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{{RPG}}
{{infobox instance
 
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{{npcbox
|name=Maraudon
 
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|image= Nerubian nopic.jpg
|aka=Mara
 
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| name = Mael Shelub
|ss=Maraudon Graphic.jpg
 
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| gender = Male
|caption=Maraudon loading graphic
 
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| race = Nerubian
|loc=[[Valley of Spears]], [[Desolace]]
 
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| character = [[Sorcerer]] (deprecated), [[Necromancer]] (RPG)
|race={{RaceIcon|Cenarian|Male|Small}}{{RaceIcon|Cenarian|Female|Small}} [[Cenarius' Children]]<br />{{Centaur Race}}<br />{{Satyr Race}}
 
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| affiliation = [[Independent]], [[Blarus Whitrick]]
|pop=3,500
 
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| status = Alive
|boss=Princess Theradras
 
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| relatives = Twenty children
|type=
 
|level=40-52
 
|players=5 (10)
 
|key=
 
|bosses={{Maraudon}}
 
 
}}
 
}}
   
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'''Mael Shelub''' is a bitter and cruel [[nerubian]] [[necromancer]]. He despises everyone, especially the [[Lich King]] and the [[Scourge]], and though still alive - unlike many of his kin - he prefers the company of the dead rather than the living. His hatred of the Lich King stems from his belief that [[undead]] creatures should always be under mortal control — anything else is an abomination.
'''Maraudon''' is a system of caves located in the [[Valley of Spears]], north east of [[Shadowprey Village]], in [[Desolace]]. It is a combination of ancient [[centaur]] burial grounds, as well as a primal temple dedicated to the elemental earth. Enemy levels range from 44-48 and the instance portal will block out all adventurers under 30. Added in [[patch 1.2]], Maraudon was the first [[instance]] to be added after the release of ''[[World of Warcraft]]'' and is the first of only four 5-man instances to be added in a patch (the others being [[Dire Maul]], [[Magisters' Terrace]] and [[Trial of the Champion]]).
 
   
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Mael offered his services to [[Blarus Whitrick]], a Forsaken undead, who readily accepted. They settled in [[Gaval Moch]], a ruined castle in [[Silverpine Forest]], with a number of [[acolyte]]s. Mael only pretended to serve Blarus however, as his beliefs concerning undead extended to the free-willed Forsaken, whose use of magical arts repelled him. The nerubian also despised Blarus's (supposed) servant, the dreadlord [[Ganthrifal]] who he consider to have moved in on his territory. Mael often entertained the thought of murdering the cunning dreadlord. Much like Ganthrifal, he only pretended to serve Blarus as he believed he could use him in his own schemes; though he would have slayed him if given the opportunity. For a long time, Mael had felt that joining forces with a hated Forsaken was a poor idea, though he had not been able to determine how to extricate himself from the situation. Though he believes that he is a surpassingly competent necromancer, the truth is the Lich King, dimly aware of a remote threat, granted Mael a small amount of power to combat Blarus' plans.
== History ==
 
Maraudon is a holy place to the centaur — it is the tomb of [[Zaetar]], [[keeper of the grove]] and son of [[Cenarius]], and the house of [[Princess Theradras]], an earth elemental.{{cite|LoM|32}} Zaetar rejected his keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed [[centaur]] who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the [[Crystal Caverns of Terramok]], where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children who have claimed this great cavern as their sacred stronghold Maraudon.
 
   
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His magic allows him to animate minor undead creatures — [[zombie]]s and [[skeleton]]s — that did routine work around Gaval Moch but were useless in combat. They performed routine maintenance, repairing the doors and strengthening the walls of Gaval Moch. He also convinced (making liberal use of the Command Undead spell) a local [[ghost|spectre]] to join him, and the creature serves him unquestioningly. When a roving [[ogre]] band attacked Gaval Moch, hoping to use the ruins for its own purposes, Blarus's forces drove the ogres away and Mael Shelub attempted to reanimate the corpses of the ogre dead to replace the acolytes lost in the attack. He knew the possibility was remote since [[ogre]]s, being [[giant]]s, were extremely difficult to resurrect. Much to his surprise, they rose from the ground.
Within the tomb is a maze of underground caves and tunnels, populated by the spirits of the long-dead centaur [[khan]]s. [[Earth elemental]]s, [[basilisk]]s, and [[rock borer]]s also inhabit the site. It is rumored that [[satyr]]s and other emissaries of the [[Burning Legion]] have moved into these caverns as well.{{cite|LoM|32}}
 
