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Template:Infobox Warcraft character

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Glubtok
Helix Gearbreaker
Foe Reaper 5000
Admiral Ripsnarl
"Captain" Cookie
Vanessa VanCleef (heroic)

(lore)
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NPCs

Lieutenant Horatio Laine
Kagtha
Miss Mayhem
Slinky Sharpshiv
Calissa Harrington (heroic)
Erik Harrington (heroic)
Emme Harrington (heroic)

Loot

Mr. Smite <The Ship's First Mate> is a level 20 elite tauren in the Deadmines. Mr. Smite is the first mate under Captain Greenskin. Due to his dark colouring and personality, it has been suggested that he may be a Grimtotem. This is unlikely however as Grimtotem tauren tend to hate all other races (save the Forsaken) whereas Smite seems to have little reluctance in aiding Edwin VanCleef and the brotherhood.

Combat Info

  • Has 4000 health

Smite is accompanied by two rather tough, stealthed bodyguards that should be polymorphed by a mage, if possible. Once he is damaged enough, Smite will Ability warstomp [War Stomp] your party and run back to a chest for a stronger weapon. The chest cannot be opened, and is just background art for Smite to draw his weapons from. The War Stomp will last 7 seconds and will occur twice during the fight, at 66% and 33% health. After the first stomp, Smite switches to dual reavers, and after the second stomp he switches to his hammer. He still takes damage from DoTs during the stuns, and it is possible to kill him during them in that manner.

It is recommended that the two adds are killed before trying to kill Smite, while main tank is focusing on Smite, otherwise they will keep beating on your party while your party is stunned by his stomp.

If you don't want to be left helpless due to Smite's stomp, it is possible to stun him before 66% and 33% and bring his life down far enough to escape the stomp.

One handy trick against this boss is to have the fastest party member pull Smite back to the end of the dock, then have the main tank keep him busy while the rest of the group burns off his guards. When he uses his stomp ability, he will have to run all the way back to the chest to retrieve his next weapon. If his guards are down, this will give the group time to heal up before he returns.

Abilities

  • Smite Stomp - Stuns the party for 7 seconds while Mr. Smite retrieves a new weapon.
  • Smite Slam - Inflicts 50 damage to an enemy, stunning it for 3 sec.

Killing the two adds is recommended. Having a rogue or DPS class should tank them down and then focusing on Mr. Smite is the easiest thing to do. If you pull Mr. Smite far back onto the docks when he stomps, you'll be able to attack him before he can retrieve his weapon(s). Also, casting stun spells at him before he stuns the party also stops him for a while.

Quotes

Entering You there, check out that noise!

Entering We're under attack! A vast, ye swabs! Repel the invaders!

Combat You landlubbers are tougher than i thought. I'll have to improvise!

Combat D'ah! Now you're making me angry!

Loot

Notable Loot

External links

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