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{{Ood}}
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[[Image:Image1.jpg|thumb|The Dearthbringer getting his orders]]
 
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<onlyinclude>{{Infobox ability
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The '''Legion Hold''' is the main settlement of the [[Burning Legion]] in [[Outland]]. It's ruled by [[Deathbringer Jovaan]], a [[Man'ari Eredar]], who gets his orders from a superior Eredar commander through a hologram device. The Hold is a giant factory for [[Felreaver|Felreavers]] and [[Infernal|Infernals]] that boost the ranks of the legion in Outland. In the Hold there are few [[Fel Orcs]] loyal to the Legion, [[Doomguard|Doomguards]], [[Mo'arg]] Engineers, [[Shivan|Shivans]] and lots of Felreavers and Infernals.
 
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|name=Scorch
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[[Image:Image2.jpg|right|thumb|Felreaver in construction process]]
 
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|image=Spell_Fire_SoulBurn
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[[Image:Image4.jpg|left|thumb|"uncharged" Infernals]]
 
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|description=Scorch the enemy for X [[Fire]] damage.
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[[Image:Image5.jpg|right|thumb|more uncharged Infernals]]
 
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|class=[[Mage]]
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[[Image:Image6.jpg|left|thumb|charged Infernals, waiting to be launched into the Twisting Nether]]
 
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|type=Offensive
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|school=[[Fire]]
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|target="Unfriendly"
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|cost=8% of [[base mana]]
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|range=30 yds.
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|cast_time=1.5 sec
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|improvement=[[Improved Scorch]], [[Impact]], [[Ignite]], [[Incineration]], [[Burning Soul]], [[Master of Elements]], [[Critical Mass]], [[Fire Power]], [[Precision (mage talent)|Precision]], [[Arcane Instability]], [[Spell Power]], [[Playing with Fire]], [[Molten Fury]], [[Shatter]]
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|ranks=9
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}}</onlyinclude>
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{{AbilityFlavor|All mages are pyromaniacs…at least a little bit.|TCG Through the Dark Portal|53}}
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'''Scorch''' is a [[mage]] spell that deals [[fire]] [[direct damage]]. Its short cast time offers proportional damage output when compared to other direct damage fire spells. Scorch’s damage is instant once the spell is cast. It is a blast effect rather than a missile or [[projectile]]. This makes it hard to trace back to the casting mage. Scorch has the best [[DPM|damage per mana]] ratio of all fire spells.
   
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== Rank table ==
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[[Category:Zone:Shadowmoon Valley]]
 
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{| class="darktable" style="text-align: center;"
[[Category:Subzones]]
 
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|-
[[Category:Burning Legion]]
 
