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Inv misc questionmark
  • Mind Soothe
  • Reduced distance at which target will attack.
  • Duration: 15 seconds
"Doctor Herbert Halsey once tested this spell side by side with Rumsey Rum. They both had the same effect." - Deacon Markus Hallow[1]

Mind Soothe reduces the aggro radius of a target mob, which means you can tactically avoid pulling certain enemies. This is very useful to skip certain pulls, or to run through certain areas without drawing enemies, and thus comparable to a targeted version of Ability stealth [Stealth] in some situations. Beware that if the mob resists Mind Soothe you will aggro it and enter combat. Using Mind Soothe on players of the enemy faction is an aggressive action and will cause guards of neutral cities to aggro.

Functionality

Mind Soothe only works on humanoids. If it is resisted, it will aggro the target.

Rank Level Type Mana Cost Description Cast Time Duration Cost
1 20 Shadow Magic 50 Reduces aggro radius by 10 yards. Only affects Humanoid targets level 40 or lower. Instant 15 seconds 23s
2 36 Shadow Magic 70 Reduces aggro radius by 10 yards. Only affects Humanoid targets level 55 or lower. Instant 15 seconds 1g 50s
3 52 Shadow Magic 90 Reduces aggro radius by 10 yards. Only affects Humanoid targets level 70 or lower. Instant 15 seconds 5g 30s
4 67 Shadow Magic 120 Reduces aggro radius by 10 yards. Only affects Humanoid targets level 85 or lower. Instant 15 seconds 8g 91s

About Aggro

  • The aggro radius of a mob with the same level as a player is about 20 yards, so if using Mind Soothe against the same level mob as the player, you will gain an extra 10 yards to move with.
  • Beware of casting it on higher level mobs, as they are more likely to resist, which puts you into combat.

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  1. ^ TCGFoO, #58
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