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+ | <onlyinclude>{{Infobox ability |
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− | {{User:Laurlybot/Donpc}} |
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+ | |name=Demoralizing Shout |
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− | {{Stub/NPC}} |
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+ | |image=Ability_Warrior_WarCry |
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− | {{Boilerplate}} |
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+ | |description=Reduces the melee attack power of all enemies within X yards by 35 for 30 sec. |
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+ | |class=[[Warrior]] |
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+ | |type=Offensive |
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+ | |school=Physical |
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+ | |cost=10 |
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+ | |costunit=Rage |
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+ | |radius=10 yards |
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+ | |cast_time=Instant |
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+ | |cooldown=None |
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+ | |improvement=[[Booming Voice]], [[Improved Demoralizing Shout]], [[Focused Rage]] |
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+ | |ranks=8 |
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+ | |debuff_desc=Reduces melee attack power by X. |
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+ | |debuff_dur=30 seconds |
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+ | }}</onlyinclude> |
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+ | {{AbilityFlavor|The [[orc]]'s mighty bellow could unnerve even the bravest of foes.|TCG Heroes of Azeroth|140}} |
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+ | '''Demoralizing shout''' is a flat rate attack power reduction shout. It it the opposite of [[Battle Shout]], essentially. |
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− | == |
+ | ==Functionality== |
+ | Demoralizing Shout is a 10 [[Rage]] ability that reduces attack power by a certain amount in a 10 yard radius. Demoralizing shout will pull non-hostile monsters and will put you into PvP mode if it hits nearby hostile players while in your own territory, so be careful with it. |
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− | {{Elinks-NPC|4943}} |
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+ | ===Rank Table=== |
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⚫ | |||
+ | |||
− | [[Category:Thunder Bluff NPCs]] |
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+ | {| class="darktable" style="text-align: center;" |
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+ | |- |
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+ | ! Rank !! [[Attack Power|AP]] Reduction !! Level !! Cost |
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+ | |||
+ | |- |
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+ | | 1 || 35 || 14 || {{cost||15}} |
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+ | |||
+ | |- class="alt" |
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+ | | 2 || 55 || 24 || {{cost||80}} |
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+ | |||
+ | |- |
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+ | | 3 || 70 || 34 || {{cost|1|60}} |
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+ | |||
+ | |- class="alt" |
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+ | | 4 || 105 || 44 || {{cost|3|40}} |
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+ | |||
+ | |- |
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+ | | 5 || 140 || 54 || {{cost|5|60}} |
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+ | |||
+ | |- class="alt" |
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+ | | 6 || 220 || 62 || {{cost|6|50}} {{bc-inline}} |
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+ | |||
+ | |- |
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+ | | 7 || 300 || 70 || {{cost|7|10}} {{bc-inline}} |
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+ | |||
+ | |- class="alt" |
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+ | | 8 || 410 || 79 || {{cost|26}} {{wotlk-inline}} |
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+ | |} |
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+ | |||
+ | ===Talents=== |
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+ | [[File:Demoralizing Shout TCG.jpg|thumb|In [[World of Warcraft: Trading Card Game]].]] |
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+ | * [[Booming Voice]]: Increase range and duration (10%/20%/30%/40%/50%) |
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+ | * [[Improved Demoralizing Shout]]: Increase attack power reduction (8%/16%/24%/32%/40%) |
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+ | * [[Focused Rage]]: Decrease rage cost (1/2/3) |
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+ | |||
+ | ===Notes=== |
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+ | |||
+ | *Cannot be used while [[silence]]d. |
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+ | |||
+ | *Your opponent's Attack Power can not be reduced below zero. |
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+ | |||
+ | *It is strongly advised to debuff the enemy AP for the mobs/bosses that rely on heavy melee damage. |
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+ | |||
+ | Many players do not realize that NPCs use different AP scales than players. While players gain 1 [[DPS]] per 14 AP at all levels, NPCs do not. Lv60 elites have been tested to gain about 1 DPS per 2 AP; this means NPCs are affected much more strongly by changes to their AP. For stronger encounters (such as raid bosses), the testing indicates that they have a similar amount of AP, but their damage scales up significantly faster! When you consider many bosses have attacks that deal a multiple of their normal damage, then the stacking effect of AP becomes very apparent. |
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+ | |||
+ | For example: |
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+ | * [[Magmadar]]: Normal: 1867 - 2476 damage. With demo: 1512 - 2121 damage. (-16.3%) |
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+ | * [[Maexxna]]: Normal: 5491 - 7281 damage. With demo: 4448 - 6238 damage. (-16.3%) |
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+ | |||
+ | For most level 60 encounters, the observed AP value appears to be ~300 AP. Also, the damage contribution from that AP is ~30% of the NPC's total melee damage. This implies that reducing the NPC's Attack Power to zero will reduce their melee damage by ~30%. So on those encounters, you should apply Demoralizing Shout and [[Screech]], to fully debuff the target's AP. |
