = 69-71
 
  +
|capital=[[Darnassus]] (15,000)
| type = Elite
 
  +
|pop=23,940
| health = 15,000
 
  +
|races={{Race|Night elf}} (20,400)<br /> {{Race|Furbolg}} (1,440)<br /> {{Race|Dryad}} (1,200)<br /> {{Race|Human}} (720)<br /> {{Race|Harpy}} (180)<br /> {{Race|Worgen}}
| mana =
 
  +
|government=Elected council
| money = {{cost|}}
 
  +
|rulers=High Priestess {{npc||Tyrande Whisperwind}}<br />
| faction = Combat
 
  +
Archdruid {{npc||Malfurion Stormrage}}
| aggro = {{aggro|-1|-1}}
 
  +
|major=[[Darnassus]] (15,000)<br />
| city =
 
  +
[[Dolanaar]] (5,000)<br />
| race = Fleshbeast
 
  +
[[Aldrassil]] (2,000)
| creature = Beast
 
  +
|minor=[[Rut'theran Village]] (300)
| sex =
 
  +
|languages=[[Darnassian]], [[Common]], [[Gilnean]], [[Ursine]]
| location = [[The Botanica]]
 
  +
|faiths=[[Ancients]], [[druidism]], [[Elune]]
  +
|resources=[[Gold]], [[hunting]], [[leather]], [[timber]]
  +
|affiliation=[[Alliance]]
  +
|loc=[[The Veiled Sea]] / [[Northern Kalimdor]]
  +
|source=<ref name="Lands of Mystery 20">''[[Lands of Mystery]]'', pg. 20</ref>
 
}}
 
}}
   
  +
'''Teldrassil''' is an island and [[great tree]] off [[Kalimdor]]'s northern coast.<ref name="Lands of Mystery 20">''[[Lands of Mystery]]'', pg. 20</ref> It is the new home of the reclusive [[night elves]] and a stunning testament to the power of their magic and connection with nature.
'''Mutate Horrors''' can be found in the [[Botanica]].
 
   
  +
In recent times, the night elves have moved their [[capital]] to an island off northwest Kalimdor.<ref name="World of Warcraft The Roleplaying Game 19">''[[World of Warcraft The Roleplaying Game]]'', pg. 19</ref> It was here that the [[Circle of the Ancients]] and the wise [[druid]]s pooled their power to create another [[World Tree]], but on a smaller scale. They called this tree Teldrassil (“crown of the earth”) and built their city of [[Darnassus]] in its branches. The island takes the name of the "tree" as well, and a twilit forest now covers it.<ref name="World of Warcraft The Roleplaying Game 19">''[[World of Warcraft The Roleplaying Game]]'', pg. 19</ref>
== Drops ==
 
  +
{| class="darktable sortable" style="text-align:center;"
 