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! Rank !! Damage !! Level !! Cost
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|-
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|| 1 || 53 - 65 || 22 || {{Cost|s=30}}
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|-style="background-color: #303030;"
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|| 2 || 77 - 93 || 28 || {{Cost|s=70}}
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|-
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|| 3 || 100 - 120 || 34 || {{Cost|g=1|s=20}}
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|-style="background-color: #303030;"
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|| 4 || 133-159 || 40 || {{Cost|g=1|s=50}}
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|-
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|| 5 || 162 - 192 || 46 || {{Cost|g=2|s=60}}
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|-style="background-color: #303030;"
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|| 6 || 200 - 239 || 52 || {{Cost|g=3|s=50}}
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|-
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|| 7 || 233 - 275 || 58 || {{Cost|g=4}}
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|-style="background-color: #303030;"
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|| 8 || 269 - 317 || 65 || {{Cost|g=7}}
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|-
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|| 9 || 305 - 361 || 70 || {{Cost|g=12}}
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|-style="background-color: #303030;"
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|| 10 || 321 - 379 || 73 || {{Cost|g=15}}
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|-
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|| 11 || 376 - 444 || 78 || {{Cost|g=15}}
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|}
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==Improvements==
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*'''Bonus Damage:''' [[Playing with Fire]], [[Fire Power]], [[Molten Fury]], [[Spell Impact]], [[Arcane Instability]], [[Arcane Power]] and [[Spell Power]] will increase the effective damage output of this spell.
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*'''Casting Time:''' [[Presence of Mind]] will make Scorch instant cast, while [[Icy Veins]] will give 20 spell haste and immunity to interruption, but both are wasteful as Scorch already has a short (1.5 second) cast time.
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*'''[[spell critical strike|Critical Strike Chance]]:''' The talent [[Improved Scorch]] adds a debuff to the target that increases the spell critical strike chance against them by 5% for 30 seconds. [[Combustion]] gives a 10% bonus when activated and lasts until 3 critical strikes occur. [[Incineration]], [[Critical Mass]], [[Pyromaniac]] and Arcane Instability each increases the chance by varying amounts. [[Arcane Potency]] increases your critical strike chance by a large amount after gaining the [[Clearcasting]] state or using Presence of Mind.
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*'''Critical Strike Damage:''' [[Burnout]] increases its mana cost by up to 5%, but also increases its critical strike damage by up to 50%. Spell Power gives a critical strike damage bonus to all your spells.
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*'''Mana Cost:''' Pyromaniac, [[Precision (mage talent)|Precision]] and [[Frost Channeling]] each reduce its casting cost. [[Master of Elements]] will refund up to 30% of its cost whenever it crits. [[Arcane Concentration]] can give you the Clearcasting state that reduces your next spell's cost by 100%.
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*'''Range:''' [[Flame Throwing]] extends the range of Scorch to 36 yards at max rank.
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*'''To Hit Chance:''': Precision and Pyromaniac each improves this by 1-3%.
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*'''Miscellaneous:''' [[Ignite]] gives targets hit with a critical strike a [[DoT]] for up to 40% of Scorch's damage. [[Impact]] gives a 4-10% chance of a hit stunning a target for 2 seconds- effective with Scorch because the spell can easily (and most likely will) be spammed. [[Hot Streak]] causes 2 consecutive strikes from Scorch, [[Fireball]] or [[Frostfire Bolt]] to make your next [[Pyroblast]] spell instant cast.
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*'''[[Glyph]]:''' The [[Glyph of Scorch]] increases its damage by 20%.
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==Tips and tactics==
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This spell has excellent [[DPM]], and when combined with [[Arcane Concentration]] is a great way for the mage to do good single-target damage without needing to rest often. A mage can constantly cast Scorch (each immediately after the last, since the cast time is the same as the [[Universal Cooldown]]) until he reaches the [[clearcasting]] state, which he can then "cash in" for a free heavy damage spell like [[Arcane Missiles]]. This is a group-only technique, however, as Scorch's [[DPS]] is too low for you to kill even-leveled mobs (especially while losing casting time to damage) without being killed yourself.
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The [[Improved Scorch]] talent is a wonderful way to help getting more critical strikes (and thus more chance on Hot Streak). Besides a static +3% crit chance on scorch, fireball and frostfire bolt, it also applies a debuff which increases spell critical strike chance against that target by 5% and lasts 30 sec. As of [[patch 3.3.0]] this no longer requires stacking the debuff to obtain 5%. The scorch debuff is also not just something that not only fire mages can enjoy, but any other DPS caster as well. Note however that the debuff doesn't stack with any similar effects like a Frost Mage's Winter's Chill or a Warlock with Improved Shadowbolt.
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Scorch is a much overlooked primary attack spell in raids. When used with appropriately high levels of critical strike rating as part of a scorch and fireblast rotation, in conjuction with the fire and arcane talents that boost critical strike damage and rate it produces perfectly viable raid DPS with excellent mana efficiency.<br>
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Fireball is preferrable is most situations however, as it has a higher coefficient to cast time ratio derived from the talents [[Improved Fireball]] and [[Empowered Fireball]], receiving a larger benefit from one's spell damage gear. See [[spell power coefficient]] for more information.
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== Patch changes ==
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*{{Patched|date=2010-11-23|bluenote=When Scorch is cast by a mage who has Improved Scorch Rank 2, it will no longer consume Clearcasting.|link=http://us.battle.net/wow/en/blog/1232869}}
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==References==
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{{Reflist}}
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== External links ==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-spell|42859}}
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{{classfooter|Mage}}
 
[[Category:Mage abilities]]
 
[[Category:Fire spells]]

