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[[Image:GreymaneWallRuins.jpg|thumb|The shattered Greymane Wall]]
{{Lockpicking}}
 
   
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The '''Greymane Wall''' was erected after the [[Second War]], by [[Genn Greymane]], as the nation of [[Gilneas]] isolated itself from the [[Alliance of Lordaeron|Alliance]] due to a dispute surrounding the [[internment camp]]s for the [[orc]]s. It is a large wall with a portcullis, located at the southern edge of the [[Silverpine Forest]] (near [[Pyrewood Village]]) and the northern edge of [[Gilneas]].
'''Lockpicking''' is a [[rogue]] [[class]] [[skill]]. The trained ability, {{ability|Pick Lock}} (learned at level 16 or above from any [[Rogue Trainer]]), allows [[rogue]]s to use Lockpicking to open [[locked]] [[door]]s, [[chest]]s, and [[lockbox]]es. Lockpicking operates like a [[profession]]; the rogue begins with a minimal initial lockpicking skill, and must raise lockpicking skill through practice by picking locks. There are no profession-like [[proficiency]] levels to be trained; rather lockpicking skill is capped at five times the rogue's current level. Like [[Profession#Gathering|gathering skills]] (such as [[Fishing]], [[Herbalism]], or [[Mining]]) the rogue must have at or above a certain level to open locks of that level of difficulty, and only locks near the rogue's current skill level have a chance to provide a [[skillup]]. This skill typically doesn't advance quickly enough with casual use; rogues must occasionally go out on runs to improve their lockpicking. Fortunately, your rogue trainer can point you to areas which contain [[footlocker]]s at your skill level.
 
   
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The Greymane Wall is the only evident site of Gilneas. This enormous gray wall marks the boundary between Gilneas and [[Lordaeron]]. No guards stand at its battlements or man its gates — the wall seems dead. Nevertheless, refugees from the north camp in the wall’s shadow, hoping for succor. These unfortunates never see a Gilnean and are easy prey for the [[worgen]] that occasionally stray this far south from [[Shadowfang Keep]].<ref>{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=97}}</ref>
== Strategy ==
 
Please note that while this guide covers the best ways to power-level your lockpicking, it is perfectly feasible to level the vast majority of your skill simply by choosing to work quests that involve humanoids that can be pickpocketed for lockboxes, which can then be picked to raise your skill, and which also will sometimes contain Rogue poisons, thus increasing the value of this approach.<br>
 
Also having [[Glyph of Pick Lock|Glyph Of Pick Lock]] will speed up the leveling a lot. Especially when leveling from 1 to 100.
 
   
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Those on the other side in Gilneas have been spared from the [[Plague of Undeath|Plague]], though the worgen curse has taken affect instead. Many refugees that have escaped the Plague have made camp outside of the wall, but its gates have yet to open, presumably because the Gileans are also suffering a devastation.
=== 1 to 170 ===
 
Early on you might get some {{item|icon=|Practice Lock|Practice Locks}} from an [[Engineering|engineer]] to increase your lockpicking up to skill level 80. The quest to obtain Lockpicking will point you towards plenty of practice chests.
 
   
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The controversial Greymane Wall sowed civil discord in Gilneas, eventually leading to the [[Northgate rebellion]], a devastating civil war that nearly destroyed the kingdom. Though Genn Greymane was able to put down the dissenters with the apprehension of the rebellion's leader, [[Darius Crowley]], the kingdom began to experience other troubles.
The best way for [[Alliance]] [[rogue]]s to get their lockpicking skill up at level 16-20 (after getting the [[Pick Lock]] skill) is [[Alther's Mill]] in the [[Redridge Mountains]] region. The quest {{questclass|Alliance|Rogue|20|Alther's Mill}} requires lockpicking a chest in Alther's Mill for a quest item and is close to the practice lockboxes. These chests respawn very quickly (you can stand between a couple or three and alternate between them) and may be practiced upon from 1 to over 100 skill. You do not have to be on the quest to pick these, so you can come back later to raise your skill when your level based skill cap is higher. If you do the quest at level 16, you should probably return at least once when you are over level 20. [[Horde]] rogues can similarly gain early levels from an equivalent quest on the ship off the [[Merchant Coast]], south of [[Ratchet]] in the [[Barrens]]. Additionally, [[blood elf]] rogues may take the quest, {{quest|Greed|Greed}} in the [[Ghostlands]] at level 16. This quest chain begins in Murder Row with Zelanis, the Rogue Trainer. Greed takes them to the [[Amani Catacombs]] where they may practice lockpicking up to 100 (current level * 5). In addition to training, these chests contain treasure.
 
