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(Bot; item 31599 (Marshal's Kodohide Bracers) queued by (Queued Update))
 
 
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{{Classnav}}
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<onlyinclude>{{tooltip
 
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|float={{#ifeq:{{PAGENAME}}|Marshal's Kodohide Bracers|right|left}}
 
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|width=18em
 
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|vendor={{cost{{cost|h=9435}}|wsg=20}}
 
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|sockets={{socket|Red}}
 
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|sockbonus=+2 Resilience Rating
 
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|durability=40
 
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|armor=187
 
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|icon=INV_Bracer_07
 
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|quality=Epic
 
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|bind=BoP
 
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|type=Leather
 
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|slot=Wrist
 
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|itemid=31599
 
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|ilvl=113
 
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|name=Marshal's Kodohide Bracers
 
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|level=70
 
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|attrib=+13 Intellect<br />+22 Stamina
 
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|effect=Equip: Improves resilience rating by 14.<br />Equip: Increases healing done by up to 22 and damage done by up to 8 for all magical spells and effects.<br />Equip: Restores 4 mana per 5 sec.}}</onlyinclude>
 
   
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Starting at level 10, a [[Hunter]] can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on [[Talent]]s for more information about the Talent system.
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==Source==
 
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{{Stub/Item}}
 
   
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Hunters train in three schools: Beast Mastery, Marksmanship, and Survival. The Beast Mastery tree focuses on increasing the damage capabilities and survivability of a hunter's pet. The Marksmanship tree focuses on increasing the damage dealt from hunter's shots. The Survival tree offers tools to aid in a hunter's survival, and extra utility to the group and raid.
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==External links==
 
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{{elinks-item|31599}}
 
   
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For an in depth analysis of all of the talents please see the [[Hunter talent analysis]] article.
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[[Category:Armor:Wrist]]
 
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[[Category:Epic Items]]
 
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[[Category:Socketed Items]]
 
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== Beast Mastery ==
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[[Category:Leather Armor]]
 
