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(Added formula for the spell)
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The formula for calculating the damage from this spell is as follows:
 
The formula for calculating the damage from this spell is as follows:
   
Damage_done = (Real_base_damage + (1.5/3.5) * Spelldamage * Downrank_factor) * (1 + Darkness_Bonus + Misery_bonus)
+
: <tt>Damage_done = (Real_base_damage + (1.5/3.5) * Spelldamage * Downrank_factor) * (1 + Darkness_Bonus + Misery_bonus)</tt>
   
 
A lvl 70 priest with 760 shadowdamage and full ranks in Darkness and Misery would end up with (max damage)
 
A lvl 70 priest with 760 shadowdamage and full ranks in Darkness and Misery would end up with (max damage)
   
Damage_done = (752 + (1.5/3.5) * 760 * 1.0) * ( 1 + 0.10 + 0.05 ) = 1240
+
:<tt>Damage_done = (752 + (1.5/3.5) * 760 * 1.0) * ( 1 + 0.10 + 0.05 ) = 1240</tt>
   
   

Revision as of 21:56, 7 October 2007

Overview

Spell Shadow UnholyFrenzy

"Shadow priests, mon…dey can melt faces."

Mind Blast is Shadow-based direct damage spell. It has a quick cast-time considering its high damage and mana costs, at the expense of having a cooldown.

Functionality

Use

  • Casting Time: 1.5 sec
  • Tree, School: Shadow Magic, Shadow
  • Type: Single Target, Direct Damage
  • Range: 30 yds (upgradable to 36 yds)
  • Cooldown: 8 sec (upgradable to 5.5 sec)

Talents

Notes

Rank Table

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Damage Done

The formula for Mind Blast is calculated based on the damage given in the table above. The value given on the tooltip includes up to 10% bonus damage fraom the Darkness talent, which is a bit wrong since talent effects is supposed to be included after bonus damage for damage spells. To convert between the tooltip-listed base damage and real base damage use the following formula.

Real_base_damage = Listed_base_damage / (1 + Darkness_bonus)

The formula for calculating the damage from this spell is as follows:

Damage_done = (Real_base_damage + (1.5/3.5) * Spelldamage * Downrank_factor) * (1 + Darkness_Bonus + Misery_bonus)

A lvl 70 priest with 760 shadowdamage and full ranks in Darkness and Misery would end up with (max damage)

Damage_done = (752 + (1.5/3.5) * 760 * 1.0) * ( 1 + 0.10 + 0.05 ) = 1240



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