   
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[[Image:the greymane wall.jpg|thumb|The Greymane Wall in World of Warcraft as seen prior to patch 4.0.3a]]
(Note: The above mentioned chest are not faction specific. If preferred Alliance characters could just as easily skillup lockpicking on chests found in the ship at the Merchant Coast. Vise-versa, it is possible for Horde characters to level on the chests found in Alther's Mill.)
 
   
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===In World of Warcraft===
The rogue [[poisons]] quests for Horde and Alliance provide the next opportunity for solid skill gains. The quest can be picked up at level 20, although it may be too difficult for many players at level 20. The item required to complete this quest is contained inside a locked chest that can be picked repeatedly up to 170. (You are likely to hit your skill level cap first, if you are on the poison quest.) If you've already finished the quest, you can still use the chests to gain skill. ''The chests don't highlight when you mouse over them after the first time (when you obtain the quest item), so you have to activate your lockpicking skill first and then click the chest.'' The chest will be empty if you already have the quest item, or unpickable if you have completed the quest. Be sure to close the empty loot window in order to speed along the chest respawning (it is very quick if the loot window is not left open.) The poison [[Touch of Zanzil]] is applied every time the chest is lockpicked. The poisons can be dispelled if you have the cure from the poison quest chain, [[Anti-Venom]] skill (and Anti-Venom in your pack) from the [[First Aid]] profession, or by the dwarf racial [[Stoneform]]. It has also been confirmed that [[Jungle Remedy]] also cures this poison but requires the user to be level 22 or higher. The boss guarding the chest will probably respawn a couple of times while you are leveling your lockpicking skill on this chest. (It appears that either faction could use the opposite faction chest; not tested.)
 
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{{Cata-section}}
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[[File:Greymane Wall Cataclysm.JPG|thumb|The Greymane Wall as it appears in the official trailer of ''Cataclysm''.]]
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In the new expansion, ''[[World of Warcraft: Cataclysm]]'', the Greymane Wall has received a major graphic update to accommodate the architecture of Gilneas. Summoned by order of King Genn Greymane, the [[worgen]] were used to battle [[Scourge]] forces encroaching on the kingdom of Gilneas. Yet the feral creatures soon spread their curse throughout the human population of [[Silverpine Forest]], infecting Gilnean soldiers stationed beyond the Greymane Wall. Before long the affliction had advanced through the legendary barrier and was gradually eating away at Gilneas’ humanity. To compound the worgen threat, the [[Forsaken]] have started battering at the nation’s gates in a bid to conquer Gilneas. The gates of the Greymane Wall will eventually be shattered by the [[Shattering]], finally revealing what has happened to the kingdom of Gilneas and its citizens, and allowing the Forsaken war machine to invade the once mighty kingdom. With the worgen curse taken hold, they have found a partial cure, allowing them to retain their human minds even when transformed, and allowing them to transform at will. Venturing forth from Gilneas and seeking help from the [[Alliance]], they have decided to rejoin them, to combat the new threats of [[Cataclysm]].<ref>http://www.worldofwarcraft.com/cataclysm/features/gilneas.html</ref>
   
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==References==
Level 1 [[Battered Footlocker]]s can be pickpocketed from the mobs around [[Durnholde Keep]] in the [[Hillsbrad Foothills]]. Note again that these are level 1, so if you have already leveled up using the lockbox in the rogue poisons quest, these will be grey and therefore useless for leveling your skill. Inside [[Durnholde Keep]] there are footlockers scattered around the grounds that require a lockpicking skill of 100 to open which can help you level your skill.
 
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{{Reflist}}
   
At [[Bluegill Marsh]] in the [[Wetlands]], there are Battered Footlockers with varying skill level requirement of 90, 100, and 110.
 