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[[Image:Ability hunter bestialdiscipline.png|36px]] ''A master of the wild who can tame a wide variety of beasts to assist him or her in combat.''
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'''Choosing this tree gives you'''
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*[[Intimidation]]
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*[[Animal Handler]]
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*Mastery: [[Master of Beasts]]
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{| class="darktable sortable"
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!width="100px" | Talent !! width="150px" | Requirements !! width="50px" | Ranks !! Description
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|-
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! [[Improved Kill Command]]
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|Align="Center"| None ||Align="Center"| 2
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|| Increases the critical strike chance of your [[Kill Command]] by X%.
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|- class="alt"
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! [[One With Nature]]
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|Align="Center"| None ||Align="Center"| 3
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|| Increases the attack power bonus of your [[Aspect of the Hawk]] by X%, and increases the amount of focus restored by your [[Aspect of the Fox]] by Y.
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|-
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! [[Bestial Discipline]]
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|Align="Center"| None ||Align="Center"| 3
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|| Increases the Focus regeneration of your pets by X%.
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|- class="alt"
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! [[Pathfinding]]
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|Align="Center"| 5 Beast Mastery ||Align="Center"| 2
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|| Increases the speed bonus of your [[Aspect of the Cheetah]] and [[Aspect of the Pack]] by X%, and increases your speed while mounted by Y%. The mounted movement speed increase does not stack with other effects.
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|-
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! [[Spirit Bond]]
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|Align="Center"| 5 Beast Mastery ||Align="Center"| 2
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|| While your pet is active, you and your pet will regenerate X% of total health every 10 sec., and increases healing done to you and your pet by Y%.
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|- class="alt"
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! [[Frenzy]]
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|Align="Center"| 5 Beast Mastery ||Align="Center"| 3
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|| Your pet gains X% attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times.
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|-
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! [[Improved Mend Pet]]
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|Align="Center"| 5 Beast Mastery ||Align="Center"| 2
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|| Gives the [[Mend Pet]] ability a X% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
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|- class="alt"
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! [[Cobra Strikes]]
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|Align="Center"| 10 Beast Mastery ||Align="Center"| 3
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|| You have a X% chance when you hit with [[Arcane Shot]] to cause your pet's next 2 Basic Attacks to critically hit.
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|-
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! [[Fervor]]
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|Align="Center"| 10 Beast Mastery ||Align="Center"| 1
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|| Instantly restores 50 Focus to you and your pet.
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|- class="alt"
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! [[Focus Fire]]
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|Align="Center"| 10 Beast Mastery ||Align="Center"| 1
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|| Consumes your Pets [[Frenzy]] effect, restoring X Focus to your pet and increasing your ranged haste by Y% for each [[Frenzy]] stack consumed. Lasts for 15 sec.
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|-
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! [[Longevity]]
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|Align="Center"| 15 Beast Mastery ||Align="Center"| 3
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|| Reduces the cooldown of your [[Bestial Wrath]], [[Intimidation]] and Pet Special Abilities by X%.
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|- class="alt"
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! [[Killing Streak]]
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|Align="Center"| 15 Beast Mastery ||Align="Center"| 2
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|| When you score two [[Kill Command]] critical hits in a row, your third will deal X% more damage and have its cost reduced by Y focus.
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|-
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! [[Crouching Tiger, Hidden Chimera]]
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|Align="Center"| 20 Beast Mastery ||Align="Center"| 1
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|| Whenever you are hit by a melee attack, the cooldown of your [[Disengage]] is instantly reduced by 2 sec.<br />Whenever you are hit by a ranged attack or spell, the cooldown of your [[Deterrence]] is instantly reduced by 4 sec.<br />These effects have a 2 sec cooldown.
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|- class="alt"
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! [[Bestial Wrath]]
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|Align="Center"| 20 Beast Mastery <br />1 Fervor ||Align="Center"| 2
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|| Send your pet into a rage causing 20% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