   
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When a group of heroes invaded Gaval Moch in order to destroy Blarus's plans, Mael leapt at the chance to take command. He offered to join forces with the heroes and once they had served their purpose, turned on them. However, he was wounded in the ensuing battle; avoiding death by teleporting away. Some time later, Mael Shelub's twenty children came looking for their father...<ref>''[[Lands of Conflict]]'', pg. 140-141, 143-144</ref>
Although each of the five [[centaur]] tribes (known as Black tribe, Brown tribe, Green tribe, Red tribe, and Yellow tribe) maintained its own stronghold elsewhere in Desolace, this was once the region's [[capital]] (shortly after the [[Battle of Mount Hyjal]],{{cite|WRPG|33}}) when there were no other cultures of any note in all of Desolace.{{cite|WRPG|194-195}} At that time, the centaur had run all others down in their unceasing lust for conquest. However, now that Desolace has no affiliation, and members of other civilizations have moved back in, it is only one of several major settlements.{{cite|LoM|31}} Desolace no longer has a capital.{{cite|LoM|31}}
 
   
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The creature is currently found operating in Lordaeron.<ref>''[[Lands of Mystery]]'', pg. 148</ref> His alignment is towards chaotic evil and he is most certainly not to be trusted.
Maraudon has a vast gathering of palatial tents surrounded by a palisade, the [[Valley of Spears]], it once served as a cultural center and meeting place for all centaur{{cite|WRPG|195}}. However, in recent times, many of the centaur tribes are at war and now it is inhabited only by the [[Maraudine clan]]. They are the protectors of Maraudon and only the bravest and mightiest of the tribe's warriors are chosen to guard the tomb of Zaetar.{{cite|LoM|33}}
 
   
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==Trivia==
Behind a series of spiked barriers in the center of this mesa stands '''[[Terramok]]''', an ancient [[titan]] vault rumored to hold Theredras, former princess of the vile earth elementals and legendary mother of the centaur race. Some even claim that Theradras guards the tomb of her husband, the keeper of the grove killed by the first khans. The only permanent centaur resident is [[Krullaran the Prophet]]. The centaur of Desolace turn to the khans for protection, but they look to Krullaran for guidance. Many believe he communes with the titans and possesses insight to the glorious return that the centaur will someday make to the northern lands.{{Cite|WRPG|195-196}} The name Maraudon may come from [[Maraudos]].
 
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Mael Shelub's name references Shelob (''lob'' being an archaic word for spider) the demonic spirit appearing in the form of a gigantic spider in the ''Lord of the Rings''.
   
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== References ==
{{wow-dungeons}}
 
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{{reflist}}
:''Protected by the fierce Maraudine centaur, Maraudon is one of the most sacred sites within Desolace. The great temple/cavern is the burial place of Zaetar, one of two immortal sons born to the demigod, Cenarius. Legend holds that Zaetar and the earth elemental princess, Theradras, sired the misbegotten centaur race. It is said that upon their emergence, the barbaric centaur turned on their father and killed him. Some believe that Theradras, in her grief, trapped Zaetar's spirit within the winding cavern - used its energies for some malign purpose. The subterranean tunnels are populated by the vicious, long-dead ghosts of the Centaur Khans, as well as Theradras' own raging, elemental minions.''
 
   
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{{DEFAULTSORT:Shelub, Mael}}
== Geography ==
 
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[[Category:Nerubians]]
===Maps===
 
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[[Category:Lore characters]]
====Pre-instance====
 
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[[Category:Necromancers]]
[[Image:Maraudon preinstance corrected.jpg|thumb|345px|left|A pre-instance guide to Maraudon.]]
 
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[[Category:Lands of Conflict]]
[[Image:Maraudon subregions.jpg|thumb|360px|left|An atlas guide to Maraudon.]]
 
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[[Category:Lands of Mystery]]
 
{{clr}}
 
<!-- Site linked below gave me a virus alert. ====Main instance====
 
* [http://worldofwarcraft.gameamp.com/game_map/game_map/100.php Map] with all bosses pointed out. -->
 
 
=== Subregions ===
 
{| class="darktable"
 
|-
 
| [[Earth Song Falls]] • [[Foulspore Cavern]] • [[Noxious Hollow|The Noxious Hollow]] • [[Poison Falls]]
 
|-
 
| [[Vyletongue Seat]] • [[Wicked Grotto|The Wicked Grotto]] • [[Zaetar's Grave]]
 
|}
 
 
==Quest guide==
 
{| class="darktable"
 
|-
 
! Quest name
 
! Quest giver
 
! Zone location
 
|-
 
!colspan="4"|{{Alliance Icon Small}} Alliance quests
 
|-
 
| {{questlong|Alliance|42D|Shadowshard Fragments (Alliance)}}
 
| {{RaceIcon|Human|Male|Small}}{{NPC|Alliance|Archmage Tervosh}}
 
| [[Theramore Isle]], [[Dustwallow Marsh]]
 
|-
 
| {{questlong|Alliance|47D|Vyletongue Corruption (Alliance)}}
 
| {{RaceIcon|NightElf|Female|Small}}{{NPC|Alliance|Talendria}}
 
| [[Nijel's Point]], [[Desolace]]
 
|-
 
| {{questlong|Alliance|51D|Corruption of Earth and Seed (Alliance)}}
 
| {{RaceIcon|Cenarian|Male|Small}}{{NPC|Alliance|Keeper Marandis}}
 
| [[Nijel's Point]], [[Desolace]]
 
|-
 
!colspan="4"|{{Horde Icon Small}} Horde quests
 
|-
 
| {{questlong|Horde|42D|Shadowshard Fragments (Horde)}}
 
| {{RaceIcon|Troll|Male|Small}}{{NPC|Horde|Uthel'nay}}
 
| [[Valley of Spirits]], [[Orgrimmar]]
 
|-
 
| {{questlong|Horde|47D|Vyletongue Corruption (Horde)}}
 
| {{RaceIcon|Tauren|Male|Small}}{{NPC|Horde|Vark Battlescar}}
 
| [[Shadowprey Village]], [[Desolace]]
 
|-
 
| {{questlong|Horde|51D|Corruption of Earth and Seed (Horde)}}
 
| {{RaceIcon|Cenarian|Female|Small}}{{NPC|Neutral|Selendra}}
 
| [[Sar'theris Strand]], [[Desolace]]
 
|-
 
!colspan="4"|{{Neutral Icon Small}} Neutral quests
 
|-
 
| {{questlong|Neutral|47D|Twisted Evils}}
 
| {{RaceIcon|Undead|Female|Small}}{{NPC|Neutral|Willow}}
 
| [[Kormek's Hut]], [[Desolace]]
 
|-
 
| {{questlong|Neutral|48D|The Pariah's Instructions}}
 
| {{RaceIcon|Centaur|Male|Small}}{{NPC|Neutral|Centaur Pariah}}
 
| South of [[Mannoroc Coven]], [[Desolace]]
 
|-
 
| {{questlong|Neutral|49D|Legends of Maraudon}}
 
| {{RaceIcon|Cenarian|Female|Small}}{{NPC|Neutral|Cavindra}}
 
| Outer caves, [[Maraudon]]
 
|-
 
| {{questlong|Neutral|49D|The Scepter of Celebras}}
 
| {{RaceIcon|Cenarian|Male|Small}}{{NPC|Neutral|Celebras the Redeemed}}
 
| [[Poison Falls]], [[Maraudon]]
 
|-
 
| {{questlong|Neutral|51D|Seed of Life}}
 
| {{RaceIcon|Cenarian|Male|Small}}{{NPC|Neutral|Zaetar's Spirit}}
 
| [[Zaetar's Grave]], [[Maraudon]]
 
|}
 
 
'''Note''': the last two quests ({{questlong|Neutral|49D|The Scepter of Celebras}} and {{questlong|Neutral|51D|Seed of Life}}) are obtained ''after'' you enter the dungeon itself. Also, {{questlong|Neutral|49D|Legends of Maraudon}} is found in the Maraudon area but before you go through the portal, in the pre-instance area.
 
 
=== Pariah Quest ===
 
 
You need to do the following:
 
* Kill The Nameless Prophet at the start of the dungeon. Get the amulet.
 
* Find the five khans. Use the amulet on each. Kill them and loot the gem.
 
* Use one of the gems
 
* Return to the Pariah
 
 
The khans are found in these areas:
 
 
*Middle area = 1st
 
*Purple area = 2nd
 
*Orange area = 3rd
 
*Purple instance = 4th
 
*Orange instance = 5th
 
 
==Guide==
 
This is a quick guide to doing the [[Maraudon]] [[instance]] for [[Alliance]] characters. [[Horde]] information has been added where possible.
 
 
=== Quick run down ===
 
Maraudon can be split into several sections. At the start of the dungeon, you'll kill the mobs without blinking. You will eventually find an area with purple glowing rocks on the left, orange on the right. There is also a central entrance which takes you to the Princess, but you can't do that at first. Following the rocks, you enter an orange area or purple area, which lead to orange and purple entrances to the instance.
 
 
You can do Orange or Purple Maraudon at level 45 or 46. On the other hand, the Princess requires at least a couple of level 48s. I can't emphasize this enough: take a Mage. There are a lot of points where you get attacked by a lot of non-elites, and [[AoE]] attacks are vital.
 
 
=== Orange side ===
 
The big pools aren't lava, they're water. Jump into one and fill your vial for {{quest|Vyletongue Corruption|Vyletongue Corruption}}. Talk to Cavindra. Kill the Khan and go into the instance.
 
 
There are small plants dotted around. They're not selectable. Use the filled vial near them and you'll get attacked (quite viciously). Killing each assailant purifies one plant. If you systematically clear the place you'll get 8 plants on the way to Noxxion. Every group member will get credit for the plant purification, regardless of who used the vial on the plants.
 
 
A couple of notable things: the bright green [[Creeping Sludge]] move very slowly and hit very hard - usually for 200-300 damage per hit, so its best to stay out of melee range, with a tank kiting them, and have your ranged DPS take them out one at a time. These aren't very difficult to kite around since they do move very slowly. A few tips:
 
*Melees should only attack mobs that are nearly dead
 
*Ranged attackers should unload everything they got and kite. Arcane Missiles are really useful here.
 
*Anyone with a slowing attack (including Mind Flay) should unload it on the leading mob.
 
*It is possible to run away from these things forever. As long as you run in a circle. In the middle of a very bad battle, I saw a paladin get seven of these to follow him around the instance. We picked them off one at a time and prevented the wipe.
 
 
You've got to kill Noxxion for {{quest|Legends of Maraudon|Legends of Maraudon}}. About halfway through he will split up and spawn some non-elite elementals and will re-form after you've killed them.
 
 
After Noxxion, you can leave or push forward. There's one more boss ([http://www.thottbot.com/?n=94600 Razorlash]) with a couple of good drops, and then Celebras. There's no point in doing Celebras without both the rod and the diamond.
 
 
=== Purple side ===
 
After [[patch 2.3]], [[Shadowshard Fragments]] are now soloable and involves killing level 42-ish [[rock elemental]]s outside of the instance. The good news is you only need to kill 10.
 
 
Inside is a very easy instance that drops a lot of green AH fodder. Vyletongue himself has four stealthed guards. Two of them can be pulled without aggroing him. He's easy, anyway. He drops the other piece of what you will need to create the [[Scepter of Celebras]].
 
 
Do note, however, that the Satyrs can gouge your tank, which can be disastrous if you aren't prepared.
 
 
You'll notice that there's a lot of information about the orange side and not very much about the purple side. That is, quite simply, because the purple side is very easy in comparison.
 
 
=== Celebras ===
 
You get to him either by pushing on in the orange or purple sides. A bit of an insane battle because he keeps summoning non-elites. A lot of AoE is the only way to go here.
 
 
After that (assuming you have the rod and diamond from Noxxion and Vyletongue), talk to him repeatedly and complete the sceptre quest. No more monsters will appear, so this bit is completely safe.
 
 
Phew, now you're halfway through the instance. If you push on, you'll fall into a big lake.
 
 
=== The Princess ===
 
Prior to [[Patch 3.0.8]], you could access the final part of Maraudon directly using the {{Item|Scepter of Celebras}} by bringing it to an alcove in the middle of the pre-instance area and using it. It would then open a portal to take you to the shallow part of Earth Song Falls. After the patch, the portal to Inner Maraudon is simply open to all without need for the staff.
 
 
The first part of this area is full of interesting bosses to kill, but they're all pretty easy apart from the Princess. The ordinary mobs present more of a challenge:
 
*The basilisks in this area silence all the time. [[Caster]]s should stand much further back than they usually do.
 
*The rock elementals splinter and produce non-elites. AoE is very effective. [[Aggro]] management is essential if you don't want to kill your healers.
 
 
There are a lot of patrols. Always wait for them, because they'll wipe even a good group very fast. The worst is that you can get pincered at T junctions by patrols going different ways.
 
 
The princess herself is a level 48 elite, but has a kick like a mule. She has two main notable attacks. She fears melees quite a lot and has a large range AoE attack. Nature protection potions are extremely useful here. If your party is underlevelled, make sure you buy some before going after her. Although fast, she's very kitable. As long as you can stay away from her, a hunter or mage can pound away without difficulty. A good way of maximizing that is to actually have your ranged casters on opposite sides of her, although this can obviously cause problems for your healers. '''Important:''' Make sure you're not close to the edges, or else you can get knocked off and down into the river below.
 
 
Having killed her, you'll get a quest called the {{quest|Seed of Life|Seed of Life}}. You need to get to [[Moonglade]] to do that, which involves grinding reputation with the [[Timbermaw furbolgs]], but that's another story...(An alternative quick way to get to [[Moonglade]] is to swim north of [[Darkshore]] until you get a notice that you are entering Moonglade waters. Then drown and you will be taken to the Moonglade [[graveyard]]. Rez at the [[spirit healer]] and you will be in [[Moonglade]]!) Of course, druids are exempt from doing any of these since they can simply teleport themselves to Moonglade.
 
 
 
=== Other interesting bosses ===
 
For details of the items these mini-bosses drop, see [[Maraudon loot]].
 
 
A few other bosses need a mention as they drop blue items. Some, of course, are more interesting than others.
 
 
[[Rotgrip]] can be found by jumping off the waterfall after you kill the Princess. He's a big [[crocodile]] that hits pretty hard but otherwise is pretty straightforward. You may want to pull him to surface to eliminate problems with breathing underwater.
 
 
[[Tinkerer Gizlock]] you can do by going up, past [[Zaetar's Grave]], and clearing some non-elite snake clusters. He has a channeled fire attack that you can back away, but otherwise is straightforward.
 
 
[[Landslide]] is up in the central cavern, after you climb up several ramps and fight off a patrol and several stationary guards. He's tricky in that he summons additional non-elites rock fellows, but they all spontaneously combust if you kill Landslide, so kill Landslide as soon as possible while distracting the little guys. Also, he occasionally has an AoE stun attack which can be annoying.
 
 
[[Meshlok the Harvester]] is a rare spawn between the orange and purple zones who drops some very nice rogue/hunter armor. He is a little bugged and sometimes will be hard to see without using a "/target Meshlok" macro. He can be soloed by a skillful 49-52 rogue on a stealth run (bring some free action potions to prevent getting stunned).
 
 
== Useful resistances ==
 
Just about everything in Maraudon uses [[nature]] spells or [[poisons]]. Equipping gear with good [[nature resistance]] isn't necessary but will make your life easier. [[Hunter]]s are very beneficial in this instance thanks to their [[Aspect of the Wild]] which gives all group members an extra 45 nature resistance.
 
 
Against the princess, [[shadow resistance]] is helpful for the [[tank]]s to prevent the [[Fear]] effect. Once again, this is handy but not necessary. If you have a [[priest]] in the party with [[Fear Ward]], this may also be useful applied against all of the party or just the tanks.
 
 
== Resources ==
 
Herbs:
 
* [[Blindweed]]
 
* [[Ghost Mushroom]]
 
 
Ore:
 
* [[Gold Vein]]
 
* [[Mithril Deposit]]
 
 
== Dungeon denizens ==
 
* {{RaceIconExt|Basilisk|Small}} [[Basilisk]]s
 
* {{RaceIconExt|BogBeast|Small}} [[Bog beast]]s
 
* {{RaceIcon|Centaur|Male|Small}}{{RaceIcon|Centaur|Female|Small}} [[Centaur]]s
 
* {{RaceIconExt|Crocolisk|Small}} [[Crocolisk]]s (one, [[Rotgrip]])
 
* {{RaceIconExt|Diemetradon|Small}} [[Diemetradon]]s
 
* {{RaceIcon|Cenarian|Female|Small}} [[Dryad]]s
 
* {{RaceIconExt|Earth|Small}} [[Earth elemental]]s
 
* {{RaceIconExt|Frog|Small}} [[Frog]]s (critters)
 
* {{RaceIconExt|Ghost|Small}} [[Ghost]]s
 
* {{RaceIcon|Goblin|Male|Small}} [[Goblin]]s (one, [[Tinkerer Gizlock]])
 
* {{RaceIconExt|Grell|Small}} [[Grell]]s
 
* {{RaceIconExt|Hydra|Small}} [[Hydra]]s
 
* {{RaceIconExt|Lasher|Small}} [[Lasher]]s
 
* {{RaceIconExt|Larva|Small}} [[Larva]]e
 
* {{RaceIcon|Cenarian|Male|Small}} [[Keeper of the grove|Keeper]]s
 
* {{RaceIconExt|MountainGiant|Small}} [[Mountain giant]]s
 
* {{RaceIconExt|Ooze|Small}} [[Ooze]]s
 
* {{RaceIconExt|Roach|Small}} [[Roach]]es (critters)
 
* {{RaceIconExt|Satyr|Small}} [[Satyr]]
 
* {{RaceIconExt|Fish|Small}} [[Schools of Fish]] (critters)
 
* {{RaceIconExt|Snake|Small}} [[Snake]]s (critters)
 
* {{RaceIconExt|Treant|Small}} [[Treant]]s
 
* {{RaceIconExt|Turtle|Small}} [[Turtle]]s
 
* {{RaceIconExt|Water|Small}} [[Water elemental]]s (one, [[Noxxion]])
 
* {{RaceIconExt|Worm|Small}} [[Worm]]s
 
 
== Loot ==
 
[[Image:Marabosses.jpg|thumb|Maraudon bosses]]
 
 
{{main|Maraudon loot}}
 
 
== Notes ==
 
* It is pronounced: Mara-dawn.
 
* Lesser bosses: Noxxion (a poison elemental), Razorlash (a [[lasher]]), Lord Vyletongue (a [[satyr]]), Meshlok the Harvester (a rare-spawned [[Bog Beast|bog beast]]), and Celebras the Cursed (a [[keeper of the grove]]).
 
* Pre-end boss: Landslide, a bigger [[mountain giant]].
 
* End boss: [[Princess Theradras]]
 
* Post-end bosses: Rotgrip (a [[crocolisk]]) and Tinkerer Gizlock (a [[goblin]]).
 