   
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{{Silverpine Forest}}<!--Removed when Cataclysm goes live-->
=== 150 to 225 ===
 
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{{Gilneas}}
If you are level 30-40 you can go to [[Desolace]], bring 2–3 hours worth of [[Potion of Water Breathing|water breathing potion]]s, and pick your way into the mid 200s. There are [[Waterlogged Footlocker (Lockpicking 150)|Waterlogged Footlockers]] around (37,21) off the northwest shore. There are level 33 mobs you will have to deal with while doing this. There are also [[Mossy Footlocker (Lockpicking 175)|Mossy Footlockers]] in the deeper areas that can get you to 225. These can be found in a NE running trench near the big island off the coast, around (36,11). Though they are few and far between here. A better place to find these is in the lake that surrounds the [[Temple of Atal'Hakkar|Sunken Temple]] in the [[Swamp of Sorrows]].
 
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{{Ruins of Gilneas}}
   
 
[[Category:Human territories]]
==== Alternate Path ====
 
If you don't like the water, you can head to [[Angor Fortress]] in the [[Badlands]]. There are two types of footlockers inside the fortress, [[Battered Footlocker (Lockpicking 150)|Battered Footlockers]] and [[Dented Footlocker (Lockpicking 175)|Dented Footlockers]]. The Battered Footlockers are located upstairs, and you will be able to open them immediately at 150; however, the Dented Footlockers will require a skill of 175 to open.
 
   
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[[es:Muralla de Cringris]]
===225 to 300===
 
At 225, go to [[Searing Gorge]]. Down in the [[Slag Pit]] are {{item|Dented Footlocker|Dented Footlockers}}. You can open all of them, and again pickpocket for junkboxes. Additionally, you can travel to the [[Swamp of Sorrows]]. A water-breathing potion makes circling the deep water around the [[Temple of Atal'Hakkar|Sunken Temple]] much easier, as {{item|Mossy Footlocker|Mossy Footlockers}} spawn throughout the area. Stay in either of these locations until 250-255.
 
 
The best place to raise your skill from 250 to 300 is in [[Blackrock Depths]]. Simply go in, turn to the left and unlock the Shadowforge Gate. Continue forward and take the first right, picking the next Shadowforge Gate. Pick the first door on the left, the East Garrison Door, and then head through the door, staying on the bottom level. If you are level 60 or above, pick the large wooden object sticking out of the ground below the giant gear, The Shadowforge Lock; lower levels can aggro the mobs around it. Pickpocket the 10 humanoid mobs in the room and you should average either 1 [[Sturdy Junkbox]] or 1 [[Heavy Junkbox]] each run. You can also lockpick cell doors if you are able to solo small groups before them. Then head out of the instance and reset it before doing all four again. Note that you can only reset the instance 4 times before it disables you from entering, saying "You have entered too many instances recently". This will yield 5 runs. This is valid for the whole account and resets roughly an hour after you entered the first time. Keep in mind that a number of mobs will be able to see through stealth, regardless of your level, so be prepared.
 
 
Another place for 250-300 is [[Tyr's Hand]] in [[Eastern Plaguelands]]. Pickpocket the mobs and find all of the {{item|Scarlet Footlocker|Scarlet Footlockers}}. In the time it takes to take a full circle of Tyr's Hand, the starting point will be pickpocketable and have boxes respawned. Do this until 300.
 
 
Yet another location to level lockpicking from 250 to 300, particularly for those above level 60 is in the mines below [[Honor Hold]] in [[Hellfire Peninsula]]. The [[Gan'arg Sapper]]s can be pickpocketed for {{item|Heavy Junkbox|Heavy Junkboxes}}. As most have their back to the center of the mine they can all easily be robbed clean with little problem, and the only other NPCs capable of interrupting the Rogue are the patrolling Succubi, but they can be easily avoided.
 
 
Another spot at Searing Gorge is the Stonewrought Pass. You can pick the doors on either side at around 225, however the Loch Modan side has an Alliance guard so Horde may find it easier to simply level on the Searing Gorge side. The door quickly closes after being opened, so you can continuously pick the door until it is grey. (''Trying this on 9/1/09 produced 1 skill-up from each gate, with difficulty Orange. It appears there is a CD on the skill-up of at least 15 mins.''<!-- I tried repeatedly for 15 mins, with no success. After that, I decided to move on, so I do not know for sure how long the CD is. -->)
 
 
===300 to 375===
 
The best place at 70 is in [[Feralfen Village]] in [[Zangarmarsh]]. This is located south of [[Coilfang Reservoir]] and [[Twin Spire Ruins]], west of the [[Lagoon]] and east of [[Quagg Ridge]]. There are three areas of buildings clumped together with a handful of wicker chests in each. They typically spawn inside and around the huts. The tower in the western section of the village has wicker chests on the first floor and on the top floor. You can also pickpocket the mobs (levels 61-63) with an 11% chance of getting a {{item|icon=|Strong Junkbox}} (requires Lockpicking 300).
 
