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Revision as of 15:10, 20 March 2011

World of Warcraft: Deep Reaches
AzjolEntrance
Arak's Palace in all its glory.

Introduction

The kingdom of Azjol'Nerub was once a great empire of the harsh cold that is Northrend. Until the cold iron hand of the Scourge arrived and wiped out their once great empire. The Lich King brutally slaughtered the Nerubians, until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.

When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of Icecrown for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of Azjol'Nerub, in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the Naga, Vrykul and Darkfallen. They became known as the Depth Wakers.

Deep Reaches Expansion Changes and Updates

UNDER CONSTRUCTION

  • Kingdom of Azjol'Nerub has emerged: New content zones have been added - Runed Caverns, Saro'Mahk, the Obsidian City, Kira'Thuun the Broken Desert, Eldritch Grove, and Nerubia. These zones can be accesed through portals in Dalaran.
  • Level cap is set to 90
  • The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in Cataclysm.
  • Two New Races. Viscious Vrykul for the Alliance and Cruel Ymirjar for the Horde.
  • New Primary Proffesion: Woodworking
  • New Dungeons and Raids for players to conquer.
  • New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.

New Zones

UNDER CONSTRUCTION

Underneath the layers of earth on this planet, unsuspecting evils do lie...

  • NeutralRuned Caverns: Underneath the Storm Peaks and Crystalsong Forest, an unending blizzard is raging. The depthes of Ulduar reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
  • NeutralSaro'Mahk, the Obsidian City: Lying beneath Howling Fjord, Grizzly Hills, and Zul'Drak, lies the largest Nerubian city to ever exist. Saro'mahk is not all buildings though, as festering bogs have covered all but the highest tiers of the city. Fungal growths line the walls and stagnant bodies of water give the zone a fetid stench. Tall plateaus circle parts if the area, shaped as though gravity should not let them be. Towers hang from the top of this zone, created by the Nerubians to be impenetrable fortresses. To the south lies the Utgarde Catacombs, which are even feared by the local undead and wakers. As well as the roots of Gundrak to the east, which are nothing more than a fraction of the upper portion, but as much, if not more, deadly, and known as Tangleroot, because of Vordrassils root covering its entirety.
  • NeutralKira'thuun, the Sunken Desert: Under Silithus, lies a large empty desert that was created for C'thun and his twisted projects. When Father Dagn'Drah and Ashma'kyll heard about this, they instantly sent agents there to scout it out for tactical position. From there, they could use the attaching hives to attack many Horde and Alliance settlements. The obsidian forges that were used to forge the obsidian destroyers of Ahn'Qiraj could be used to the Depth Wakers favor. The Silithid have burrowed their way into the zone, and have already made two major hives known as Zakra and Jiliak. The area hasnt been completley devoid of sentience, in the center is the body of C'thun, that stretches from the top of the zone to the bottom. He has been rendered harmless by the constant watch of the greatest mages the Horde and Alliance have seen. He has shown signs of awakening though, which has caused the heroes distress and worry.
  • NeutralEldritch Grove: Tirisfal Glades and Gilneas have been hiding a dark secret for years, since the first elves breached the shores. The evil that was felt was first thought to be an old god, but it turned out to be Father Dagn'Drah. He has been lying in the Eldritch Grove for as long as the old gods have been corrupting the earth. Discovered when he made his presence perfectly clear by assaulting Gilneas and Tirisfal Glades with his dark assailants. The grove is a decaying wasteland of moss and stone. The rivers are not of water, but of the great Faceless one's blood. The Depth Wakers have dominion over this zone, due to their master being here. They fortified his dwelling area into the Hollow Cloister. The zone acted like a prison to the Council of Tirisfal, so many ancient horrors dwell here, giving the zone its name.
  • NeutralNerubia: Deep in the roots of Icecrown, Dragonblight, and Borean Tundra is an evil and dark precipice. The largest cavern that lies in Northrend is considered the only true home by the Nerubian race. Deep pits and gorges reach to even more unfathomable depths. Nerubian structures line the walls of these pits and the mountains alike. The largest pit, is held by the last remnant of the scourge, known as the Hand of Ten Liches. They refer to this place as The Malebolge, and is ruled by a council from which its owes its name, the Council of Ten Liches. They provide the biggest threat to the nerubians trying to reclaim the area. The only living breed of nerubians left, known as the Yilithar, are accepting help from the Horde and Alliance to help reclaim the true gem of Nerubia. The Sundered Monolith stands tall in the center of the zone, acting as one colossal altar to Ashma'kyll. Beneath The Sundered Monolith though, lies Arak's Palace, the true dwelling of Ashma'kyll.