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|-
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! [[Ferocious Inspiration]]
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|Align="Center"| 20 Beast Mastery ||Align="Center"| 1
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|| All party and raid members have all damage increased by 3% within 100 yards of your pet.
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|- class="alt"
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! [[Kindred Spirits]]
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|Align="Center"| 25 Beast Mastery ||Align="Center"| 2
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|| Increases you and your pets maximum focus by X.
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|-
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! [[The Beast Within]]
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|Align="Center"| 25 Beast Mastery <br />1 Bestial Wrath ||Align="Center"| 1
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|| While your pet is under the effects of [[Bestial Wrath]], you also go into a rage causing 10% additional damage and reducing the focus cost of all shots and abilities by 50% for 10 sec.
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|- class="alt"
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! [[Invigoration]]
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|Align="Center"| 25 Beast Mastery ||Align="Center"| 2
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|| When your pet scores a critical hit with a Basic Attack, you instantly regenerate X focus.
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|-
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! [[Beast Mastery]]
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|Align="Center"| 30 Beast Mastery ||Align="Center"| 1
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|| You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
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|-
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|}
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== Marksmanship ==
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[[Image:ability hunter focusedaim.png|36px]] ''A master archer or sharpshooter who excels in bringing down enemies from afar.''
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'''Choosing this tree gives you'''
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*[[Aimed Shot]]
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*[[Artisan Quiver]]
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*Mastery: [[Wild Quiver]]
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{| class="darktable sortable"
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!width="100px" | Talent !! width="150px" | Reqs !! width="50px" | Ranks !! Description
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|-
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! [[Go for the Throat]]
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|Align="Center"| None ||Align="Center"| 2 || Your ranged auto-shot critical hits cause your pet to generate X Focus.
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|- class="alt"
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! [[Efficiency (Hunter talent)|Efficiency]]
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|Align="Center"| None ||Align="Center"| 3 || Reduces the focus cost of your [[Arcane Shot]] by X, and your [[Explosive Shot]] and [[Chimera]] Shot by Y.
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|-
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! [[Rapid Killing]]
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|Align="Center"| None ||Align="Center"| 2 || After killing an opponent that yields experience or honor, your next [[Aimed Shot]], [[Steady Shot]] or [[Cobra Shot]] causes X% additional damage. Lasts 20 sec.
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|- class="alt"
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! [[Sic 'Em!]]
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|Align="Center"| 5 Marksmanship <br /> 2 Go for the Throat ||Align="Center"| 2 || When you critically hit with your [[Arcane Shot]], [[Aimed Shot]] or [[Explosive Shot]] the focus cost of your Pet's next basic attack is reduced by X% for 12 sec.
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|-
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! [[Improved Steady Shot]]
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|Align="Center"| 5 Marksmanship ||Align="Center"| 3 || When you [[Steady Shot]] twice in a row, your ranged attack speed will be increased by X% for 8 sec.
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|- class="alt"
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! [[Careful Aim]]
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|Align="Center"| 5 Marksmanship ||Align="Center"| 2 || Increases the critical strike chance of your [[Steady Shot]], [[Cobra Shot]] and [[Aimed Shot]] by X% on targets who are above 80% health.
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|-
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! [[Silencing Shot]]
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|Align="Center"| 10 Marksmanship ||Align="Center"| 1 || A shot that silences the target and interrupts spellcasting for 3 sec.
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|- class="alt"
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! [[Concussive Barrage]]
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|Align="Center"| 10 Marksmanship ||Align="Center"| 2 || Your successful [[Chimera Shot]] and [[Multi-Shot]] attacks have a X% chance to daze the target for 4 sec..
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|-
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! [[Piercing Shots]]
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|Align="Center"| 10 Marksmanship ||Align="Center"| 1 || Your critical [[Aimed Shot|Aimed]], [[Steady Shot|Steady]] and [[Chimera Shot]]s cause the target to bleed for X% of the damage dealt over 8 sec.
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|- class="alt"
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! [[Bombardment]]
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|Align="Center"| 15 Marksmanship ||Align="Center"| 2 || When you critically hit with your [[Multi-Shot]] your next [[Multi-Shot]]'s focus cost will be reduced by XX%.
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|-