 
Another location for leveling lockpicking between 300 and 350 is outside of [[Black Temple]] in [[Shadowmoon Valley]] (very east side, hunk of land sticking out). Stay near the blood elves that are paladins/warriors (not by name), not the demon hunters. Pickpocket these and kill them to have them respawn. As many know, there is an {{quality|epic}} [[thrown]] weapon that can be taken out of the {{item|icon=|Strong Junkbox|Strong Junkboxes}} that come out of [[Outland]], {{item|icon=|Spinesever}}. Formerly a popular item, it was nerfed with patch 2.3.
 
 
If you are feeling somewhat more adventurous, you can work your way up to the top of the plateau mentioned above. Easy at level 72, so long as you avoid the stealth detectors. Then, when you reach the top, Jump down 3 ledges to an unpaved walkway. Go through these and work your way back to the bottom of the first ramp. Doing this, you can continually pickpocket without having to kill a single mob. Because by the time you get back to the beginning, you can pickpocket them again.
 
 
 
However, if you're wishing to level your lockpicking in Northrend, a great location to do so is southwestern [[Borean Tundra]]. The [[Kvaldir Mist Lord]] have a 36% of getting a {{item|icon=|Strong Junkbox}}, and a [[Kvaldir Mistweaver]] has an impressive 38% {{item|icon=|Strong Junkbox}} rate.
 
 
Note: I have attempted to pickpocket the {{item|icon=|Strong Junkbox}} from both the [[Kvaldir Mist Lord]] and the [[Kvaldir Mistweaver]], moving up and down the shore pickpocketing the entire population twice, I only received 6 {{item|icon=|Strong Junkbox}}. As I pick-pocketed approximately 104 combined mobs, the total comes to about 16%, less then half the above noted.
 
 
===350 and beyond===
 
With the amount of humanoid mobs you'll be killing, if you make it a habit to pick all of their pockets before stabbing you'll wind up with more {{item|icon=|Reinforced Junkbox|Reinforced Junkboxes}} than you'll know what to do with. This should allow you to easily skill Lockpicking up to 400.
 
 
Another option to consider is the [[Violet Hold]] door in [[Dalaran]], which can be picked at 365. It is unknown what the timer is before picking the door will again reward a skillup.
 
 
The Feralfen Village in Outland is still a viable place to level your lockpicking, for 380+. The doors to [[Karazhan]], [[Shadow Labyrinth]], [[Shattered Halls]], and the [[Arcatraz]] will all offer easy skill points as well, as all are orange at 350 — simply leave your keys to these instances in your bank. [[Stratholme]] doors also remain green until 400; they are less likely to give a skill point, but offer multiple attempts in a single area with no travel time.
 
 
=== Gear ===
 
{{item|icon=|Dark Leather Gloves}}, created through [[Leatherworking]], increase lockpicking skill by 5. They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range.
 
 
== Pickable Locks ==
 
=== Crafted Items ===
 
{|- class="darktable" style="margin: 4px; text-align:center;"
 
! colspan="7" | Crafted Items
 
|-
 
! Item Level
 
! Item
 
! style="color:#ff8000" | Orange
 
! style="color:#ffff80" | Yellow
 
! style="color:#1eff00" | Green
 
! style="color:#9d9d9d" | Grey
 
|-
 
| 20 || {{loot|common|Practice Lock}} || 1 || 30 || 60 || 80
 
|}
 
 
=== Locked Items ===
 
{{:Junkbox}}
 
{{:Lockbox}}
 
{{:Chest}}
 
{{clr}}
 
 
=== Footlockers ===
 
{{:Footlocker}}
 
 
Typically, unguarded footlockers have a lower skill range than guarded ones. When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range.
 
