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In the beginning, he'll use his Mark of Kaz'rogal ability every 60 seconds, but he uses it more and more often as the fight progresses, with the gap decreasing by 10 seconds each time, to the point where it will virtually be cast continually. This puts an effective enrage timer on the boss of approximately 3 and a half minutes, so you need as much DPS as you can get.
 
In the beginning, he'll use his Mark of Kaz'rogal ability every 60 seconds, but he uses it more and more often as the fight progresses, with the gap decreasing by 10 seconds each time, to the point where it will virtually be cast continually. This puts an effective enrage timer on the boss of approximately 3 and a half minutes, so you need as much DPS as you can get.
 
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* Shadow Resist helps to resist the mana drain [[DoT]]. [[Medallion of Karabor]] + [[Shadow Protection]] on mana users is a must.
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* Shadow Resist helps to resist the mana drain [[DoT]]. {{loot|epic|Medallion of Karabor}} + {{loot|epic|Night's End}} (+ [[Enchant Cloak - Lesser Shadow Resistance]] or [[Enchant Cloak - Greater Shadow Resistance]]) + [[Shadow Protection]] on mana users is a must. If you want to wear more SR you just have to ballence it with Int so that you still have a good sized mana pool.
   
 
==Quotes==
 
==Quotes==

Revision as of 00:06, 1 January 2008

Template:CoT Template:Mobbox

Abilities

  • Cleave: Single high damage cleave.
  • War Stomp: Stuns melee very close to him.
  • Mark of Kaz'rogal: Drains 600 mana per second from all enemy targets. Lasts 5 sec. Targets without sufficient mana to drain will detonate, dealing 10213 to 11287 damage in an area.

Strategy

Waves

Source: [1]

Wave 1

4 Abominations, 2 Banshees, 4 Ghouls, 2 Shadowy Necromancers.

Sheep a Shadowy Necromancer, Shackle the Banshees. Have 2 hunters pulling Ghouls to the tauren warrior and Thrall camps, then returning them to the raid. While the tanks are building aggro on the Ghouls and Abominations, have your melee start killing the Shadowy Necromancers and Banshees, making sure you have rogues/DPS warriors interrupting the Shadowy Necromancers' Shadow Bolts and Raise Dead abilities.

Tanks call for AoE when you think you have solid enough aggro, and mages/warlocks start to AoE. Melee can go help as soon as Shadowy Necromancers and Banshees are dead.

Wave 2

4 Ghouls, 10 Gargoyles

Have 3 hunters or 2 hunters and a warlock/mage pull the Gargoyles from their spot to the raid to ground them. If Thrall resets, pull one Ghoul over to him to engage him.

Have the tanks grab the Gargoyles from the hunters and tank them. As soon as you have good aggro, just AoE them. Kill off the Ghouls or a single Gargoyle while you wait for the aggro buildup.

Wave 3

6 Crypt Fiends, 4 Shadowy Necromancers, 4 Ghouls

Sheep the Shadowy Necromancers. Kite 2 Ghouls to the camps to pick up the warriors and Thrall. Melee should kill off 1-2 Shadowy Necromancers till there's enough aggro on the rest, then AoE. Kill off whatever's left.

Wave 4

6 Gargoyles, 6 Crypt Fiends, 2 Shadowy Necromancers

Sheep a Shadowy Necromancer, melee on the other one. Try to kill them both before the AoE.

Pull 2 Crypt Fiends to the tauren and Thrall camps, then back into the raid. Have 2 hunters pull the Gargoyles back to the raid .

Wave 5

4 Ghouls, 4 Shadowy Necromancers, 6 Abominations

Shackle an Abomination or two if you think you can't handle the damage. Sheep 2-3 Shadowy Necromancers, and kill off 1-2 before the AoE. Kite 2 Ghouls back to the tauren and Thrall camps then return them to to the raid. AoE when the tanks call for it, then finish off whatever's left alive.

Wave 6

6 Abominations, 3 Shadowy Necromancers, 6 Ghouls, 1 Frost Wyrm

Sheep 2 Shadowy Necromancers, and kill one. Pull 2 Ghouls to the tauren and Thrall camps, then return them to the raid. While melee are killing the Shadowy Necromancers, ranged DPS should focus on the Frost Wyrm.

Make sure to have a Hunter or any high aggro caster hold aggro on the Frost Wyrm and be somewhere away from the raid to prevent extra damage from its attack.

Kill the Frost Wyrm and start AoE-ing the tanked targets.

Wave 7

Same tactics as for 6

Wave 8

2 Crypt Fiends, 6 Ghouls, 2 Banshees, 2 Shadowy Necromancers, 6 Abominations.

It's one big, bad wave; a mix of most of the mobs you've met so far.

Pull off 2 Ghouls to the tauren/Thrall camps. Sheep the Shadowy Necromancers and Shackle the Banshees. Focus fire on a Shadowy Necromancer or Banshee while the tanks build up aggro.

As soon as the tanks are confident in their aggro, AoE everything down, finish off what's left and drink before the boss.

Kaz'rogal

It doesn't matter too much where Kaz'rogal is tanked nor what your positions are, so long as the mana using classes are 10-15 yards away from each other to prevent multiple deaths from the Mark of Kaz'rogal. Melee need to stand behind the boss to avoid his Cleave.

Moving him to engage the tauren warriors and Thrall in the battle is a useful bonus, even though Thrall will nearly always join the fights no matter what. If you have all the tauren still up, they provide a significant help. Together with Thrall they can do about 15% of the damage to the boss.

Give your tank about 10 seconds for aggro then start DPS-ing like mad. Give him more time if you happen to overaggro a lot.

He sometimes does a War Stomp which really isn't that much of an issue, apart from the annoying damage. It can also be outranged by the melee-fighting tauren males (because of their largest hitbox).

The key to this fight is DPS. All out DPS. You need to kill him before he burns all your mana and then kills you.

Use Mana Potions, Demonic Runes, Night Dragon's Breath, and anything alse that can give you extra mana.

If you can organise it, Soulstone some mana-based DPS, or even a healer (if you think you'll lack healing) when they reach 0 mana and are going to die from the next mark.

In the beginning, he'll use his Mark of Kaz'rogal ability every 60 seconds, but he uses it more and more often as the fight progresses, with the gap decreasing by 10 seconds each time, to the point where it will virtually be cast continually. This puts an effective enrage timer on the boss of approximately 3 and a half minutes, so you need as much DPS as you can get.

Quotes

  • Yells: Your death will be a painful one.
  • Yells: You... are marked.
  • Yells: Miserable nuisance!
  • Yells: You... are nothing!
  • Yells: Cry for mercy! Your meaningless lives will soon be forfeit.

Loot

Kaz'rogal loot

Notes

See also: [[Guild progression (TBC) for the first kills]]

External links