  +
Teldrassil is truly massive, a huge trunk rising out of the sea and holding the entire night elf homeland, and the capital of [[Darnassus]], in its boughs. The new tree was not blessed by the [[Dragon Aspect|Aspects]] at it's birth, unlike its predecessor. However, at Malfurion's and Tyrande's wedding, Alexstrasza and Ysera finally gave Teldrassil their blessing. The behemoth of a tree dwarfs [[Nordrassil]], large enough that a decent amount of land has emerged atop its gargantuan limbs. Trees, flora, and fauna are now verdantly spreading across the magical tree.
  +
  +
Teldrassil sees very little [[PvP]] action because [[Horde]] players have to cross through [[Rut'Theran Village]] and Darnassus. The only way for Horde players to get to Teldrassil itself is via ship from [[Auberdine]] (also Night-Elf controlled) on mainland Kalimdor. Most other [[starting area]]s are directly accessible by the opposing faction without such obstacles.
  +
  +
== History ==
  +
After the cataclysmic events that followed the [[Third War|invasion]] of the [[Burning Legion]], {{npc||Malfurion Stormrage}} went missing. Archdruid {{npc||Fandral Staghelm}} took over the leadership of the night elven druids, convincing the Circle of the Ancients in [[Darkshore]] that it was time for the night elven people to rebuild the World Tree and regain their cherished immortality. However, his plan failed because {{npc||Nozdormu}}, the source of the night elves immortality, did not bless the tree.
  +
  +
The Circle of the Ancients and powerful druids combined their powers to grow an immense tree in the [[Veiled Sea]]. They called the tree Teldrassil, meaning "crown of the earth" in [[Darnassian]]. The night elves made their new home in the boughs of Teldrassil, creating a forest of mighty trees and flowing rivers, bathed in the endless night that fell over the lands of the elves from the dawn of time.
  +
  +
However, the calm of the enchanted forest has slowly fallen into the shadow of a sinister presence. Crazed [[furbolg]]s, [[satyr]]s and fouler beasts have appeared in Teldrassil, occupying all the attention of the vigilant [[Sentinel]]s and the wise [[druid]]s to ensure the safety of their new home. The source of this corruption remained a mystery for some time, until the conflict of the [[Emerald Nightmare]] spilled into the waking world.
  +
  +
Malfurion, upon arriving at Darnassus, discovered that a remnant of a great evil he had sealed away had attached itself to Teldrassil. This corrupted the tree and drove it mad, spreading its evil to everything around it. The archdruid managed to remove this parasite, and eventually restored the tree to what it once was. {{npc||Alexstrasza}}, impressed that the tree could prosper alone without her influence or her kin's, blessed it belatedly. She and {{npc||Ysera}} later gave a second blessing during the wedding of Malfurion and {{npc||Tyrande Whisperwind}}. The tree flourishes even more under the gifts from the Life-Binder and She of the Dreaming, even if still being unable to return the night elves' immortality due to the continued absence of any blessing from {{npc||Nozdormu}}.
  +
  +
== Geography ==
  +
The majority of Teldrassil's upper reaches is open forest and it resembles a mid-sized forested island. [[Darnassus]] takes up a large chunk on the western side of this island, while the smaller cities of [[Aldrassil]] and [[Dolanaar]] dot the remaining forest. All forms of terrain exist here, including streams, full-sized lakes, and a few hills that might be considered mountains.<ref name="Lands of Mystery 20">''[[Lands of Mystery]]'', pg. 20</ref> The waterways were created and continues to be fed only by the dew collected by the massive World Tree, and the night elves manipulated the waterways around Darnassus to maintain them and the splendor of the [[Temple Gardens]].<ref>''[[Stormrage]]'', p. 15</ref>
  +
  +
The entire [[zone]] of Teldrassil is in fact one huge tree, grown on an island off the coast of [[Kalimdor]]. As such, there are no [[ore]] deposits to speak of here and the night elves are not known as crafty [[blacksmith]]s or [[miner]]s. However, because the tree is so full of life, [[herb]]s are numerous.
  +
  +
Teldrassil contains no [[dungeon]]s, [[raid dungeon]]s, [[micro dungeon]]s, or [[battleground]]s. It is the starting area for the [[night elf|night elves]] and contains a very sheltered 1-5 leveling area, [[Shadowglen]]. The night elf [[capital city]] of [[Darnassus]] can also be found in this zone, though the travel hub is actually located at [[Rut'theran Village]] (accessible by portal from Darnassus).
  +
  +
At the tree's base there are some pieces of wooded land between its roots, one of which has an abandoned furbolg house on it, as well as [[Rut'theran Village]].
  +
  +
Although Teldrassil is only the size of a mid-sized island in width, its sheer height rivals any other island. It has been described as an "island continent".<ref name="World of Warcraft The Roleplaying Game 38">''[[World of Warcraft The Roleplaying Game]]'', pg. 38</ref> Another reference in the book<ref name="World of Warcraft The Roleplaying Game 19">''[[World of Warcraft The Roleplaying Game]]'', pg. 19</ref> and other sources simply call it an island.
  +
  +
=== Maps and subregions ===
  +
[[File:WorldMap-Teldrassil.jpg|thumb|left|300px|Teldrassil map]]
  +
[[File:Teldrassilmovie.jpg|thumb|Teldrassil from [[Warcraft (film)|Warcraft]].]]
  +
[[File:Teldrassilcomic.jpg|thumb|Teldrassil from the comic.]]
  +
[[File:Teldrassilcomic2.jpg|thumb|Teldrassil from the comic.]]
  +
  +
{| class="darktable"
 
