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{{questbox
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:''This article is about how to defeat M'uru in World of Warcraft. For character biography, please see [[M'uru]].''
 
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| name=Loss Reduction
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{{npcbox
 
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| start=[[Injured Razor Hill Grunt]]
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|name=M'uru
 
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| end=[[Gar'Thok]]
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|image=Sunwell-darknaaru.jpg
 
 
| faction=Horde
|level=??
 
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| id=25179
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|health=2,700,000
 
 
| level=7
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|type=Boss
 
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| category=Durotar
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|race=Naaru
 
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| reputation=+250 [[Orgrimmar (faction)|Orgrimmar]]<br>+250 [[Darkspear Trolls]]
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|creature=Uncategorized
 
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| experience=630
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|location=Shrine of the Eclipse, [[Sunwell Plateau]]
 
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| money={{cost||1|75}}<br>[[Razor Hill Grunt's Bracers]]
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|instance=Sunwell Plateau
 
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| previous={{quest|From Bad to Worse}}
|faction=Combat
 
 
}}
 
}}
   
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== Objectives ==
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As of patch 2.4, '''M'uru''' is missing from his location beneath the [[Blood Knight]] headquarters in [[Silvermoon]]'s [[Farstriders' Square]], having been captured by [[Kael'thas]] and brought to the [[Sunwell Plateau]]. [[Magister Astalor Bloodsworn]] curses Kael'thas and his [[felblood]]s for their treachery, commenting that [[Lady Liadrin]] is looking for another source to power the Blood Knights' magic.
 
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Rescue 4 Injured Razor Hill Grunts.
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*{{NPC||Injured Razor Hill Grunt}} rescued x4
   
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== Description ==
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M'uru is located behind [[Rohendor]], the Second Gate and ahead of [[Archonisus]], the Final Gate, placing it as the fifth boss encounter of the instance. M'uru was made accessible at the same time across all servers five weeks (29th April, 2008) after the opening of [[Rohendor]], the Second Gate. The removed quest {{quest|Rohendor, the Second Gate}} warns that M'uru is now a "[[Entropius|twisted reflection of its former self]]".
 
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You've got to help us. The elementals... they're stronger than they look, and they come in waves. They took us completely by surprise, and we were overcome.
   
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Many of my fellow grunts lay dying on the beach. If you could save them... I would be grateful, as would Gar'Thok back in Razor Hill.
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*M'uru was first downed by SK Gaming (EU - Vek'nilash) on May 4th, 2008.<ref>http://www.sk-gaming.com/content/16892-Muru_down_World_First__Recruitment</ref>
 
   
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== Abilities ==
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== Rewards ==
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You will receive: {{cost||1|75}} and [[Razor Hill Grunt's Bracers]]
   
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===M'uru===
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== Completion ==
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I've already spoken with several orcs that have returned from the beach. All of them told me that you were the one who saved them.
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* Negative Energy: A black beam used on 4-5 random targets every second throughout the fight. This does ~940-1060 unresistable Shadow damage.
 
   
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You've done a noble task today, <name>. Lok'tar ogar! For the Horde!
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* Summons 2 [[Shadowsword Berserker]]: Run very fast, can be crowd controlled. Dual Wielders, hit for 3.5k with Main Hand, 1.5 with Off Hand. Has buff called Flurry in which attack speed increased is by 100%, movement speed increased is by 100% for 6 sec. Roughly 125k HP.
 
   
 
== Notes ==
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* Summons 1 [[Shadowsword Fury Mage]]: Run very fast, can be crowd controlled. Fel Fireball (2 sec cast) deals 4250 to 5750 fire damage (resistible.) Also melees for 3-4k damage. Has a buff called Spell Fury which can be spell stolen. Spell Fury causes spells cast to be instant, increase magic damage by 50% and make them unable to move. 105k HP.
 
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You should come across [[Injured Razor Hill Grunt]]s while doing {{quest|Storming the Beaches}} and {{quest|Shipwreck Searching}}. It does not become available until you have completed the quest preceding Storming the Beaches, {{quest|From Bad to Worse}}. Although the grunts will '''not''' have an exclamation mark above their heads, speak to one to begin this side quest.
   
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After speaking to each grunt, s/he will say something encouraging before following the player around for a while, saying they need to recover. They will then run off.
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These spawn 1 Mage and 2 Berserkers at both sides every 60 seconds. That is 6 Humanoid adds every minute. The Humanoid adds spawn from the corridor behind M'uru, and the ramp/doorway from which you enter, running towards the center.
 
   
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== Quest progression ==
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* Summon [[Void Sentinel]]: Summons a large [[Voidwalker]] that hits very hard, roughly 8-10k melee on tanks (~25k unmitigated). 70k HP.
 
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...
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** Shadow Pulse: AoE ability which deals about 4k shadow damage about every 3 sec.
 