Revision as of 09:26, 15 February 2011

Scorch
Spell fire soulburn
Properties
Class Mage
School Fire
Cooldown None/Global Cooldown
Improvements Ability mage fierypayback [Improved Scorch], Spell holy greaterheal [Impact], Ignite, Spell fire burnout [Incineration], Spell misc zandalari council soulswap [Burning Soul], Spell fire masterofelements [Master of Elements], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Precision, Spell shadow teleport [Arcane Instability], Spell Power, Spell fire playingwithfire [Playing with Fire], Spell fire lavaspawn [Molten Fury], Spell frost frostshock [Shatter]

[[Category:mage abilities]][[Category:mage abilities]]

All mages are pyromaniacs…at least a little bit.[1]

Scorch is a mage spell that deals fire direct damage. Its short cast time offers proportional damage output when compared to other direct damage fire spells. Scorch’s damage is instant once the spell is cast. It is a blast effect rather than a missile or projectile. This makes it hard to trace back to the casting mage. Scorch has the best damage per mana ratio of all fire spells.

Rank table

Rank Damage Level Cost
1 53 - 65 22 30s
2 77 - 93 28 70s
3 100 - 120 34 1g 20s
4 133-159 40 1g 50s
5 162 - 192 46 2g 60s
6 200 - 239 52 3g 50s
7 233 - 275 58 4g
8 269 - 317 65 7g
9 305 - 361 70 12g
10 321 - 379 73 15g
11 376 - 444 78 15g

Improvements

  • Casting Time: Spell nature enchantarmor [Presence of Mind] will make Scorch instant cast, while Spell frost coldhearted [Icy Veins] will give 20 spell haste and immunity to interruption, but both are wasteful as Scorch already has a short (1.5 second) cast time.
  • Critical Strike Damage: Inv misc head undead 01 [Burnout] increases its mana cost by up to 5%, but also increases its critical strike damage by up to 50%. Spell Power gives a critical strike damage bonus to all your spells.
  • To Hit Chance:: Precision and Pyromaniac each improves this by 1-3%.
  • Miscellaneous: Ignite gives targets hit with a critical strike a DoT for up to 40% of Scorch's damage. Spell holy greaterheal [Impact] gives a 4-10% chance of a hit stunning a target for 2 seconds- effective with Scorch because the spell can easily (and most likely will) be spammed. Ability mage hotstreak [Hot Streak] causes 2 consecutive strikes from Scorch, Spell fire flamebolt [Fireball] or Ability mage frostfirebolt [Frostfire Bolt] to make your next Spell fire fireball02 [Pyroblast] spell instant cast.

Tips and tactics

This spell has excellent DPM, and when combined with Spell shadow manaburn [Arcane Concentration] is a great way for the mage to do good single-target damage without needing to rest often. A mage can constantly cast Scorch (each immediately after the last, since the cast time is the same as the Universal Cooldown) until he reaches the clearcasting state, which he can then "cash in" for a free heavy damage spell like Spell nature starfall [Arcane Missiles]. This is a group-only technique, however, as Scorch's DPS is too low for you to kill even-leveled mobs (especially while losing casting time to damage) without being killed yourself.

The Ability mage fierypayback [Improved Scorch] talent is a wonderful way to help getting more critical strikes (and thus more chance on Hot Streak). Besides a static +3% crit chance on scorch, fireball and frostfire bolt, it also applies a debuff which increases spell critical strike chance against that target by 5% and lasts 30 sec. As of patch 3.3.0 this no longer requires stacking the debuff to obtain 5%. The scorch debuff is also not just something that not only fire mages can enjoy, but any other DPS caster as well. Note however that the debuff doesn't stack with any similar effects like a Frost Mage's Winter's Chill or a Warlock with Improved Shadowbolt.

Scorch is a much overlooked primary attack spell in raids. When used with appropriately high levels of critical strike rating as part of a scorch and fireblast rotation, in conjuction with the fire and arcane talents that boost critical strike damage and rate it produces perfectly viable raid DPS with excellent mana efficiency.
Fireball is preferrable is most situations however, as it has a higher coefficient to cast time ratio derived from the talents Spell fire flamebolt [Improved Fireball] and Spell fire flamebolt [Empowered Fireball], receiving a larger benefit from one's spell damage gear. See spell power coefficient for more information.

Patch changes

  • Template:Patched

References

 
  1. ^ TCG Through the Dark Portal, #53

External links