|-
 
|-
  +
|[[Aldrassil]] • [[Ban'ethil Barrow Den]] • [[Ban'ethil Hollow]] • [[The Cleft]]
! style="text-align:left;" | [[Image:BattleMasterGossipIcon.png]]
 
! Level
 
! Type
 
! Slot
 
! Drop %
 
 
|-
 
|-
  +
|[[Dolanaar]] • [[Fel Rock]] • [[Gnarlpine Hold]] • [[Lake Al'Ameth]]
| style="text-align:left" | [[Image:INV Misc MonsterFang 01.png|20px|Razor Sharp Fang]] {{loot|Poor|Razor Sharp Fang}} || 1 || [[Junk]] || || 77.96%
 
 
|-
 
|-
  +
|[[The Oracle Glade]] • [[Pools of Arlithrien]] • [[Rut'theran Village]]
| style="text-align:left" | [[Image:INV Misc MonsterClaw 01.png|20px|Gnarled Claw]] {{loot|Poor|Gnarled Claw}} || 1 || [[Junk]] || || 18.84%
 
 
|-
 
|-
  +
|[[Shadowglen]] • [[Shadowthread Cave]] • [[Starbreeze Village]]
| style="text-align:left" | [[Image:INV Potion 156.png|20px|Bottled Nethergon Energy]] {{loot|Common|Bottled Nethergon Energy}} || 68(55) || [[Consumable]] || || 3.78%
 
|}
+
|-
  +
|[[The Veiled Sea]] • [[Wellspring Hovel]] • [[Wellspring Lake]]
0.02% Chance of an [[epic]] drop.<br />
 
  +
|-
0.06% Chance of a [[rare]] drop.<br />
 
  +
|[[Wellspring River]]
0.72% Chance of an [[Uncommon]] drop.<br />
 
  +
|}
0.01% Chance of a [[common]] drop.<br />
 
  +
0.23% Chance of a [[poor]] drop.<br />
 
  +
Note: % drop chance was correct at the time the page was generated/created. This will not be updated.
 
  +
  +
  +
*[http://wow.gamona.de/worldmap2/map_teldrassil.html A detailed area map (lists all creatures).]
  +
*[http://wow.gamepressure.com/map.asp?ID=26 A topographic map of Teldrassil.]
  +
  +
{{clrl}}
  +
  +
=== Travel hubs ===
  +
Though the flight path to Teldrassil is technically in [[Rut'theran Village]], the village is connected to [[Darnassus]] by a [[portal]] and is indeed the only way to get into the rest of the zone. Players can also reach Rut'theran Village by [[Transportation#Boat|boat]] from [[Auberdine]], which is the only way for Horde players to get onto the island, Except for swimming across using Swim speed potions and Health potions, But is not recommended.
  +
  +
=== Adjacent regions ===
  +
{| class="darktable"
  +
|-
  +
! Zone Name !! Faction !! Level Range !! Direction !! Access
  +
|-
  +
| [[Azuremyst Isle]] {{bc-inline}} || {{Alliance Icon Small}}
  +
| 10-20 || Southwest
  +
| By boat from Rut'theran Village.
  +
|-
  +
| [[Darkshore]] || {{Alliance Icon Small}}
  +
| 9-25 || Southeast
  +
| By swimming (Not Recommended), free flightpath or boat from Rut'theran Village to Auberdine.
  +
|-
  +
| [[Stormwind City]] || {{Alliance Icon Small}}
  +
| 1-85 || East
  +
| By boat from Rut'theran Village.
  +
|}
  +
  +
== Notable characters ==
  +
{{main|Teldrassil NPCs}}
  +
  +
Teldrassil is home to several night elves of status. From the top of the tree [[Aldrassil]], {{npc||Tenaron Stormgrip}} sends promising young elves out into the outside world. In [[Dolanaar]], {{npc||Tallonkai Swiftroot}} leads the effort to fight back the corrupted furbolgs and satyr of the Great Tree, while in his small tent near [[Lake Al'Ameth]], {{npc||Denalan}} seeks to understand the nature of the strange affliction, seeping into Teldrassil.
  +
 
