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(Some changes to update to 4.0.3a, might not of got them all)
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|name=Thorns
 
|name=Thorns
 
|cooldown=45 sec
 
|cooldown=45 sec
āˆ’
|image=Spell_Nature_Thorns.png
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|image=Spell_Nature_Thorns
 
|description=Thorns sprout from the friendly target causing X Nature damage to attackers when hit. Lasts 20 sec.
 
|description=Thorns sprout from the friendly target causing X Nature damage to attackers when hit. Lasts 20 sec.
 
|class=[[Druid]]
 
|class=[[Druid]]
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* Although this spell doesn't sound too useful, it doesn't cost much mana, and is instant cast. Over the ten minutes that the spell lasts, the damage dealt will add up. In general, try to always have it active while solo.
 
* Although this spell doesn't sound too useful, it doesn't cost much mana, and is instant cast. Over the ten minutes that the spell lasts, the damage dealt will add up. In general, try to always have it active while solo.
 
* You generally should not cast this on casters while in a group, as the damage caused by Thorns does increase aggro, making it harder for others to pull mobs off them.
 
* You generally should not cast this on casters while in a group, as the damage caused by Thorns does increase aggro, making it harder for others to pull mobs off them.
āˆ’
* Thorns will act as a buffer against [[Dispel|dispels]] in [[PvP]], giving enemies a chance to dispel your Thorns instead of some more important buff.
+
* Thorns will act as a buffer against [[dispel]]s in [[PvP]], giving enemies a chance to dispel your Thorns instead of some more important buff.
 
* The damage caused by Thorns can, due to lag, sometimes break [[crowd control]] effects like [[Hibernate]] and [[Polymorph]]. Because of this, if you or someone in your party has latency of over 500, you may want to avoid using Thorns if you are using any in-combat crowd control.
 
* The damage caused by Thorns can, due to lag, sometimes break [[crowd control]] effects like [[Hibernate]] and [[Polymorph]]. Because of this, if you or someone in your party has latency of over 500, you may want to avoid using Thorns if you are using any in-combat crowd control.
 
* Thorns can be very useful when being attacked by an enemy that has very low health as they will often die quickly from the Thorns damage without requiring your attention. Many creatures summon minions that have only one hit point - Thorns will effectively dispatch these enemies for you.
 
* Thorns can be very useful when being attacked by an enemy that has very low health as they will often die quickly from the Thorns damage without requiring your attention. Many creatures summon minions that have only one hit point - Thorns will effectively dispatch these enemies for you.

Revision as of 12:43, 22 December 2010

Thorns
Spell nature thorns
  • Thorns (7 ranks)
  • Druid ability
  • 30 yd range
  • 17% of base mana
  • 45 sec cooldown
  • Instant
  • Thorns sprout from the friendly target causing X Nature damage to attackers when hit. Lasts 20 sec.
Properties
Class Druid
School Nature
Cooldown 45 sec
Improvements Inv misc thornnecklace [Brambles]
Related buff
Spell nature thorns
  • Magic
  • Thorns
  • Causes X Nature damage to attackers.
  • Duration: 20 sec

[[Category:druid abilities]][[Category:druid abilities]]

We can learn much from the elder vine, which threatens with barbs the hand that would trim it back.[1]

Thorns is a druid buff spell that can be cast on yourself and friendly players. Any time a target affected by Thorns is hit in melee, the attacker takes nature damage.


Notes

  • The damage dealt by Thorns is increased by the casting druid's spell power at the time of casting. Each tick receives about 3.3%.
  • The Druid Tier 1 armor set, Cenarion Raiment, boosts the effectiveness of Thorns. The three piece bonus increases the damage caused by 4 and the duration by 50%.


Tips and tactics

  • Cast Thorns on tanks to help them keep aggro on multiple enemies. Always keep Thorns up on yourself when you are tanking to provide some additional threat.
  • Although this spell doesn't sound too useful, it doesn't cost much mana, and is instant cast. Over the ten minutes that the spell lasts, the damage dealt will add up. In general, try to always have it active while solo.
  • You generally should not cast this on casters while in a group, as the damage caused by Thorns does increase aggro, making it harder for others to pull mobs off them.
  • Thorns will act as a buffer against dispels in PvP, giving enemies a chance to dispel your Thorns instead of some more important buff.
  • The damage caused by Thorns can, due to lag, sometimes break crowd control effects like Spell nature sleep [Hibernate] and Spell nature polymorph [Polymorph]. Because of this, if you or someone in your party has latency of over 500, you may want to avoid using Thorns if you are using any in-combat crowd control.
  • Thorns can be very useful when being attacked by an enemy that has very low health as they will often die quickly from the Thorns damage without requiring your attention. Many creatures summon minions that have only one hit point - Thorns will effectively dispatch these enemies for you.
  • As Thorns benefits from your spell power at the time of casting, you can activate any trinkets that increase spell power and equip items with high spell power before casting it to maximize the effect. This is especially useful for feral druids with the Glyph of Thorns, as they can equip their Balance or Restoration gear before casting the spell, and will then receive the benefit for a full hour before needing to recast it.

Refreshing and Spell Power

When refreshing Thorns on yourself, you may sometimes get the error message, 'A more powerful spell is already active.' This is understandable if the initial buff was cast by a different druid with a higher rank of the spell or talents to increase its potency, but may be confusing when it was you who cast the spell. The reason for this error message is that Thorns benefits from the druid's spell power at the time it was cast, not at the time of the hit. Thus, casting Thorns on yourself while at a higher spell damage (such as with a trinket activated) will make it impossible to refresh the buff without first right-clicking it off if your spell power has dropped down. Some buffs and items may temporarily increase spell power, causing this to occur. If using similar items or abilities with short cooldowns, it would be best to max out spell power before casting Thorns to get the maximum effect out of it.

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Duration reduced from 10 minutes to 20 seconds. Damage increased significantly.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): This spell will now properly use the druid's spell power to determine its scaling instead of the target's spell power.

References

 
  1. ^ TCGDP, #28

External links