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+ | |||
+ | For more information: http://elitistjerks.com/showthread.php?t=7058 |
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+ | |||
+ | |||
+ | For level 70 encounters, preliminary testing has shown that the AP value has not increased drastically (~340 AP). However, the damage contribution appears to have decreased, to around 15% of the NPC's total melee damage.<br> |
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+ | Source: http://forums.worldofwarcraft.com/thread.html?topicId=102782410<br> |
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+ | This range is consistent with Beast Lore results for testing the effects of modifying the AP of NPCs:<br> |
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+ | Source: http://elitistjerks.com/showthread.php?t=10509 |
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+ | |||
+ | ==Tips and Tactics== |
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+ | * Usually useful while tanking, as you want to take less damage. |
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+ | * Brings stealthed units out of stealth if it hits them. |
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+ | * Obviously this [[skill]] should be used when fighting multiple [[mobs]] where its effects are multiplied. However it is even worth using against a single enemy, even one that is slightly inferior. The damage reduction is noticeable and it is cheap to apply. For solo grinding on [[melee]] mobs, many warriors start off with a charge followed by demoralizing shout. |
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+ | * Be aware if there are [[neutral]] mobs nearby using demoralizing shout (or any other [[debuff]]) will cause them to turn [[hostile]]. |
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+ | * Does not break [[crowd control]]. |
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+ | * Does not stack with the warlock spell [[Curse of Weakness]], and neither with the similar druid [[bear form]] skill [[Demoralizing Roar]]. The curse is generally the strongest, but can be overwritten by a talented shout. An untalented shout can be overwritten by a talented roar. |
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+ | |||
+ | ==Patch changes== |
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+ | * {{Patch 1.6.0|note=Tooltip updated to display area of effect (in yards).}} |
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+ | |||
+ | ==References== |
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+ | {{reflist}} |
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+ | |||
+ | {{Classfooter|Warrior}} |
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⚫ | |||
+ | [[Category:Area of effect spells]] |
Revision as of 01:06, 10 January 2011
Demoralizing Shout | |
---|---|
| |
Properties | |
Class | Warrior |
School | Physical |
Cooldown | None |
Radius | 10 yards |
Improvements | [Booming Voice], [Improved Demoralizing Shout], [Focused Rage] |
Related debuff | |
|
[[Category:warrior abilities]][[Category:warrior abilities]]
Demoralizing shout is a flat rate attack power reduction shout. It it the opposite of [Battle Shout], essentially.
Functionality
Demoralizing Shout is a 10 Rage ability that reduces attack power by a certain amount in a 10 yard radius. Demoralizing shout will pull non-hostile monsters and will put you into PvP mode if it hits nearby hostile players while in your own territory, so be careful with it.
Rank Table
Rank | AP Reduction | Level | Cost |
---|---|---|---|
1 | 35 | 14 | 15 |
2 | 55 | 24 | 80 |
3 | 70 | 34 | 1 60 |
4 | 105 | 44 | 3 40 |
5 | 140 | 54 | 5 60 |
6 | 220 | 62 | 6 50 |
7 | 300 | 70 | 7 10 |
8 | 410 | 79 | 26 |
Talents
- [Booming Voice]: Increase range and duration (10%/20%/30%/40%/50%)
- [Improved Demoralizing Shout]: Increase attack power reduction (8%/16%/24%/32%/40%)
- [Focused Rage]: Decrease rage cost (1/2/3)
Notes
- Cannot be used while silenced.
- Your opponent's Attack Power can not be reduced below zero.
- It is strongly advised to debuff the enemy AP for the mobs/bosses that rely on heavy melee damage.
Many players do not realize that NPCs use different AP scales than players. While players gain 1 DPS per 14 AP at all levels, NPCs do not. Lv60 elites have been tested to gain about 1 DPS per 2 AP; this means NPCs are affected much more strongly by changes to their AP. For stronger encounters (such as raid bosses), the testing indicates that they have a similar amount of AP, but their damage scales up significantly faster! When you consider many bosses have attacks that deal a multiple of their normal damage, then the stacking effect of AP becomes very apparent.
For example:
- Magmadar: Normal: 1867 - 2476 damage. With demo: 1512 - 2121 damage. (-16.3%)
- Maexxna: Normal: 5491 - 7281 damage. With demo: 4448 - 6238 damage. (-16.3%)
For most level 60 encounters, the observed AP value appears to be ~300 AP. Also, the damage contribution from that AP is ~30% of the NPC's total melee damage. This implies that reducing the NPC's Attack Power to zero will reduce their melee damage by ~30%. So on those encounters, you should apply Demoralizing Shout and [Screech], to fully debuff the target's AP.
For more information: http://elitistjerks.com/showthread.php?t=7058
For level 70 encounters, preliminary testing has shown that the AP value has not increased drastically (~340 AP). However, the damage contribution appears to have decreased, to around 15% of the NPC's total melee damage.
Source: http://forums.worldofwarcraft.com/thread.html?topicId=102782410
This range is consistent with Beast Lore results for testing the effects of modifying the AP of NPCs:
Source: http://elitistjerks.com/showthread.php?t=10509
Tips and Tactics
- Usually useful while tanking, as you want to take less damage.
- Brings stealthed units out of stealth if it hits them.
- Obviously this skill should be used when fighting multiple mobs where its effects are multiplied. However it is even worth using against a single enemy, even one that is slightly inferior. The damage reduction is noticeable and it is cheap to apply. For solo grinding on melee mobs, many warriors start off with a charge followed by demoralizing shout.
- Be aware if there are neutral mobs nearby using demoralizing shout (or any other debuff) will cause them to turn hostile.
- Does not break crowd control.
- Does not stack with the warlock spell [Curse of Weakness], and neither with the similar druid bear form skill [Demoralizing Roar]. The curse is generally the strongest, but can be overwritten by a talented shout. An untalented shout can be overwritten by a talented roar.
Patch changes
- Patch 1.6.0 (2005-07-12): Tooltip updated to display area of effect (in yards).
References
- ^ TCG Heroes of Azeroth, #140
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