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! [[Trueshot Aura]]
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|Align="Center"| 15 Marksmanship ||Align="Center"| 1 || Increases the attack power of party and raid members within 100 yards by 10%.
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|- class="alt"
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! [[Termination]]
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|Align="Center"| 15 Marksmanship ||Align="Center"| 2 || Your [[Steady Shot]] and [[Cobra Shot]] abilities grant an additional X Focus when dealt on targets at or below 25% health.
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|-
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! [[Resistance is Futile]]
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|Align="Center"| 15 Marksmanship ||Align="Center"| 2 || When your marked target attempts to run, flee or move, you have a X% chance to cause your next [[Kill Command]] on the marked target within 8 sec to refund the focus cost.
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|- class="alt"
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! [[Rapid Recuperation]]
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|Align="Center"| 20 Marksmanship ||Align="Center"| 2 || You gain X focus every 3 sec while under the effect of [[Rapid Fire]], and you gain Y focus instantly when you gain [[Rapid Killing]].
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|-
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! [[Master Marksman]]
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|Align="Center"| 20 Marksmanship ||Align="Center"| 3 || You have a X% chance when you [[Steady Shot]] to gain the [[Master Marksman]] effect, lasting 30 sec. After reaching 5 stacks, your next [[Aimed Shot]]'s cast time and focus cost are reduced by 100% for 10 sec.
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|- class="alt"
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! [[Readiness]]
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|Align="Center"| 20 Marksmanship ||Align="Center"| 1 || When activated, this ability immediately finishes the cooldown on your other Hunter abilities..
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|-
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! [[Posthaste]]
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|Align="Center"| 25 Marksmanship ||Align="Center"| 2 || Reduces the cooldown of your [[Rapid Fire]] by X min, and your movement speed is increased by Y% for 4 sec after you use [[Disengage]].
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|- class="alt"
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! [[Marked for Death]]
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|Align="Center"| 25 Marksmanship<br /> 3 Master Marksman ||Align="Center"| 2 || Your [[Arcane Shot]] and [[Chimera Shot]] have a 50% chance to automatically apply the [[Marked for Death]] effect.<br />[[Marked for Death]] is the same as [[Hunter's Mark]], but undispellable, does not restrict stealth or invisibility and lasts 15 sec.
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|-
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! [[Trueshot Aura]]
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|Align="Center"| 30 Marksmanship ||Align="Center"| 1 || Increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled.
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|- class="alt"
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! [[Chimera Shot]]
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|Align="Center"| 30 Marksmanship<br /> 3 Master Marksman ||Align="Center"| 1 || An instant shot that causes ranged weapon damage plus RAP*0.24+359, refreshing the duration of your [[Serpent Sting]] and healing you for 5% of your total health.
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|}
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== Survival ==
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[[Image:Ability hunter camouflage.png|36px]] ''A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.''
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'''Choosing this tree gives you'''
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*[[Explosive Shot]]
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*[[Into the Wilderness]]
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*Mastery: [[Essence of the Viper]]
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{| class="darktable sortable"
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!width="100px" | Talent !! width="150px" | Reqs !! width="50px" | Ranks !! Description
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|-
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! [[Hunter vs. Wild]]
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|Align="Center"| None ||Align="Center"| 3 || Increases your total [[Stamina]] by X%.
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|- class="alt"
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! [[Pathing]]
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|Align="Center"| None ||Align="Center"| 3 || Increases ranged [[haste]] by X%
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|-
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! [[Improved Serpent Sting]]
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|Align="Center"| None ||Align="Center"| 2 || Your [[Serpent Sting]] also does instant damage equal to X% of its total periodic effect.
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|- class="alt"
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! [[Survival Tactics]]
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|Align="Center"| 5 Survival ||Align="Center"| 2 || Reduces the chance your [[Feign Death]] ability and all trap spells will be resisted by X%, and reduces the cooldown of your [[Disengage]] ability by Y sec.
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|-
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! [[Trap Mastery]]
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|Align="Center"| 5 Survival ||Align="Center"| 3 || [[Ice Trap]] and [[Freezing Trap]] - Increases the duration by X%.<br />[[Immolation Trap]], [[Explosive Trap]] and [[Black Arrow]] - Increases the periodic damage done by Y%.<br />[[Snake Trap]] - Increases the number of snakes summoned by Z.
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|- class="alt"
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! [[Entrapment]]