 
=== Locked Treasure Chests ===
 
{| class="darktable" style="text-align:center;"
 
|-
 
!colspan="6"|<span style="float:right;">[[Chest/table2|<small;>&tau;</small>]]</span>Common Loot-containing [[locked]] chests
 
|-
 
!align="left" style="width:11em;"|Name
 
! style="color:#ff8000" | Orange
 
! style="color:#ffff80" | Yellow
 
! style="color:#1eff00" | Green
 
! style="color:#9d9d9d" | Grey
 
!!align="left"|Location(s)
 
|- valign="top"
 
|align="left"|{{loot|common|Large Iron Bound Chest}}|| 25 || ? || ? || ? ||align="left"|[[Blackfathom Deeps]], [[Gnomeregan]], [[Razorfen Downs]], [[Razorfen Kraul]], [[Scarlet Monastery]], [[Shadowfang Keep]] and [[The Stockade]]
 
|- valign="top"
 
|align="left"|{{loot|common|Large Mithril Bound Chest (Lockpicking 175)|Large Mithril Bound Chest}}|| 175 || ? || ? || ? ||align="left"|[[Uldaman]]
 
|- valign="top"
 
|align="left"|{{loot|common|Large Mithril Bound Chest (Lockpicking 250)|Large Mithril Bound Chest}}|| 250 || ? || ? || ? ||align="left"|[[Blackrock Spire]], [[Dire Maul]] and [[Stratholme]]
 
|- valign="top"
 
|align="left"|{{loot|common|Bound Fel Iron Chest}}|| 300 || ? || ? || ? ||align="left"|{{bc-inline}} [[Hellfire Ramparts]], [[Mana-Tombs]], [[The Blood Furnace]], [[The Slave Pens]] and [[The Underbog]]
 
|- valign="top"
 
|align="left"|{{loot|common|Bound Adamantite Chest (Lockpicking 325)|Bound Adamantite Chest}}|| 325 || ? || ? || ? ||align="left"|{{bc-inline}} [[Auchenai Crypts]], [[Hellfire Ramparts]], [[Mana-Tombs]], [[Sethekk Halls]], [[Shadow Labyrinth]], [[The Blood Furnace]], [[The Botanica]], [[The Mechanar]], [[The Shattered Halls]], [[The Slave Pens]], [[The Steamvault]] and [[The Underbog]]
 
|- valign="top"
 
|align="left"|{{loot|common|Bound Adamantite Chest (Lockpicking 350)|Bound Adamantite Chest}}|| 350 || ? || ? || ? ||align="left"|{{bc-inline}} [[Hellfire Ramparts]], [[The Blood Furnace]], [[The Botanica]], [[The Mechanar]], [[The Shattered Halls]], [[The Slave Pens]], [[The Steamvault]] and [[The Underbog]]
 
|}
 
 
=== Doors ===
 
{|- class="darktable" style="margin: 4px;"
 
! colspan="7" | Doors
 
|-
 
! Location
 
! Door
 
! style="color:#ff8000" | Orange
 
! style="color:#ffff80" | Yellow
 
! style="color:#1eff00" | Green
 
! style="color:#9d9d9d" | Grey
 
! Note
 
|-
 
| [[The Deadmines]] || Gate || 1 || ? || ? || ? || Can also be opened with [[Defias Gunpowder]]
 
|-
 
| [[Gnomeregan]] || Workshop Door || 150 || 175 || ? || ? || Can also be opened with [[Workshop Key]]
 
|-
 
| [[Scarlet Monastery]] || Armory and Cathedral Doors || 175 || 200 || 225 || 275 || Can also be opened with [[Scarlet Key]]
 
|-
 
| [[Searing Gorge]] || Searing Gorge Gate || 225 || 250 || 275 || ? || Can also be opened with [[Key to Searing Gorge]]
 
|-
 
| [[Blackrock Depths]] || East Garrison Door || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
 
|-
 
| [[Blackrock Depths]] || Prison Cells || ? || 250 || 300 || ? || Can also be opened with [[Prison Cell Key]]
 
|-
 
| [[Blackrock Depths]] || Shadowforge Gates || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
 
|-
 
| [[Blackrock Depths]] || Shadowforge Mechanism || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
 
|-
 
| [[Scholomance]] || Scholomance Door || 280 || 323-336 <!-- at least, could turn yellow sooner. --> || 341 <!-- confirmed green at 341, could be sooner --> || ? || Can also be opened with [[Skeleton key (Blacksmith)|Skeleton Key]]
 
|-
 
| [[Stratholme]] || Stratholme Gates || 300 || ? || ?-334 <!-- green through at least 334 --> || ? || Can also be opened with [[Key to the City]]
 