== Quests ==
  +
{{main|Teldrassil quests}}
  +
  +
{{seealso|Teldrassil questing guide}}
  +
  +
The first quests are simple, like in every other starting zone.
  +
  +
One of the most important quests for new night elf adventurers in Teldrassil is the {{quest|Crown of the Earth|Crown of the Earth}} quest chain. In this chain, night elves are sent to gather [[water]] from [[moonwell]]s scattered all over the island. Each time they return with the moonwell water, they learn a little more of the night elf history. Other important quests include the {{quest|Denalan's Earth|Timberling}} quest chain, in which adventurers must help investigate a corruption of the [[timberling]]s of Teldrassil, and the {{quest|A Troubling Breeze|Furbolg}} chain, which deals with the corruption of the local [[furbolg]] population.
  +
  +
==Cataclysm==
  +
{{cata-section}}
  +
[[Image:WorldMap-Teldrassil-cata.jpg|right|thumb|300px|Map of Teldrassil in ''Cataclysm'']]
  +
  +
Teldrassil has been moved closer to Darkshore, and Rut'theran Village has been destroyed. A new village has been built on an island separate from the main tree.
  +
  +
With the [[Flight Master's License]] implemented, it is now trivial for any level 60 Horde and up to bypass both Rut'theran Village and Darnassus by flying up the side of Teldrassil. With Teldrassil's shifting of location, it is also possible to use a flying mount '''*(with at least Artisan Riding, have not tested with Expert)*''' to fly across the [[Fatigue|deep water]] separating Rut'theran Village and the mainland of Darkshore.
  +
  +
Areas affected<ref>[http://forums.worldofwarcraft.com/thread.html?topicId=19377467311&sid=1 Frejya’s (MVP) Cataclysm Compilation]</ref>:
  +
  +
* [[Dolanaar]] – flight path added
  +
* [[Gnarlpine Hold]] – filled with corrupted mobs that swarm down the hill towards the Pools to fight the ancients
  +
* [[Lake Al'Ameth]] – [[Strange Fruited Plant]] from Gnarlpine Hold has been moved here
  +
* [[Rut'theran Village]] – half destroyed; boat to [[Stormwind City]] sails from here
  +
* [[Shadowglen]] – target dummies and mailbox added
  +
* Other – both [[Denalan]] and [[Rellian Greenspyre]] appear to exist in two places at once – where the Skinning/LW trainers are there is a place where both of them are together - this is likely due to Blizzard's desire to cut down on some quests' travel time
  +
  +
<gallery>
  +
File:Darnassus bank from the air.jpg|Darnassus bank from the air
  +
File:Rut'theran from the air.jpg|Rut'theran Village
  +
</gallery>
  +
  +
== Videos ==
  +
  +
<youtube>U8CJvH99WH8</youtube>
  +
  +
== Resources ==
  +
[[File:Idrassil.jpeg|thumb|[[Idrassil]], a possible concept for Teldrassil.]]
  +
  +
* [[Cloth]]:
  +
** {{item|icon=|Linen Cloth}}
  +
* [[Herb]]s:
  +
** {{item|icon=|Peacebloom}}
  +
** {{item|icon=|Silverleaf}}
  +
** {{item|icon=|Earthroot}}
  +
** {{item|icon=|Mageroyal}}
  +
** {{item|icon=|Swiftthistle}}
  +
* [[Leather]]:
  +
** {{item|icon=|Ruined Leather Scraps}}
  +
** {{item|icon=|Light Leather}}
  +
  +
== Wild creatures ==
  +
[[File:Teldrassil1.jpg|thumb|A Teldrassil glade.]]
  +
[[File:Gnarlpine Hold.jpg|thumb|Gnarlpine Hold]]
  +
  +
[[Beast]]s:
  +
* [[Boar]]s
  +
* [[Nightsaber]]s
  +
* [[Owl]]s
  +
* [[Spider]]s
  +
[[Humanoid]]s:
  +
* [[Timberling]]s
  +
* [[Satyr]]s
  +
* [[Worgen]]
  +
* [[Furbolg]]s
  +
* [[Grell]]s
  +
* [[Harpy|Harpies]]
  +
  +
== Trivia ==
  +
* While Teldrassil looks like a baobab with a thick trunk in ''World of Warcraft'' (its branches can't be seen), it looks more like a regular tree in art, and will resemble such in [[Warcraft (film)|Warcraft]]. The possible reason it looks like this in-game is because the engine is based completely off height-mapping, which heavily limits terrain possibilities. The map for Darnassus in ''Cataclysm'' seems to imply that Teldrassil is a stump.
  +
  +
*[[Blizzard Entertainment|Blizzard]] originally said the name of the island where Teldrassil was grown was named [[Kalidar]] on a preview website. It was also seen as Kalidar in the World of Warcraft DVD.
  +
  +
*Teldrassil's name, like that of Nordrassil, is probably taken from "Yggdrasil", the World Ash tree of Norse mythology
  +
  +
==References==
  +
{{reflist}}
  +
 