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|Align="Center"| 5 Survival ||Align="Center"| 2 || When your [[Ice Trap]] or [[Snake Trap]] are triggered you entrap all afflicted targets, preventing them from moving for X sec.
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|-
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! [[Point of No Escape]]
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|Align="Center"| 5 Survival ||Align="Center"| 2 || Increases the critical strike chance of all of your attacks on targets affected by your [[Ice Trap]] and [[Freezing Trap]] by X%.
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|- class="alt"
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! [[Thrill of the Hunt]]
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|Align="Center"| 10 Survival ||Align="Center"| 3 || You have a X% chance when you [[Arcane Shot]], [[Explosive Shot]] or [[Black Arrow]] you instantly regain 40% of the base focus cost of the shot.
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|-
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! [[Counterattack]]
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|Align="Center"| 10 Survival ||Align="Center"| 1 || A strike that becomes active after parrying an opponent's attack. This attack deals AP*0.2+287 damage and immobilizes the target for 5 sec. [[Counterattack]] cannot be blocked, dodged, or parried.
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|- class="alt"
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! [[Lock and Load]]
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|Align="Center"| 10 Survival ||Align="Center"| 2 || You have a X% chance when you trap a target with [[Freezing Trap]] or [[Ice Trap]] to cause your next 2 [[Arcane Shot]] or [[Explosive Shot]] abilities to cost no focus and trigger no cooldown.
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|-
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! [[Resourcefulness]]
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|Align="Center"| 15 Survival ||Align="Center"| 3 || Reduces the cooldown of all traps and [[Black Arrow]] by X sec.
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|- class="alt"
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! [[Mirrored Blades]]
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|Align="Center"| 15 Survival ||Align="Center"| 2 || When attacked by a spell while in [[Deterrence]], you have a X% chance to reflect it back at the attacker.
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|-
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! [[T.N.T.]]
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|Align="Center"| 15 Survival ||Align="Center"| 2 || When you deal periodic damage with your [[Immolation Trap]], [[Explosive Trap]] or [[Black Arrow]] you have a X% chance to trigger Lock and Load.
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|- class="alt"
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! [[Toxicology]]
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|Align="Center"| 20 Survival ||Align="Center"| 2 || Increases the periodic critical damage of your [[Serpent Sting]] and [[Black Arrow]] by X%.
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|-
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! [[Wyvern Sting]]
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|Align="Center"| 20 Survival ||Align="Center"| 1 || A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2457 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
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|- class="alt"
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! [[Noxious Stings]]
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|Align="Center"| 20 Survival<br />1 Wyvern Sting ||Align="Center"| 2 || Increases your damage done on targets afflicted by your [[Serpent Sting]] by X%.<br />If [[Wyvern Sting]] is dispelled, the dispeller is also afflicted by [[Wyvern Sting]] lasting Y% of the duration remaining.
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|-
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! [[Hunting Party]]
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|Align="Center"| 20 Survival ||Align="Center"| 1 || Increases your total [[Agility]] by an additional 10%, and increases the Ranged and Melee Attack Speed of all party and raid members by 10%.
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|- class="alt"
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! [[Sniper Training]]
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|Align="Center"| 25 Survival ||Align="Center"| 3 || Increases the critical strike chance of your [[Kill Shot]] ability by X%, and after remaining stationary for 6 sec, your [[Steady Shot]] and [[Cobra Shot]] deal Y% more damage for 15 sec.
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|-
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! [[Serpent Spread]]
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|Align="Center"| 25 Survival ||Align="Center"| 2 || Targets hit by your [[Multi-Shot]] are also afflicted by your [[Serpent Sting]] equal to 6 sec of its total duration.
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|- class="alt"
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! [[Black Arrow]]
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|Align="Center"| 30 Survival<br /> 1 Wyvern Sting ||Align="Center"| 1 || Fires a [[Black Arrow]] at the target, dealing (RAP * 0.115 + 552 * 5) Shadow damage over 15 sec. [[Black Arrow]] shares a cooldown with other Fire Trap spells.
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|}
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== Talent discussion ==
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'' Discussion on Strengths and Weaknesses of specific Talents has been moved to the [[Hunter Talent Discussion]] section''
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For more 3.1 up to date information on the survival hunter got the [[Hunter_builds|Hunter Builds article]]
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== See also ==
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{{elink|site=Official Site|link=http://www.worldofwarcraft.com/info/classes/hunter/talents.html|desc=Hunter Talents calculator}}
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{{elink|type=wowhead|link=http://www.wowhead.com|desc=Hunter Talents calculator}}
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{{Classfooter|Hunter}}
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[[Category:Hunter talents| ]]