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** Void Blast: Single target attack which deals 10-11k dmg and puts a debuff slowing your attack by 35% (is spell reflectable and can be resisted).
 
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**8 [[Void Spawn]]s appear upon a [[Void Sentinel]]s death, doing 700-900 melee damage each. 30k HP. Can be enslaved by warlocks, can be worthwhile enslaving a few at the end of phase one to use against Entropius or even during phase 1.
 
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***Shadow Bolt Volley: 1200-1600 shadow damage to targets around them (resistible.)
 
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[[Void Spawn]]s and [[Void Sentinel]] can be snared, [[Void Spawn]]s can be feared.
 
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* Darkness: Every 45 sec, creates a large Void Zone, covering the larger circle (i.e. from up to the outside edge of the wide purple band in the center) in the middle of the room, and does ~3,000 shadow damage per second to anyone standing in it and they cannot be healed. This also spawns 8 [[Dark Fiend]]s which explode for 5,000 raid-wide damage and leaves a 2000 damage dot on raid when one reaches a target (resistible). These can be killed by Dispels or Purges.
 
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* Enrage: M'uru and Entropius share a 10 minute enrage timer. At this point all damage increases by 5x and the raid instantly wipes due to 2500 - 10,000 damage Negative Energy attacks.
 
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===Entropius===
 
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* Negative Energy: Becomes a Chain Lightning type attack with random targets every second throughout the fight. This does ~1885 to 2115 Shadow damage to the 1st target, ~50% of that to 2nd target and ~25% to 3rd target. The number of primary targets increases every 12-13 seconds. Unresistable.
 
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* Darkness: Spawns under a player dealing 3k Shadow damage every second. Will spawn 1 Dark Fiend after a few seconds which must be Dispelled or Purge.
 
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* Gravity Well: Spawns over a player. After a few seconds will move around and toss any nearby players around dealing 500 damage a tick.
 
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== Raid Composition ==
 
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M'uru is a very DPS intensive fight, and as such it requires stretching your healing and tanking as much as possible. This includes having about 4 tanks, 6 healers and 15 DPS. It is highly recommended, if not absolutely necessary, to include a Protection Paladin as one of your tanks to pick up the Void Spawns that spawn.
 
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You must divide your DPS up into a few sub-groups, that are able to each put out substantial amounts of DPS. Generally you will have 2 groups assigned to killing Humanoid adds, as well as a Warlock group assigned to kill Void Sentinels and Void Spawns.
 
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== Strategy ==
 
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{{Stub/Strategy}}
 
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[[Image:Muruent.jpg|thumb|M'uru transforms into Entropius]]
 
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===Pulling M'uru===
 
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When you are ready to pull M'uru, DPS will mount up in the door way and be ready to run in to their positions and burn M'uru as hard as possible before switching to your respective jobs. Humanoid tanks should be ready to pick up their adds on each side from the start, using only one or two attacks to throw up a [[Sunder Armor]] or [[Faerie Fire]] on the boss.
 
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Can also use an Eye of Kilrog to engage and quickly reset him, allowing 30 seconds for the raid to setup and position themselves.
 
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==Phase 1==
 
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While your raid group runs in and attacks M'uru, you will be in Phase 1. This phase is a combination of a control fight and a DPS race. Each Humanoid group, which will be comprised of one tank, one healer, and three to four DPS, will be in charge of controlling each add entrance (the doorway and the opposite side of the room, where the ramp down to [[Kil'jaeden (tactics)|Kil'jaeden]] is blocked off.) A Mage is also highly recommended on each side, to [[Polymorph]] a Berserker or Mage. You will also have a group of AoE, generally Warlocks, to control the Void Sentinels and Spawns. This AoE group is recommended to be comprised of a Protection Warrior or Feral Druid, a Protection Paladin, 3-4 Warlocks and 2 healers (one for each tank). You should also have two raid healers assigned to keep the rest of the raid up.
 
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===Humanoid Adds===
 
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Each Humanoid Wave consists of two Berserkers and one Mage. When the Humanoid wave enters the room, the tank should pick up all 3 of them while a mage sheeps a Berserker and the tank drags the other two adds slightly away from the sheep so multitarget attacks such as [[Blade Flurry]], [[Cleave]], [[Sweeping Strikes]] or [[Multi-Shot]] can occur.
 
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===Void Sentinels and Void Walkers===
 
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The warrior will need to be fast in picking up the Void Sentinels, and the warlocks need to be quick in DPSing the Void Sentinels to allow this mobility.
 
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Warlocks will have to manage a rotation on the Sentinels and Spawns to ensure that DPS is still active on M'uru, you need to allow the Protection Paladin to gather up two or three sets of spawns before AoEing them down. Warlocks should DPS the Void Sentinels, kill them, allow the Protection Paladin to pick up the adds and while this is occurring DPS M'uru until another Sentinel is ready to be DPSed.
 
