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{{Stub/Quest}}
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<onlyinclude>{{Infobox ability
 
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{{questbox
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|name=Hammer of Justice
 
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| name=Finders, Keepers
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|image=Spell_Holy_SealOfMight.png
 
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| start=[[Legionnaire Nazgrim]] {{coords|39.0|32.1|Kelp'thar Forest}}
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|description=Stuns the target for X sec and interrupts spellcasting for 3 sec.
 
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| faction=Horde
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|class=[[Paladin]]
 
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| id=25947
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|type=Offensive
 
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| level=81
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|school=Holy
 
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| levelreq=80
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|range=10 yd
 
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| category=Kelp'thar Forest
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|cast_time=Instant
 
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| experience=27700
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|cooldown=1 minute
 
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| money={{cost|7|80}}
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|cost=3% of base mana
 
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| previous={{quest|Helm's Deep}}
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|improvement=[[Improved Hammer of Justice]]
 
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| next={{quest|Bring It On!}}
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|ranks=4
 
 
}}
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|debuff_desc=Stunned.
 
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:''For the Alliance version of this quest, see {{quest|Stormwind Elite Aquatic and Land Forces}}
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|debuff_dur=X Sec.
 
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|debuff_type=Magic
 
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}}</onlyinclude>
 
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{{AbilityFlavor|Justice in Azeroth is in short supply, but merciless when it does arrive.|TCG Heroes of Azeroth|68}}
 
   
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== Objectives ==
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'''Hammer of Justice''' gives the Paladin the strength to stun a hostile target for up to 6 seconds. When used on an NPC, it also interrupts their spellcasting for 3 sec, even if that target is immune to stuns.
 
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Gather 5 pieces of Stormwind SEAL Equipment
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*[[Stormwind SEAL Equipment]] x5
   
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== Table ==
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== Description ==
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I recognize this helm, <race>. You were wise to bring it to me.
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Hammer of Justice is available at level 7 for {{cost||2|71}}.
 
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{| class="darktable zebra" style="text-align:center"
 
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|-
 
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! Level || Mana cost || Stun duration
 
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|-
 
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| 1 || - || -
 
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|-
 
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| 2 || - || -
 
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|-
 
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| 3 || - || -
 
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|-
 
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| 4 || - || -
 
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|-
 
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| 5 || - || -
 
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|-
 
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| 6 || - || -
 
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|-
 
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| 7 || 1 % || 6 sec
 
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|-
 
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| 8 || 2 % || 6 sec
 
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|-
 
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| 9 || 2 % || 6 sec
 
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|-
 
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| 10 || 2 % || 6 sec
 
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|-
 
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| 11 || 2 % || 6 sec
 
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|-
 
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| 12 || 2 % || 6 sec
 
|}
 
   
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The [[Alliance]] have a special unit, trained and equipped to explore and fight beneath the sea.
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== Talent Improvements ==
 
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*[[Improved Hammer of Justice]]: (2 Ranks) Reduces cooldown by 10 sec per rank for a maximum of 20 second cooldown reduction.
 
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*[[Judgements of the Just]]: (2 Ranks) Reduces cooldown by 5 sec per rank for a maximum of 10 second cooldown reduction (30 if used with Improved Hammer of Justice).
 
   
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It would seem that they are in this region to do more than just defend against our attack.
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== Tips & Tricks ==
 
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*Useful to allow you to heal without interruption or to flee. This stun is one of the most flexible in the game, as it will not break due to damage or other spells being cast on the target, nor does it cause any amount of threat when used.
 
   
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There must be more of these down here, and if you can find them it could turn things around for the Vanguard.
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*It cannot be used on a target that already has a '''Hammer of Justice''' stun active.
 
   
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== Rewards ==
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*Most bosses and some high-level mobs are immune to Hammer of Justice.
 
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You will receive: {{cost|7|80}}
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[[File:Hammer of Justice TCG.jpg|thumb|In the [[World of Warcraft: Trading Card Game]].]]
 
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== Related Equipment ==
 
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*At {{reputation|exalted}} reputation with the [[Zandalar Tribe]], a Paladin can acquire the {{loot|epic|Hero's Brand}} which, when equipped, adds an additional 0.5 seconds to the duration of the Hammer of Justice's stun.
 
