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Molten Armor
Inv misc questionmark
  • Molten Armor (1 rank)
  • Mage ability
  • "Self" yd range
  • 630 Mana
  • Instant
  • Causes 75 Fire damage when hit, increases your chance to critically hit with spells by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Properties
Class Mage
School Fire
Cooldown None/Global Cooldown
Improvements Spell holy greaterheal [Impact], Ignite, Elemental Precision, Inv misc volatilefire [Pyromaniac], Spell holy greaterheal [Fire Power], Spell fire volcano [Critical Mass], Spell shadow teleport [Arcane Instability], Spell Power, Spell fire playingwithfire [Playing with Fire], Spell fire lavaspawn [Molten Fury], Spell frost frostshock [Shatter]
Related buff
Inv misc questionmark
  • Magic
  • Molten Armor
  • Causes 75 Fire damage to attackers. Chance to receive a critical hit reduced by 5%. Chance to critically strike with spells increased by 3%.
  • Duration: 30 minutes

[[Category:mage abilities]][[Category:mage abilities]]

Born of the belief that "the best defense is a good offense", Molten Armor is a mage spell that both imbues the caster with greater offensive power and protects him by harming his assailants, as well as greatly reducing the possibility of a critical strike. It is a self-buff armor spell.

Rank Mana Cost Level Cost
1 630 62 5g 10s

Notes

The damage can crit and can proc effects like Spell holy greaterheal [Impact].

Talent improvements

  • Spell holy greaterheal [Impact]: The chance to stun is applied to this damage as well. At 5/5, anyone attacking you essentially has a 10% chance to be stunned, giving you time to throw a Spell fire soulburn [Scorch] in unmolested, or a head start on getting away.
  • Ignite: As the damage has a chance to crit, it can also ignite the attack.

This spell benefits from all other talents that increase damage and critical strike chance for all spells and fire spells. This spell does not however trigger the mana replinishment effect from Spell fire masterofelements [Master of Elements].

Fire vulnerabilities from Warlock curse shadow [Curse of the Elements] and Ability mage fierypayback [Improved Scorch] will also increase the damage dealt by this effect.

Tips and tactics

The last acquired armor spell is generally considered one of the best. The large increase to crit chance is unique, and by far the best offensive augmentation available from the armor spells. For solo and PvP, this alone makes the spell worth taking. However, in group PvE, it is sometimes better to use Spell magearmor [Mage Armor] as the longevity increase from the mana regeneration while casting effect outweighs the damage increase.

The damage to attackers may not seem like a lot, but it quickly adds up if you are being attacked by a rogue or other fast attacker. It's also wonderful for taking multiple mobs at the same time. The damage can crit and is affected by talents like Spell holy greaterheal [Impact], so additional effects can be triggered by it.

While Fire Mages and most Arcane Mages use this armor for PvP, it is suggested that Frost Mages use Ice Armor as Frostbite and Ice Lance can be deadly to melee classes.

Past changes

  • Template:Patched
  • Template:Patched

Template:Mage Armors

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