New Dungeons and Raids

  • Halls of Life:The Staff of Eonar is located here, which gives Sholazar its jungles and wildlife. The Depth Wakers are corrupting this staff to corrupt Sholazar Basin, and they are close to succeeding.
  • Hanging City of Dolkra'th: Hanging over the giant ley-line fracture, arcane energies run wild here. The ancient obsidian-breaker race hides out here, and they wont expose their secrets so easily.
    • IconSmall ObsidianDestroyerGalaj: Second Obsidian Breaker ever made, paling in comparison to Moam.
    • IconSmall BatKuh'hruk the Singer of Night: Large bat that is being drained of power by the ley lines.
    • IconSmall AzuregosGlacingos: Blue dragon sent by Kalecgos and taken hostage by the wild energies here.
    • IconSmall ObsidianDestroyerHemanhotep Ebonshaper: Pharaoh of the current Tol'vir in Northrend.
    • File:IconSmall Arcane Small.gifFile:IconSmall VoidGod Small.gifAethik and Etheran: Two void lords representing matter and antimatter.
  • Xarak'Saer: A mine running deep into the earth, mining pure saronite for armor and weapons. To foil The Depth Waker's plans, the heroes must take out the dreaded foreman of the mine.
  • Grounds of Evil: A college of sorts for the Faceless legions. Here is where the Faceless are prepped for the battle field. Their sheer mass is what gives the Grounds of Evil its terrible reputation.
    • IconSmall FacelessShadoweaverHellwaker Denjak: Grand warlock professor of the Grounds.
    • File:IconSmall Silithid Small.gifShura the Huntress: Colossal wasp that has taken up residence in the highest tower.
    • IconSmall Darkfallen MalePrince Mathid: Darkfallen prince that is acting as an advisor for Ashma'kyll.
    • IconSmall FacelessoftheDeepJjahl'ehm the Mongrel: Test subject of the Grounds, empowered by C'thun.
  • Basilica of Dead Thorns: On the outskirts of the Hollow Cloister, the Basilica of Dead Thorns lies as a monument to the evils of the Scourge. They managed to find their way from the Eastern Plaugelands and build a glorious monument to their deceased king.
  • Marosh'karis the Cold City: The city that was lost to the slow moving glaciers and thought to have been lost forever. Buried beneath the permafrost, many of the trapped Nerubians began to adapt and evolve into beings adept at living in the cold. The Wakers see this as a strategic bottleneck leading to the Sundered Monolith, so they have quite an interest in it.
    • IconSmall VargulChillcaster Vrall: An undead vrykul frost mage.
    • IconSmall Darkfallen MalePrince Aled'Thra: A darkfallen prince that is a master of plague energies.
    • File:IconSmall NerubianVizier Small.gifMilliax Plaguebearer: Nerubian priest that has been trapped in a glacier.
    • IconSmall DragonRedVerdastrasz: A red dragon of Alextrasza's brood that has been frozen and needs help.
    • File:IconSmall NerubianSpiderling Small.gifRohad'lihr the Winters Breath: Colossal nerubian flyer with an anger problem.


Raids

  • Khroll'sherub Warfront: Even in the midst of a war, the evil General Khroll'sherub finds entertainment in violently attacking the forces of the Horde and Alliance. The heroes must find a way to fight past the legions of spiders to find Ashma'kylls most trusted advisor.
  • The Sundered Monolith: A colossal obelisk in the barren wastes of Nerubia, the once great monument that stood the test of time has now become a vile place, paying homage to the dreaded king Ashma'kyll. Rumors circulating through the taverns and bars say that they managed to revive the most ancient dragon...

Upcoming Raids

  • Utgarde Catacombs:
  • Tangleroot:
  • Uldamor:
  • Forges of Ahn'Qiraj:
  • The Ten Malebolge:
  • Felflame Depthes:
  • Hollow Cloister:
  • Arak's Palace: