Finishing move that causes damage and incapacitates the target. Additional damage caused may interrupt the effect. The victim's spellcasting is also interrupted for 3 sec.
Finishing move that causes damage and incapacitates the target. Additional damage caused may interrupt the effect. The victim's spellcasting is also interrupted for 3 sec.
Finishing move that causes damage and incapacitates the target. Additional damage caused may interrupt the effect. The victim's spellcasting is also interrupted for 3 sec.
Damage formula: (x+mw)-(x+MW), where mw indicates low end weapon damage, MW indicates high end weapon damage, and x indicates bonus damage per combo point.
Notes
Maim is now considered a stun and such, shares diminishing returns with other stuns, such as [Bash], however it will not share diminishing returns with Pounce. The target can now of course take damage without the maim being broken.
Maim produces a very distinctive noise.
Tips and tactics
A four combo point Maim gives you enough time to heal yourself with a Healing Touch, or give your energy enough time to regenerate for a Shred. Also in 1vs1 you may have time to [Prowl] and [Ravage] or [Pounce] again.