Revision as of 09:15, 9 January 2011

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Starting at level 10, a Hunter can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on Talents for more information about the Talent system.

Hunters train in three schools: Beast Mastery, Marksmanship, and Survival. The Beast Mastery tree focuses on increasing the damage capabilities and survivability of a hunter's pet. The Marksmanship tree focuses on increasing the damage dealt from hunter's shots. The Survival tree offers tools to aid in a hunter's survival, and extra utility to the group and raid.

For an in depth analysis of all of the talents please see the Hunter talent analysis article.


Beast Mastery

Ability hunter bestialdiscipline A master of the wild who can tame a wide variety of beasts to assist him or her in combat.

Choosing this tree gives you


Talent Requirements Ranks Description
Ability hunter ferociousinspiration [Improved Kill Command] None 2 Increases the critical strike chance of your Ability hunter killcommand [Kill Command] by X%.
One With Nature None 3 Increases the attack power bonus of your Spell nature ravenform [Aspect of the Hawk] by X%, and increases the amount of focus restored by your Ability hunter aspectofthefox [Aspect of the Fox] by Y.
Ability hunter bestialdiscipline [Bestial Discipline] None 3 Increases the Focus regeneration of your pets by X%.
Spell lifegivingspeed [Pathfinding] 5 Beast Mastery 2 Increases the speed bonus of your Ability mount jungletiger [Aspect of the Cheetah] and Ability mount whitetiger [Aspect of the Pack] by X%, and increases your speed while mounted by Y%. The mounted movement speed increase does not stack with other effects.
Spirit Bond 5 Beast Mastery 2 While your pet is active, you and your pet will regenerate X% of total health every 10 sec., and increases healing done to you and your pet by Y%.
Frenzy 5 Beast Mastery 3 Your pet gains X% attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times.
Ability hunter mendpet [Improved Mend Pet] 5 Beast Mastery 2 Gives the Ability hunter mendpet [Mend Pet] ability a X% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ability hunter cobrastrikes [Cobra Strikes] 10 Beast Mastery 3 You have a X% chance when you hit with Ability impalingbolt [Arcane Shot] to cause your pet's next 2 Basic Attacks to critically hit.
Ability hunter aspectoftheviper [Fervor] 10 Beast Mastery 1 Instantly restores 50 Focus to you and your pet.
Ability hunter focusfire [Focus Fire] 10 Beast Mastery 1 Consumes your Pets Frenzy effect, restoring X Focus to your pet and increasing your ranged haste by Y% for each Frenzy stack consumed. Lasts for 15 sec.
Ability hunter longevity [Longevity] 15 Beast Mastery 3 Reduces the cooldown of your Ability druid ferociousbite [Bestial Wrath], Ability devour [Intimidation] and Pet Special Abilities by X%.
Achievement bg kill carrier opposing flagroom [Killing Streak] 15 Beast Mastery 2 When you score two Ability hunter killcommand [Kill Command] critical hits in a row, your third will deal X% more damage and have its cost reduced by Y focus.
Ability hunter pet chimera [Crouching Tiger, Hidden Chimera] 20 Beast Mastery 1 Whenever you are hit by a melee attack, the cooldown of your Ability rogue feint [Disengage] is instantly reduced by 2 sec.
Whenever you are hit by a ranged attack or spell, the cooldown of your Ability whirlwind [Deterrence] is instantly reduced by 4 sec.
These effects have a 2 sec cooldown.
Ability druid ferociousbite [Bestial Wrath] 20 Beast Mastery
1 Fervor
2 Send your pet into a rage causing 20% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Ability hunter ferociousinspiration [Ferocious Inspiration] 20 Beast Mastery 1 All party and raid members have all damage increased by 3% within 100 yards of your pet.
Ability hunter separationanxiety [Kindred Spirits] 25 Beast Mastery 2 Increases you and your pets maximum focus by X.
Ability hunter beastwithin [The Beast Within] 25 Beast Mastery
1 Bestial Wrath
1 While your pet is under the effects of Ability druid ferociousbite [Bestial Wrath], you also go into a rage causing 10% additional damage and reducing the focus cost of all shots and abilities by 50% for 10 sec.
Ability hunter invigeration [Invigoration] 25 Beast Mastery 2 When your pet scores a critical hit with a Basic Attack, you instantly regenerate X focus.
Beast Mastery 30 Beast Mastery 1 You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.

Marksmanship

Ability hunter focusedaim A master archer or sharpshooter who excels in bringing down enemies from afar.