== External links ==
 
{{elinks-zone|141}}
  +
   
  +
{{Teldrassil}}
==External links==
 
  +
{{Kalimdor}}
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
 
[[Category:Teldrassil| ]]
Links that do not conform to the rules will be DELETED.
 
  +
[[Category:Trees]]
Repeat violations may result in a BAN.
 
  +
[[Category:Islands]]
Have a nice day. :) -->
 
  +
[[Category:Night elf territories]]
{{elinks-NPC|19865}}
 
[[Category:Botanica mobs]]
+
[[Category:Starting areas]]
[[Category:Fleshbeasts]]
 

Revision as of 10:36, 25 January 2011

AllianceTeldrassil
Level: 1-10
Teldrassil
A view of Teldrassil.
Capital(s) Darnassus (15,000)
Population 23,940
Races Night elfNight elf Night elf (20,400)
Furbolg Furbolg (1,440)
Dryad Dryad (1,200)
HumanHuman Human (720)
Harpy Harpy (180)
WorgenWorgen Worgen
Government Elected council
Ruler(s)

High Priestess Tyrande Whisperwind

Archdruid Malfurion Stormrage
Major settlements

Darnassus (15,000)
Dolanaar (5,000)

Aldrassil (2,000)
Minor settlements Rut'theran Village (300)
Languages Darnassian, Common, Gilnean, Ursine
Faiths Ancients, druidism, Elune
Resources Gold, hunting, leather, timber
Affiliation Alliance
Location The Veiled Sea / Northern Kalimdor

Teldrassil is an island and great tree off Kalimdor's northern coast.[1] It is the new home of the reclusive night elves and a stunning testament to the power of their magic and connection with nature.

