mNo edit summary |
mNo edit summary |
||
Line 6: | Line 6: | ||
;Additional notes: |
;Additional notes: |
||
* A 60th level ''[[elite]]'' [[NPC]] or [[mob]] should be much tougher than a level-capped character. |
* A 60th level ''[[elite]]'' [[NPC]] or [[mob]] should be much tougher than a level-capped character. |
||
− | * If at the level cap, a mob which still appears ?? ( |
+ | * If at the level cap, a mob which still appears ?? (or [[skulled]]) is referred to as a "[[boss]]" mob. This is done by Blizzard to hide the mob's Level. |
A '''hard cap''' means the game enforces a maximum limit for the character's level and no additional [[Experience|experience]] can be gained after that level. |
A '''hard cap''' means the game enforces a maximum limit for the character's level and no additional [[Experience|experience]] can be gained after that level. |
Revision as of 21:35, 15 November 2007
A level cap is the maximum level a player character can reach in a game. World of Warcraft has a hard cap of 60th level, so no characters can go above this level. Some games have a soft cap.
Those playing with the Burning Crusade have their level cap increased to 70.
- Additional notes
- A 60th level elite NPC or mob should be much tougher than a level-capped character.
- If at the level cap, a mob which still appears ?? (or skulled) is referred to as a "boss" mob. This is done by Blizzard to hide the mob's Level.
A hard cap means the game enforces a maximum limit for the character's level and no additional experience can be gained after that level.
A soft cap means characters in a game don't technically have a maximum level, but after a certain level it gets very hard to increase levels and the benefits diminish rapidly or vanish, so the incentive goes away for all but the hard-core power gamers. At last check, Shadowbane had a soft level cap.