Choosing this tree gives you

Talent Reqs Ranks Description
Ability hunter goforthethroat [Go for the Throat] None 2 Your ranged auto-shot critical hits cause your pet to generate X Focus.
Efficiency None 3 Reduces the focus cost of your Ability impalingbolt [Arcane Shot] by X, and your Ability hunter explosiveshot [Explosive Shot] and Chimera Shot by Y.
Ability marksmanship [Rapid Killing] None 2 After killing an opponent that yields experience or honor, your next Inv spear 07 [Aimed Shot], Ability hunter steadyshot [Steady Shot] or Ability hunter cobrashot [Cobra Shot] causes X% additional damage. Lasts 20 sec.
A [30-60] Sic 'Em! 5 Marksmanship
2 Go for the Throat
2 When you critically hit with your Ability impalingbolt [Arcane Shot], Inv spear 07 [Aimed Shot] or Ability hunter explosiveshot [Explosive Shot] the focus cost of your Pet's next basic attack is reduced by X% for 12 sec.
Ability hunter improvedsteadyshot [Improved Steady Shot] 5 Marksmanship 3 When you Ability hunter steadyshot [Steady Shot] twice in a row, your ranged attack speed will be increased by X% for 8 sec.
Ability hunter zenarchery [Careful Aim] 5 Marksmanship 2 Increases the critical strike chance of your Ability hunter steadyshot [Steady Shot], Ability hunter cobrashot [Cobra Shot] and Inv spear 07 [Aimed Shot] by X% on targets who are above 80% health.
Ability theblackarrow [Silencing Shot] 10 Marksmanship 1 A shot that silences the target and interrupts spellcasting for 3 sec.
Ability hunter efficiency [Concussive Barrage] 10 Marksmanship 2 Your successful Ability hunter chimerashot2 [Chimera Shot] and Ability upgrademoonglaive [Multi-Shot] attacks have a X% chance to daze the target for 4 sec..
Ability hunter piercingshots [Piercing Shots] 10 Marksmanship 1 Your critical Aimed, Steady and Chimera Shots cause the target to bleed for X% of the damage dealt over 8 sec.
Bombardment 15 Marksmanship 2 When you critically hit with your Ability upgrademoonglaive [Multi-Shot] your next Ability upgrademoonglaive [Multi-Shot]'s focus cost will be reduced by XX%.
Ability trueshot [Trueshot Aura] 15 Marksmanship 1 Increases the attack power of party and raid members within 100 yards by 10%.
Ability warrior focusedrage [Termination] 15 Marksmanship 2 Your Ability hunter steadyshot [Steady Shot] and Ability hunter cobrashot [Cobra Shot] abilities grant an additional X Focus when dealt on targets at or below 25% health.
Ability hunter resistanceisfutile [Resistance is Futile] 15 Marksmanship 2 When your marked target attempts to run, flee or move, you have a X% chance to cause your next Ability hunter killcommand [Kill Command] on the marked target within 8 sec to refund the focus cost.
Ability hunter rapidregeneration [Rapid Recuperation] 20 Marksmanship 2 You gain X focus every 3 sec while under the effect of Ability hunter efficiency [Rapid Fire], and you gain Y focus instantly when you gain Ability marksmanship [Rapid Killing].
Ability hunter mastermarksman [Master Marksman] 20 Marksmanship 3 You have a X% chance when you Ability hunter steadyshot [Steady Shot] to gain the Ability hunter mastermarksman [Master Marksman] effect, lasting 30 sec. After reaching 5 stacks, your next Inv spear 07 [Aimed Shot]'s cast time and focus cost are reduced by 100% for 10 sec.
Ability hunter readiness [Readiness] 20 Marksmanship 1 When activated, this ability immediately finishes the cooldown on your other Hunter abilities..
Ability hunter posthaste [Posthaste] 25 Marksmanship 2 Reduces the cooldown of your Ability hunter efficiency [Rapid Fire] by X min, and your movement speed is increased by Y% for 4 sec after you use Ability rogue feint [Disengage].
Achievement bg killingblow berserker [Marked for Death] 25 Marksmanship
3 Master Marksman
2 Your Ability impalingbolt [Arcane Shot] and Ability hunter chimerashot2 [Chimera Shot] have a 50% chance to automatically apply the Achievement bg killingblow berserker [Marked for Death] effect.
Achievement bg killingblow berserker [Marked for Death] is the same as Ability hunter markedfordeath [Hunter's Mark], but undispellable, does not restrict stealth or invisibility and lasts 15 sec.
Ability trueshot [Trueshot Aura] 30 Marksmanship 1 Increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled.
Ability hunter chimerashot2 [Chimera Shot] 30 Marksmanship
3 Master Marksman
1 An instant shot that causes ranged weapon damage plus RAP*0.24+359, refreshing the duration of your Spell hunter exoticmunitions poisoned [Serpent Sting] and healing you for 5% of your total health.

Survival

Ability hunter camouflage A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Choosing this tree gives you

