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Template:Tempest Keep

Mechano-Lord Capacitus is an optional boss in The Mechanar of Tempest Keep. Map Location

Mechano-Lord-Capacitus

Mechano-Lord Capacitus

Attacks and abilities

Health: ~120,000
Head Crack: Stamina decreased by 200, hits the tank (i.e. aggro target) only.
Nether Bomb: Spawns a small bomb that flies around. 1500-3000 AE Arcane Damage when it detonates. Spawns constantly throughout the encounter.
Reflective Damage Shield: (Red glow) - Inflicts 950 damage on melee attackers when struck. Normal mode only.
Reflective Magic Shield : (Green glow) - 100% chance to reflect spells to the caster. Normal mode only.

Heroic mode

Polarity Shift: Instead of the Reflective Shields, Capacitus periodically buffs the party with a charge, similar to Thaddius in Naxxramas. Every 45-60 seconds, party members randomly get a 'positive' charge or a 'negative' charge. Players with identical charges grouped together increase damage by 100% per charge. Players with opposite charges cause 2000 damage per tick to those nearby.
Enrage: If not killed in 3 minutes, Capacitus enrages causing a severe damage increase.

Strategies

Keep him far away from the group - this is primarily a ranged fight. This is especially true for rogues as your healer needs to focus on healing the Main Tank and the bombs that spawn will deal an amazing amount of damage. If possible, save your healer headaches and mana, use your ranged weapon.

Your tank should be prepared to move him from side to side to avoid the bombs. Ranged attackers should be vigilant of bombs approaching them and move accordingly.

The bombs themselves spawn and then move around slightly before pulsing two or three times then exploding. They are easy enough to spot and very easy to avoid if everyone keeps their distance. When the boss dies, the bombs will all explode... they do NOT despawn!

Tactic 1: Using the stairs for positioning

Use the stairs in the instance to lessen or eliminate the number of bombs that hit ranged party members. As a note, this strategy still requires vigilance on all players' parts -- the reflective shields the boss places will still wipe the group if ignored.

  • Have the tank stay below the stairs. The bombs will rarely find their way around the stairs (allowing any bombs to only hit melee).
  • Be cautious when standing on the railing: line of sight issues can occur if you're too far back, and bombs exploding very near the edge can still damage you if you're too close.

Tactic 2: Kiting

Another strategy is to clear the whole front and bottom floor of the instance and kite the boss around in a huge circle from where he is to the front of the instance and back.

Have the tank pull and slowly kite the boss in a circle up one stairway, into the entrance chamber and down the opposite stairway. The key is to keep all melee and casters behind the tank and in front of the boss essentially keeping the whole group moving as the tank keeps him moving. The bombs will stay behind the boss and due to the large hitbox of the boss, this strat also allows melee to add significant DPS to this boss.

10 Apr 07 : When DPS is low and the team are not well-geared to absorb 2-3 hits from the bombs, this method helps in minimizing damage from the bombs. If the bombs are getting too close to the melee classes, have the tank run (not walk backwards) a fair distance away from the bombs before picking him up again. He can be kited all the way up to the main entrance and back down to the stairs on the other side of the room.

Also, if your party members die, it is possible for a hunter to kite him around the instance until the rest of the group can zone back in and continue killing him.

Tactic 3: Getting melee in the fight

It is not impossible for melee to DPS on this fight, and while a shadow priest or feral druid can make it easier with their periodic heals, it can even be done with a single healer. The tank should hold Capacitus on the glass floor that he patrols. If the tank stays in the small indent near the front-center of the glass floor and keeps Capacitus in the middle of the room, two things happen:

  • 99% of the bombs will bounce off the raised lip at the edge of the glass and stay away from your casting group.
  • Melee can stand on the edge of the lip and be in range of Capacitus's very large hitbox.

At this point, only two things need to happen for successful melee DPS: they need to stop attacking when he glows red (the tank should too -- do your healer a favor!), and they need to keep one eye on any bombs and move out of the way if necessary. Melee should also run up off the glass and bandage so the healer can focus on the tank.

Heroic

In heroic mode, Capacitus hits harder, but releases fewer bombs (although they hit for higher damage). He neither changes colors nor reflects damage/magic. Instead, Capacitus has an ability called Polarity Shift, which is similar to the Thaddius fight in Naxxramas. After three minutes, Capacitus becomes enraged and it will be nearly impossible to kill him.

Polarity Shift

  • Spell ChargeNegative Negative charge
  • Spell ChargePositive Positive charge

Approximately 30 seconds into the encounter and every 30 seconds thereafter, Capacitus casts Polarity Shift on all members of the party. Each person gets either a positive or negative charge, which is visible to yourself and others as a debuff icon.

The charges themselves do nothing if you are standing alone. If two people with opposite polarity stand close together, this causes damage to both members at 2,000 damage per tick and can easily cause a wipe. However when two people with the same polarity stand close together, the charge becomes beneficial and increases both members' damage output by 100% each.

When you are correctly positioned with like-charged party members, the polarity icon is multiplied to indicate the increase in damage output.

Strategy

Determine before the encounter starts, where ranged/casters should stand once Polarity Shift is in effect (for example, positives on the right and negatives on the left). Polarity Shift is a cast, so make sure that each pending shift is called out to the party. Everyone should take a moment to check their new polarity and move immediately to the predetermined location, switching back and forth as necessary.

Because the tank cannot move, rogues may need to move away if they are oppositely charged from the tank. As long as members are grouped correctly, damage output is increased so substantitally that even feral-specced (but non-tanking) druids can shift out and cast damage spells (thus allowing them to stand away from the tank).

Priests: If you use your Spell shadow shadowfiend [Shadowfiend] while your polarity is stacked, you will do more damage and return more mana.

This fight goes VERY quickly if you properly stack charges, and can easily be finished even if a party member goes down early.

Notes

Enslaved Drill Master: A warlock can enslave a drill master when you're one pull way from the boss. When you have a drill master enslaved it casts a debuff that stacks on the boss reducing its armor by 100% and increasing effective DPS.

Quotes

  • Aggro: You should split while you can.
  • Yells: Go ahead, gimme your best shot. I can take it!
  • Yells: Think you can hurt me, huh? Think I'm afraid a' you?
  • Killing a player: Damn, I'm good!
  • On death: Bully!

Loot

Normal and Heroic drops


Heroic-only drops

External links

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