|-
 
| [[Dire Maul]] || Crescent Door || 300 || ? || ?-334 <!-- green through at least 334 --> || ? || Can also be opened with [[Crescent Key]]
 
|-
 
| [[Shattered Halls]] || Shattered Halls Door || 350 || 375 || 400 || 425 || Can also be opened with [[Shattered Halls Key]]
 
|-
 
| [[Shadow Labyrinth]] || Shadow Labyrinth Gate || 350 || ? || ? || ? || Can also be opened with [[Shadow Labyrinth Key]]
 
|-
 
| [[The Arcatraz]] || Arcatraz Door || 350 || ? || ? || ? || Can also be opened with [[Key to the Arcatraz]]
 
|
 
|-
 
| [[Karazhan]] || Karazhan Door || 350 || ? || ? || ? || Can also be opened with [[The Master's Key]]
 
|-
 
| [[Dalaran]] || Violet Hold Door || 365 || ? || ? || ? || Can also be opened with [[The Violet Hold Key]]
 
|}
 
 
Skill gains on doors not inside an instance are on a timer. They cannot be picked repeatedly for skill. A certain amount of time (about 5 min) must elapse before skill gains may be realized again. As of 5 August 2008, doors within instances must also be given time to cool down before getting another skill point, even if you reset the instance
 
 
As of 16 December 2007, there seems to be a 50/50 chance that picking a junkbox will reset the skill gain timer on either or both [[Scarlet Monastery]] doors. Zoning into any of the four instances and pickpocketing at least three mobs also seems to give a 50/50 chance of reseting the SM door timer on both doors.
 
 
== Alternatives to Lockpicking ==
 
If a rogue is unavailable, there are several alternatives.
 
 
Locks can be opened by various [[Skeleton key (Blacksmith)|Skeleton keys]] made by [[Blacksmith]]s. There are 6 types of skeleton keys, all of which can be learned from Blacksmithing trainers. Each recipe creates two keys, which are used up on a successful pick.
 
 
Additionally [[Engineer]]s can use [[Seaforium Charge]]s to open locked doors and chests.
 
 
In the early closed beta, [[mage]]s had a spell called [[Khadgar's Unlocking]] which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in [[Patch 0.9]].
 
 
{|- class="darktable"
 
|-
 
! Source
 
! Item
 
! Unlocks
 
|-
 
! rowspan="6" | [[Blacksmith]]ing
 
| {{loot|uncommon|Silver Skeleton Key}} || style="text-align:right;" | 25
 
|-
 
| {{loot|uncommon|Golden Skeleton Key}} || style="text-align:right;" | 125
 
|-
 
| {{loot|uncommon|Truesilver Skeleton Key}} || style="text-align:right;" | 200
 
|-
 
| {{loot|uncommon|Arcanite Skeleton Key}} || style="text-align:right;" | 300
 
|-
 
| {{loot|uncommon|Cobalt Skeleton Key}} || style="text-align:right;" | 375
 
|-
 
| {{loot|uncommon|Titanium Skeleton Key}} || style="text-align:right;" | 430
 
|-
 
! rowspan="4" | [[Engineer]]ing
 
| {{loot|common|Small Seaforium Charge}} || style="text-align:right;" | 150
 
|-
 
| {{loot|common|Large Seaforium Charge}} || style="text-align:right;" | 250
 
|-
 
| {{loot|common|Powerful Seaforium Charge}} || style="text-align:right;" | 300
 
|-
 
| {{loot|common|Elemental Seaforium Charge}} || style="text-align:right;" | 350
 
|}
 
 
== Lockpicking etiquette ==
 
There is very little consensus on what standard policies for lockpicking are; Rogue expectations can vary wildly from server to server. Some expect a tip, and some gladly open locks for free. Common assumptions can be:
 
* If the rogue is '''not''' sending messages via Trade, General [[chat]], or by [[yell]]ing, then it is never acceptable to open a trade with a rogue without first asking them if he can open a certain box. Among other things, it can disrupt a mail composition, an [[Auction House]] scan, or a profession crafting, and can be very irritating. Many rogues will automatically ignore people who open trade windows unsolicited. However, if the rogue is clearly stating that he/she is opening lockboxes, it can be considered even more irritating to the rogue who then has to deal with floods of whispers coming in, so simply open trade.
 
* Rogues will generally offer their service for free; it is generally expected to offer a tip if you can afford it.
 