In recent times, the night elves have moved their capital to an island off northwest Kalimdor.[2] It was here that the Circle of the Ancients and the wise druids pooled their power to create another World Tree, but on a smaller scale. They called this tree Teldrassil (“crown of the earth”) and built their city of Darnassus in its branches. The island takes the name of the "tree" as well, and a twilit forest now covers it.[2]

Teldrassil is truly massive, a huge trunk rising out of the sea and holding the entire night elf homeland, and the capital of Darnassus, in its boughs. The new tree was not blessed by the Aspects at it's birth, unlike its predecessor. However, at Malfurion's and Tyrande's wedding, Alexstrasza and Ysera finally gave Teldrassil their blessing. The behemoth of a tree dwarfs Nordrassil, large enough that a decent amount of land has emerged atop its gargantuan limbs. Trees, flora, and fauna are now verdantly spreading across the magical tree.

Teldrassil sees very little PvP action because Horde players have to cross through Rut'Theran Village and Darnassus. The only way for Horde players to get to Teldrassil itself is via ship from Auberdine (also Night-Elf controlled) on mainland Kalimdor. Most other starting areas are directly accessible by the opposing faction without such obstacles.

History

After the cataclysmic events that followed the invasion of the Burning Legion, Malfurion Stormrage went missing. Archdruid Fandral Staghelm took over the leadership of the night elven druids, convincing the Circle of the Ancients in Darkshore that it was time for the night elven people to rebuild the World Tree and regain their cherished immortality. However, his plan failed because Nozdormu, the source of the night elves immortality, did not bless the tree.

The Circle of the Ancients and powerful druids combined their powers to grow an immense tree in the Veiled Sea. They called the tree Teldrassil, meaning "crown of the earth" in Darnassian. The night elves made their new home in the boughs of Teldrassil, creating a forest of mighty trees and flowing rivers, bathed in the endless night that fell over the lands of the elves from the dawn of time.

However, the calm of the enchanted forest has slowly fallen into the shadow of a sinister presence. Crazed furbolgs, satyrs and fouler beasts have appeared in Teldrassil, occupying all the attention of the vigilant Sentinels and the wise druids to ensure the safety of their new home. The source of this corruption remained a mystery for some time, until the conflict of the Emerald Nightmare spilled into the waking world.

Malfurion, upon arriving at Darnassus, discovered that a remnant of a great evil he had sealed away had attached itself to Teldrassil. This corrupted the tree and drove it mad, spreading its evil to everything around it. The archdruid managed to remove this parasite, and eventually restored the tree to what it once was. Alexstrasza, impressed that the tree could prosper alone without her influence or her kin's, blessed it belatedly. She and Ysera later gave a second blessing during the wedding of Malfurion and Tyrande Whisperwind. The tree flourishes even more under the gifts from the Life-Binder and She of the Dreaming, even if still being unable to return the night elves' immortality due to the continued absence of any blessing from Nozdormu.

Geography

The majority of Teldrassil's upper reaches is open forest and it resembles a mid-sized forested island. Darnassus takes up a large chunk on the western side of this island, while the smaller cities of Aldrassil and Dolanaar dot the remaining forest. All forms of terrain exist here, including streams, full-sized lakes, and a few hills that might be considered mountains.[1] The waterways were created and continues to be fed only by the dew collected by the massive World Tree, and the night elves manipulated the waterways around Darnassus to maintain them and the splendor of the Temple Gardens.[3]

The entire zone of Teldrassil is in fact one huge tree, grown on an island off the coast of Kalimdor. As such, there are no ore deposits to speak of here and the night elves are not known as crafty blacksmiths or miners. However, because the tree is so full of life, herbs are numerous.

Teldrassil contains no dungeons, raid dungeons, micro dungeons, or battlegrounds. It is the starting area for the night elves and contains a very sheltered 1-5 leveling area, Shadowglen. The night elf capital city of Darnassus can also be found in this zone, though the travel hub is actually located at Rut'theran Village (accessible by portal from Darnassus).

At the tree's base there are some pieces of wooded land between its roots, one of which has an abandoned furbolg house on it, as well as Rut'theran Village.

Although Teldrassil is only the size of a mid-sized island in width, its sheer height rivals any other island. It has been described as an "island continent".[4] Another reference in the book[2] and other sources simply call it an island.