* If you /camp (note that this boots you from your group) behind the final keeper of the grove spirit (after defeating Princess Theradras) and then log back in, it is possible to appear inside of the orange side of the instance and avoid having to hearth (since it is not possible to run out). Note that it may not work, leaving 1 group member stuck inside.
 
* Maraudon does not get many groups anymore, the biggest reason being that most people do not have a flight path to Desolace. This may be because most people between levels 30-39 head to [[Stranglethorn Vale]] instead of levelling in Desolace. Other reasons are that the instance is too far to get to even though it's possible to get there from [[Feralas]]. The instance itself is also very long to go through.
 
 
==External links==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{Elinks-zone|2100|al=83|}}
 
 
{{Maraudon Subzones}}
 
{{Dungeons}}
 
{{titans|collapse=collapsible autocollapse}}
 
 
{{lang|de=Maraudon}}
 
 
[[es:Maraudon]]
 
[[fr:Maraudon]]
 
[[Category:Instances]]
 
[[Category:Cities]]
 
[[Category:Caves]]
 
[[Category:Temples]]
 

Revision as of 02:12, 27 June 2011

WorldofWarcraftRPG logo
This article contains information from the Warcraft RPG which is considered non-canon.
Mael Shelub
Image of Mael Shelub
Gender Male
Race Nerubian
Class Sorcerer (deprecated), Necromancer (RPG)
Affiliation(s) Independent, Blarus Whitrick
Status Alive
Relative(s) Twenty children

Mael Shelub is a bitter and cruel nerubian necromancer. He despises everyone, especially the Lich King and the Scourge, and though still alive - unlike many of his kin - he prefers the company of the dead rather than the living. His hatred of the Lich King stems from his belief that undead creatures should always be under mortal control — anything else is an abomination.

Mael offered his services to Blarus Whitrick, a Forsaken undead, who readily accepted. They settled in Gaval Moch, a ruined castle in Silverpine Forest, with a number of acolytes. Mael only pretended to serve Blarus however, as his beliefs concerning undead extended to the free-willed Forsaken, whose use of magical arts repelled him. The nerubian also despised Blarus's (supposed) servant, the dreadlord Ganthrifal who he consider to have moved in on his territory. Mael often entertained the thought of murdering the cunning dreadlord. Much like Ganthrifal, he only pretended to serve Blarus as he believed he could use him in his own schemes; though he would have slayed him if given the opportunity. For a long time, Mael had felt that joining forces with a hated Forsaken was a poor idea, though he had not been able to determine how to extricate himself from the situation. Though he believes that he is a surpassingly competent necromancer, the truth is the Lich King, dimly aware of a remote threat, granted Mael a small amount of power to combat Blarus' plans.

His magic allows him to animate minor undead creatures — zombies and skeletons — that did routine work around Gaval Moch but were useless in combat. They performed routine maintenance, repairing the doors and strengthening the walls of Gaval Moch. He also convinced (making liberal use of the Command Undead spell) a local spectre to join him, and the creature serves him unquestioningly. When a roving ogre band attacked Gaval Moch, hoping to use the ruins for its own purposes, Blarus's forces drove the ogres away and Mael Shelub attempted to reanimate the corpses of the ogre dead to replace the acolytes lost in the attack. He knew the possibility was remote since ogres, being giants, were extremely difficult to resurrect. Much to his surprise, they rose from the ground.

When a group of heroes invaded Gaval Moch in order to destroy Blarus's plans, Mael leapt at the chance to take command. He offered to join forces with the heroes and once they had served their purpose, turned on them. However, he was wounded in the ensuing battle; avoiding death by teleporting away. Some time later, Mael Shelub's twenty children came looking for their father...[1]

The creature is currently found operating in Lordaeron.[2] His alignment is towards chaotic evil and he is most certainly not to be trusted.

Trivia

Mael Shelub's name references Shelob (lob being an archaic word for spider) the demonic spirit appearing in the form of a gigantic spider in the Lord of the Rings.

References

 
  1. ^ Lands of Conflict, pg. 140-141, 143-144
  2. ^ Lands of Mystery, pg. 148