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*Several [[Arena Rewards]] armor sets for the Paladin class includes a 4 piece set bonus that reduces the cooldown of Hammer of Justice by a further 10 seconds. This bonus is also found on [[Crusader's Scaled Battlegear]] and [[Crusader's Ornamented Battlegear]], two superior-quality PvP sets sold by various factions in Outland.
 
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*{{loot|common|Glyph of Hammer of Justice}} increases the range by 5 yards.
 
   
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== Patch changes ==
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== Progress ==
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Were you able to locate more of the Alliance gear, <name>?
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* {{Patch 3.2.0|note=Tooltip now specifies that the Interrupt effect only occurs on non-player targets.}}
 
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* {{patched|date=2009-06-08|bluenote=When immune to the stun of following abilities, [[Maim]], [[Bash]], and Hammer of Justice will no longer cause player spells to be interrupted but they will still interrupt NPCs. Also, when these abilities do stun a player target, they will not perform an interrupt effect and lock out the affected magic school. As an example, if a Mage is channeling Arcane Missiles and is hit by Hammer of Justice, Blink will now be available as the Arcane school will not be locked out as it was before.|link=http://blue.mmo-champion.com/23/17631614070-recent-ingame-fixes--6409.html}}
 
   
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==References==
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== Completion ==
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Well done!
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{{reflist}}
 
   
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Now, more than ever, we are prepared to face the naga!
== External links ==
 
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
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== Notes ==
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Head northeast to [[Honor's Tomb]]. The lockers are often ''inside'' the capsized ships, but not all of them are.
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== Quest progression==
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{{Honor's Tomb}}
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==Patches and hotfixes==
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* {{Patch 4.0.3a|note=Added.}}
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==External links==
 
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Links that do not conform to the rules will be DELETED.
 
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{{Elinks-spell|853}}
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{{elinks-quest|25947}}
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{{classfooter|Paladin}}
 
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[[es:Martillo de justicia]]
 
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[[Category:Paladin abilities]]
 
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[[Category:Holy spells]]
 
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[[Category:Magic debuffs]]
 

Revision as of 19:03, 8 January 2011

HordeFinders, Keepers
Start Legionnaire Nazgrim [39.0, 32.1]VZ-Kelp'thar ForestBlip
End Legionnaire Nazgrim [39.0, 32.1]VZ-Kelp'thar ForestBlip
Level 81 (Requires 80)
Category Kelp'thar Forest
Experience 27700
Rewards 7g 80s
Previous Helm's Deep
Next Bring It On!
For the Alliance version of this quest, see Stormwind Elite Aquatic and Land Forces

Objectives

Gather 5 pieces of Stormwind SEAL Equipment

  • Stormwind SEAL Equipment x5

Description

I recognize this helm, <race>. You were wise to bring it to me.

The Alliance have a special unit, trained and equipped to explore and fight beneath the sea.

It would seem that they are in this region to do more than just defend against our attack.

There must be more of these down here, and if you can find them it could turn things around for the Vanguard.

Rewards

You will receive: 7g 80s

Progress

Were you able to locate more of the Alliance gear, <name>?

Completion

Well done!

Now, more than ever, we are prepared to face the naga!

Notes

Head northeast to Honor's Tomb. The lockers are often inside the capsized ships, but not all of them are.

Quest progression

  1. B [30-35] A Personal Summons
  2. B [30-35] The Eye of the Storm
  3. B [30-35] To the Depths or A [30-35] Hero's Call: Vashj'ir! or H [30-35] Warchief's Command: Vashj'ir!
  4. B [30-35] Call of Duty
  5. B [30-35] Sea Legs
  6. B [30-35] Pay It Forward
  7. B [30-35] Rest For the Weary
  8. B [30-35] Buy Us Some Time / B [30-35] Traveling on Our Stomachs
  9. Complete all of:
  10. A [30-35] On Our Own Terms / H [30-35] Bring It On!
  11. A [30-35] All or Nothing / H [30-35] Blood and Thunder!

Patches and hotfixes

External links