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m (ā†’ā€ŽImprovements: "sometimes causes" vs "causes sometimes")
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== Improvements ==
 
== Improvements ==
āˆ’
The [[Euphoria]] talent sometimes causes your Wrath and Starfire to generate double energy.
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The [[Euphoria]] talent causes your Wrath and Starfire to sometimes generate double energy.
  +
āˆ’
The mastery [[Total Eclipse]] increases the benefit of eclipse by 12% + 1.5% per extra point of mastery.
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The mastery [[Total Eclipse]] increases the benefit of eclipse by 12% + 1.5% per extra point of mastery.
   
 
== Notes ==
 
== Notes ==

Revision as of 23:27, 15 February 2011

Ability druid eclipse
  • Eclipse (Lunar)
  • Damage done by your arcane spells increased by 25%. Cancelled when Starfire causes Lunar Energy to reach 0.
Ability druid eclipseorange
  • Eclipse (Solar)
  • Damage done by your nature spells increased by 25%. Cancelled when Wrath causes Solar Energy to reach 0.

The Eclipse mechanic is available to all Druids who have specced into Balance, and is active while the Druid is in caster or Moonkin forms. Casting File:Spell Nature wrathv2.png [Wrath] or Spell Arcane StarFire [Starfire] will move the Eclipse Bar to an extremity, where it will buff the other spell until the pointer is back at zero.

Mechanics

Casting Spell nature wrathv2 [Wrath] will cause the Druid to gain 13 Lunar Energy; casting Spell arcane starfire [Starfire] will cause the Druid to gain 20 Solar Energy. Casting Spell arcane arcane03 [Starsurge] will give 15 Lunar or Solar Energy, depending on which eclipse has last procced. The spell will trigger one of two buffs when Lunar Energy or Solar Energy has reached 100. Eclipse (Solar) or Eclipse (Lunar) will stay active until Wrath, Starfire or Starsurge has been cast enough to move the pointer back to zero. A pointer on the Eclipse Bar indicates which direction the next spell will move it. When cast while an Eclipse buff is active, Starsurge will always cause the bar to move toward zero, and it will continue to generate that type of energy until the other Eclipse has procced. If Wrath is cast during a Lunar Eclipse or Starfire is cast during a Solar Eclipse, it will have no effect on the Eclipse Bar either way.

To summarize, the usual rotation is to cast Spell arcane arcane03 [Starsurge] whenever it is off cooldown and to cast either Spell nature wrathv2 [Wrath] or Spell arcane starfire [Starfire], depending on which one will give you energy at the moment.

The main use of the mechanic is the damage, but it also resets the cooldown on Spell nature naturesblessing [Nature's Grace], as well as giving mana with Achievement boss valithradreamwalker [Euphoria], so in a PvE environment you should constantly be switching from one eclipse to the other.

Remember that a Solar Eclipse also affects Ability mage firestarter [Sunfire], Spell nature insectswarm [Insect Swarm], Spell nature cyclone [Hurricane], Ability druid typhoon [Typhoon] and Druid ability wildmushroom a [Wild Mushroom], and a Lunar Eclipse also affects Spell nature starfall [Moonfire] and Ability druid starfall [Starfall], so they should be cast if possible during the appropriate eclipse.

Improvements

The Achievement boss valithradreamwalker [Euphoria] talent causes your Wrath and Starfire to sometimes generate double energy.

The mastery Total Eclipse increases the benefit of eclipse by 12% + 1.5% per extra point of mastery.

Notes

Patch changes

  • Cataclysm Patch 4.0.1a (2010-10-26): The pointer on the Eclipse Bar indicates where it goes to after the next Starsurge.
  • Cataclysm Patch 4.0.1 (2010-10-12): An Eclipse Bar has now been added and the mechanic has been reworked.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): (Undocumented changes) The two buffs granted by the Eclipse talent are now named more clearly. [Wrath] procs Eclipse (Lunar) and [Starfire] procs Eclipse (Solar). Previously, they were both named just "Eclipse".
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
  • Wrath-Logo-Small Patch 3.0.3 (2008-11-04): Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

External links