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Mortar Team (Warcraft III)

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For lore, see mortar team.
Mortar Team
BTNMortarTeam
Mortarteam
RaceHuman (bronzebeard dwarves)
FactionHuman Alliance
Statistics
Hit points 360
Hit point regeneration Always
Hit point regen. rate 0.25 HP/sec.
Unit Classified As:Ground
Level 2
Gold180 WC3gold
Lumber70 WC3lumber
Food3 WC3food
Produced at Workshop
Build time 32 sec.
Transport slots2
Attacking priority 5
Hotkey M
Combat
Weapon(s)Cannons
Normal attack:58 avg (79 avg*)

Full Damage Area: 2.5
2/5 Damage Area: 15
1/10 Damage Area: 25

Can attack:Ground, Structure Debris, Tree, Wall, Item, Ward
Range25-115
Attack typeSiege
Cooldown3.50 sec.
Weapon typeArtillery (Missile*)
Armor TypeFlesh
Defense TypeHeavy
Armor0 (6*)
Day Sight140
Night Sight120
Movement SpeedAverage (270)
Sound
Sound SetMortarTeam

Armed with their innovative exploding shells, the stalwart Mortar Teams of Ironforge are capable of blasting apart enemy ranks from long range. These fearless dwarves are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.

Information Edit

Learn how to use ranged units with unit control.

Mortar Teams have the largest area of effect damage of all the siege units. Mortar Teams are good at killing buildings. Bring them along when you are assaulting an enemy town. Mortar Teams cannot attack air units.

If you use a lot of Mortar Teams be sure to at least research the damage upgrades to make them more effective.

Mortar Teams will damage your own units so be careful to prevent them from killing your own army.

Mortar Teams can be used to clear away trees.

Mortar Teams are the only ranged seige units in the game that aren't mechanical, so you can cast invisiblility on them, run them into the back of an enemy base with a couple sorceresses, and when the enemy comes back to kill the Mortar teams, cast invisiblility and run away! Also you can cast spells like Inner Fire on them too, which can help a lot in team games. Beware though, this can be used against you, with spells like Storm Bolt and Polymorph which affect non-mechanical units too.

Spells and Abilities Edit

Flare Edit

BTNFlare
Launches a Dwarven flare above a target point, which reveals that area for 15 seconds. Reveals invisible units.
Research Cost Researched At Requirements Upgrade Time
50 WC3gold 50 WC3lumber Workshop Keep 30 sec.
Duration Cooldown Range Area of Effect Effect
15 sec. 120 sec. Unlimited 180 Reveals map and invisible units

You can cast an unlimited amount of Flares but there is a 120 sec. cooldown before you can cast another Flare.

Fragmentation Shards (Passive) Edit

PASBTNFragmentationBombs
Uses fragmentation mortars to increase damage dealt to Unarmored and Medium armor units.
Research Cost Researched At Requirements Upgrade Time
50 WC3gold 100 WC3lumber Workshop Castle 40 sec.
Area of Effect Effect
10 25 additional damage.
27.5 18 additional damage.

The damage dealt by Fragmentation Shards is affected by both Armor type and value.
So the damage values listed above will actually be half as much against Medium armor,
and 50% more against Unarmored.

Upgrades Edit

BTNHumanMissileUpOne
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold 50 WC3lumber Blacksmith None 60 sec.
BTNHumanMissileUpTwo
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNHumanMissileUpThree
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 WC3gold 300 WC3lumber Blacksmith Castle 90 sec.
BTNLeatherUpgradeOne
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold 100 WC3lumber Blacksmith None 60 sec.
BTNLeatherUpgradeTwo
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
150 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNLeatherUpgradeThree
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
200 WC3gold 250 WC3lumber Blacksmith Castle 90 sec.

Patch Changes Edit

Patch 1.01 (7/3/2002)
  • Hit points lowered to 360 from 380.
Patch 1.06 (6/4/2003)
  • Flares now cost 75/25 to research, down from 100/50.
  • Night sight increased to 110 from 100.
Patch 1.07 (The Frozen Throne)
  • Night sight increased to 120 from 110.
  • Movement speed increased to 270 from 220.
Patch 1.10 (7/1/2003)
  • Now has a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes.


World Editor descriptionEdit

Long-range siege weaponry. Exceptional damage versus buildings, but slow and vulnerable. Can learn the Fragmentation Shards and Flare abilities.

External links Edit


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