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===Darkness===
 
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You should assign a Shadow Priest to DPS M'uru full time and Mass Dispel the Dark Fiends when Darkness comes up inside of it, thereby killing them. Be ready to target ones that resist with a single Dispel or call it out so someone else can Dispel/Purge.
 
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==Phase 2==
 
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After M'uru has been slain, he transforms into [[Entropius]], a demon-type [[void god]]. Most of the adds that were alive during the transition should be dead or almost dead as there is 10 seconds before Entropius engages the raid. Entropius has 2,280,000 health and at this point the fight turns into an all-out DPS race before the raid damage from Negative Energy ramps up substantially and overwhelms your healers. This fight also tests the reflexes of all players in the raid and their ability to move on a seconds notice.
 
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== Quotes ==
 
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Unknown.
 
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== Loot ==
 
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{{Lootbox|Sin'dorei PvP rings
 
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|Sin'dorei Band of Dominance
 
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|Sin'dorei Band of Salvation
 
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|Sin'dorei Band of Triumph}}
 
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{{Lootbox|Naaru Sliver trinkets
 
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|Blackened Naaru Sliver
 
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|Glimmering Naaru Sliver
 
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|Shifting Naaru Sliver
 
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|Steely Naaru Sliver}}
 
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{{Lootbox|M'uru loot
 
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|Robes of Faltered Light
 
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|Harness of Carnal Instinct
 
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|Sunglow Vest
 
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|Garments of Serene Shores
 
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|Heroic Judicator's Chestguard
 
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|Warharness of Reckless Fury
 
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|Fel Conquerer Raiments
 
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|Vicious Hawkstrider Hauberk
 
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|Shadowed Gauntlets of Paroxysm
 
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|Gauntlets of the Soothed Soul
 
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|Aegis of Angelic Fortune
 
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|Muramasa
 
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|Ring of Hardened Resolve
 
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|Ring of Omnipotence
 
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}}
 
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{{Lootbox|M'uru loot Sunmote turn-in
 
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|Robes of Ghostly Hatred
 
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|Bladed Chaos Tunic
 
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|Utopian Tunic of Elune
 
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|Garments of Crashing Shores
 
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|Noble Judicator's Chestguard
 
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|Breastplate of Agony's Aversion
 
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|Gloves of the Forest Drifter
 
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}}
 
   
 
== Patches and hotfixes ==
 
== Patches and hotfixes ==
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*{{Patch 4.0.3a|note=Added.}}
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{{patched|patch=2.4.2|comment=Changed Negative Energy spells cast by M'uru and Entropius to no longer cause spell interruption on the target.}}
 
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{{patched|patch=2.4.3|note=M'uru, Entropius, Shadowsword Berserkers and Shadowsword Fury Mages have all had their health decreased.}}
 
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==References==
 
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<references/>
 
   
 
==External links==
 
==External links==
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
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{{elinks-NPC|25741}}
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{{elinks-quest|25179}}
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{{Elink|site=Raidaholics|link=http://raidaholics.com/index.php?m=guide&boss=muru&z=9|type=raidaholics}}
 
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{{elink|site=Raidguru|link=http://www.raidguru.net/index.php?page=53|icon=raidguru}}
 
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{{Elink|site=Bosskillers|link=http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosspage&bossid=172&sid=NQUTG5hPTy|type=bosskillers}}
 
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[[Category:Bosses]]
 
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[[Category:Naaru]]
 
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[[Category:Sunwell Plateau mobs]]
 

Revision as of 22:24, 8 January 2011

HordeLoss Reduction
Start Injured Razor Hill Grunt
End Gar'Thok
Level 7
Category Durotar
Experience 630
Reputation +250 Orgrimmar
+250 Darkspear Trolls
Rewards 1s 75c
Inv bracer 61v2 [Razor Hill Grunt's Bracers]
Previous From Bad to Worse

Objectives

Rescue 4 Injured Razor Hill Grunts.

Description

You've got to help us. The elementals... they're stronger than they look, and they come in waves. They took us completely by surprise, and we were overcome.

Many of my fellow grunts lay dying on the beach. If you could save them... I would be grateful, as would Gar'Thok back in Razor Hill.

Rewards

You will receive: 1s 75c and Inv bracer 61v2 [Razor Hill Grunt's Bracers]

Completion

I've already spoken with several orcs that have returned from the beach. All of them told me that you were the one who saved them.

You've done a noble task today, <name>. Lok'tar ogar! For the Horde!

Notes

You should come across Injured Razor Hill Grunts while doing Storming the Beaches and Shipwreck Searching. It does not become available until you have completed the quest preceding Storming the Beaches, From Bad to Worse. Although the grunts will not have an exclamation mark above their heads, speak to one to begin this side quest.

After speaking to each grunt, s/he will say something encouraging before following the player around for a while, saying they need to recover. They will then run off.

Quest progression

...

Patches and hotfixes

External links