* If a rogue expects a fee for lockpicking, he should negotiate it ahead of time. Otherwise, gracious players often tip anywhere between {{Cost|2}} and {{cost|5}} to the opening rogue, based on the type of lockbox opened. Locks under Thorium Lockboxes usually are tipped {{cost||50}} and [[Thorium]] and above are tipped {{cost|1}} on most servers. A generally good guideline to follow would be one silver for every skill on the lockbox (ex. Thorium Lockboxes would be {{cost|2|50}}.
 
* If you ask a rogue before opening, he/she will often open it for free.
 
* Always ask friends and guild mates before asking strangers. You are more likely to get it opened and more likely to get it done for free or a discounted price.
 
 
 
 
== Patch changes ==
 
*{{Patch 3.0.2|note=Pick Lock no longer requires {{loot|common|Thieves' Tools}}.}}
 
 
== See also ==
 
Rogues can learn the [[Pick Lock]] ability, which opens up the lockpicking skill to them.
 
 
==External links==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :)
 
 
Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides
 
-->
 
: ''For leveling guides please visit [[Tradeskill leveling guides]]''
 
 
{{elink|type=wowus|link= http://forums.worldofwarcraft.com/thread.html?topicId=11872172&sid=1|site=Rogues forum|desc=Lockpicking FAQ}}
 
{{Elink|type=wowhead|link=http://www.wowhead.com/?spells=9.185}}
 
 
{{professions}}
 
{{Lockpicking tools}}
 
[[Category:Game terms]]
 
[[Category:Rogues]]
 
[[Category:Lockboxes| ]]
 
[[Category:Lockpicking| ]]
 
[[Category:WoW skills]]
 

Revision as of 16:25, 10 July 2011

GreymaneWallRuins

The shattered Greymane Wall

The Greymane Wall was erected after the Second War, by Genn Greymane, as the nation of Gilneas isolated itself from the Alliance due to a dispute surrounding the internment camps for the orcs. It is a large wall with a portcullis, located at the southern edge of the Silverpine Forest (near Pyrewood Village) and the northern edge of Gilneas.

The Greymane Wall is the only evident site of Gilneas. This enormous gray wall marks the boundary between Gilneas and Lordaeron. No guards stand at its battlements or man its gates — the wall seems dead. Nevertheless, refugees from the north camp in the wall’s shadow, hoping for succor. These unfortunates never see a Gilnean and are easy prey for the worgen that occasionally stray this far south from Shadowfang Keep.[1]

Those on the other side in Gilneas have been spared from the Plague, though the worgen curse has taken affect instead. Many refugees that have escaped the Plague have made camp outside of the wall, but its gates have yet to open, presumably because the Gileans are also suffering a devastation.

The controversial Greymane Wall sowed civil discord in Gilneas, eventually leading to the Northgate rebellion, a devastating civil war that nearly destroyed the kingdom. Though Genn Greymane was able to put down the dissenters with the apprehension of the rebellion's leader, Darius Crowley, the kingdom began to experience other troubles.

File:The greymane wall.jpg

The Greymane Wall in World of Warcraft as seen prior to patch 4.0.3a

In World of Warcraft

Cataclysm This section concerns content related to Cataclysm.
File:Greymane Wall Cataclysm.JPG

The Greymane Wall as it appears in the official trailer of Cataclysm.

In the new expansion, World of Warcraft: Cataclysm, the Greymane Wall has received a major graphic update to accommodate the architecture of Gilneas. Summoned by order of King Genn Greymane, the worgen were used to battle Scourge forces encroaching on the kingdom of Gilneas. Yet the feral creatures soon spread their curse throughout the human population of Silverpine Forest, infecting Gilnean soldiers stationed beyond the Greymane Wall. Before long the affliction had advanced through the legendary barrier and was gradually eating away at Gilneas’ humanity. To compound the worgen threat, the Forsaken have started battering at the nation’s gates in a bid to conquer Gilneas. The gates of the Greymane Wall will eventually be shattered by the Shattering, finally revealing what has happened to the kingdom of Gilneas and its citizens, and allowing the Forsaken war machine to invade the once mighty kingdom. With the worgen curse taken hold, they have found a partial cure, allowing them to retain their human minds even when transformed, and allowing them to transform at will. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to rejoin them, to combat the new threats of Cataclysm.[2]

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