Maps and subregions

WorldMap-Teldrassil

Teldrassil map

Teldrassilmovie

Teldrassil from Warcraft.

Teldrassilcomic

Teldrassil from the comic.

Teldrassilcomic2

Teldrassil from the comic.

AldrassilBan'ethil Barrow DenBan'ethil HollowThe Cleft
DolanaarFel RockGnarlpine HoldLake Al'Ameth
The Oracle GladePools of ArlithrienRut'theran Village
ShadowglenShadowthread CaveStarbreeze Village
The Veiled SeaWellspring HovelWellspring Lake
Wellspring River



Travel hubs

Though the flight path to Teldrassil is technically in Rut'theran Village, the village is connected to Darnassus by a portal and is indeed the only way to get into the rest of the zone. Players can also reach Rut'theran Village by boat from Auberdine, which is the only way for Horde players to get onto the island, Except for swimming across using Swim speed potions and Health potions, But is not recommended.

Adjacent regions

Zone Name Faction Level Range Direction Access
Azuremyst Isle Bc icon Alliance 10-20 Southwest By boat from Rut'theran Village.
Darkshore Alliance 9-25 Southeast By swimming (Not Recommended), free flightpath or boat from Rut'theran Village to Auberdine.
Stormwind City Alliance 1-85 East By boat from Rut'theran Village.

Notable characters

Main article: Teldrassil NPCs

Teldrassil is home to several night elves of status. From the top of the tree Aldrassil, Tenaron Stormgrip sends promising young elves out into the outside world. In Dolanaar, Tallonkai Swiftroot leads the effort to fight back the corrupted furbolgs and satyr of the Great Tree, while in his small tent near Lake Al'Ameth, Denalan seeks to understand the nature of the strange affliction, seeping into Teldrassil.

Quests

Main article: Teldrassil quests
See also: Teldrassil questing guide

The first quests are simple, like in every other starting zone.

One of the most important quests for new night elf adventurers in Teldrassil is the Crown of the Earth quest chain. In this chain, night elves are sent to gather water from moonwells scattered all over the island. Each time they return with the moonwell water, they learn a little more of the night elf history. Other important quests include the Timberling quest chain, in which adventurers must help investigate a corruption of the timberlings of Teldrassil, and the Furbolg chain, which deals with the corruption of the local furbolg population.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.
File:WorldMap-Teldrassil-cata.jpg

Map of Teldrassil in Cataclysm

Teldrassil has been moved closer to Darkshore, and Rut'theran Village has been destroyed. A new village has been built on an island separate from the main tree.

With the Inv scroll 11 [Flight Master's License] implemented, it is now trivial for any level 60 Horde and up to bypass both Rut'theran Village and Darnassus by flying up the side of Teldrassil. With Teldrassil's shifting of location, it is also possible to use a flying mount *(with at least Artisan Riding, have not tested with Expert)* to fly across the deep water separating Rut'theran Village and the mainland of Darkshore.

Areas affected[5]:

Videos

Resources

File:Idrassil.jpeg

Idrassil, a possible concept for Teldrassil.

Wild creatures

Teldrassil1

A Teldrassil glade.

Gnarlpine Hold

Gnarlpine Hold

Beasts:

Humanoids:

Trivia

  • While Teldrassil looks like a baobab with a thick trunk in World of Warcraft (its branches can't be seen), it looks more like a regular tree in art, and will resemble such in Warcraft. The possible reason it looks like this in-game is because the engine is based completely off height-mapping, which heavily limits terrain possibilities. The map for Darnassus in Cataclysm seems to imply that Teldrassil is a stump.
  • Blizzard originally said the name of the island where Teldrassil was grown was named Kalidar on a preview website. It was also seen as Kalidar in the World of Warcraft DVD.
  • Teldrassil's name, like that of Nordrassil, is probably taken from "Yggdrasil", the World Ash tree of Norse mythology

References

External links