Talent Reqs Ranks Description
Ability hunter huntervswild [Hunter vs. Wild] None 3 Increases your total Stamina by X%.
Ability hunter improvedtracking [Pathing] None 3 Increases ranged haste by X%
Ability hunter quickshot [Improved Serpent Sting] None 2 Your Spell hunter exoticmunitions poisoned [Serpent Sting] also does instant damage equal to X% of its total periodic effect.
Ability rogue feigndeath [Survival Tactics] 5 Survival 2 Reduces the chance your Ability rogue feigndeath [Feign Death] ability and all trap spells will be resisted by X%, and reduces the cooldown of your Ability rogue feint [Disengage] ability by Y sec.
Ability ensnare [Trap Mastery] 5 Survival 3 Spell hunter icetrap [Ice Trap] and Spell frost chainsofice [Freezing Trap] - Increases the duration by X%.
Spell fire flameshock [Immolation Trap], Spell fire selfdestruct [Explosive Trap] and Spell shadow painspike [Black Arrow] - Increases the periodic damage done by Y%.
Ability hunter snaketrap [Snake Trap] - Increases the number of snakes summoned by Z.
Ability ensnare [Entrapment] 5 Survival 2 When your Spell hunter icetrap [Ice Trap] or Ability hunter snaketrap [Snake Trap] are triggered you entrap all afflicted targets, preventing them from moving for X sec.
Ability hunter pointofnoescape [Point of No Escape] 5 Survival 2 Increases the critical strike chance of all of your attacks on targets affected by your Spell hunter icetrap [Ice Trap] and Spell frost chainsofice [Freezing Trap] by X%.
Ability hunter thrillofthehunt [Thrill of the Hunt] 10 Survival 3 You have a X% chance when you Ability impalingbolt [Arcane Shot], Ability hunter explosiveshot [Explosive Shot] or Spell shadow painspike [Black Arrow] you instantly regain 40% of the base focus cost of the shot.
Ability warrior challange [Counterattack] 10 Survival 1 A strike that becomes active after parrying an opponent's attack. This attack deals AP*0.2+287 damage and immobilizes the target for 5 sec. Ability warrior challange [Counterattack] cannot be blocked, dodged, or parried.
Ability hunter lockandload [Lock and Load] 10 Survival 2 You have a X% chance when you trap a target with Spell frost chainsofice [Freezing Trap] or Spell hunter icetrap [Ice Trap] to cause your next 2 Ability impalingbolt [Arcane Shot] or Ability hunter explosiveshot [Explosive Shot] abilities to cost no focus and trigger no cooldown.
Resourcefulness 15 Survival 3 Reduces the cooldown of all traps and Spell shadow painspike [Black Arrow] by X sec.
Inv weapon shortblade 99 [Mirrored Blades] 15 Survival 2 When attacked by a spell while in Ability whirlwind [Deterrence], you have a X% chance to reflect it back at the attacker.
Inv misc bomb 05 [T.N.T.] 15 Survival 2 When you deal periodic damage with your Spell fire flameshock [Immolation Trap], Spell fire selfdestruct [Explosive Trap] or Spell shadow painspike [Black Arrow] you have a X% chance to trigger Lock and Load.
Inv alchemy enchantedvial [Toxicology] 20 Survival 2 Increases the periodic critical damage of your Spell hunter exoticmunitions poisoned [Serpent Sting] and Spell shadow painspike [Black Arrow] by X%.
Inv spear 02 [Wyvern Sting] 20 Survival 1 A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2457 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
Ability hunter potentvenom [Noxious Stings] 20 Survival
1 Wyvern Sting
2 Increases your damage done on targets afflicted by your Spell hunter exoticmunitions poisoned [Serpent Sting] by X%.
If Inv spear 02 [Wyvern Sting] is dispelled, the dispeller is also afflicted by Inv spear 02 [Wyvern Sting] lasting Y% of the duration remaining.
Ability hunter huntingparty [Hunting Party] 20 Survival 1 Increases your total Agility by an additional 10%, and increases the Ranged and Melee Attack Speed of all party and raid members by 10%.
Ability hunter longshots [Sniper Training] 25 Survival 3 Increases the critical strike chance of your Ability hunter assassinate2 [Kill Shot] ability by X%, and after remaining stationary for 6 sec, your Ability hunter steadyshot [Steady Shot] and Ability hunter cobrashot [Cobra Shot] deal Y% more damage for 15 sec.
Ability hunter serpentswiftness [Serpent Spread] 25 Survival 2 Targets hit by your Ability upgrademoonglaive [Multi-Shot] are also afflicted by your Spell hunter exoticmunitions poisoned [Serpent Sting] equal to 6 sec of its total duration.
Spell shadow painspike [Black Arrow] 30 Survival
1 Wyvern Sting
1 Fires a Spell shadow painspike [Black Arrow] at the target, dealing (RAP * 0.115 + 552 * 5) Shadow damage over 15 sec. Spell shadow painspike [Black Arrow] shares a cooldown with other Fire Trap spells.

Talent discussion

Discussion on Strengths and Weaknesses of specific Talents has been moved to the Hunter Talent Discussion section

For more 3.1 up to date information on the survival hunter got the Hunter Builds article

See also