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{{removedfromgame|patch=4.0.1}}
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[[Image:Ironforge Guard.jpg|thumb|[[{{PAGENAME}}]]]]
 
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'''Ironforge Guards''' are level 65 (55 pre 2.0) [[guard]]s located throughout the [[dwarf]] city of [[Ironforge]] and the ramp leading up to it in [[Dun Morogh]]. They can provide directions to various locations in town.
 
   
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Prior to [[Patch 4.0.1]], [[Fire Ward]] was a [[mage]] spell would cast a shield on the caster to absorb [[fire]] damage. The shield lasted 30 seconds or until the given amount of damage was absorbed, whichever came first. Fire Ward was self-cast only. Since Patch 4.0.1, this spell has been replaced with [[Mage Ward]] which also blocks Frost and Arcane damage.
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They also reply to several [[emote]]s targetting them:
 
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*/Wave, they wave back.
 
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*/Shy, they flex at you.
 
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*/Rude, /Rasp or /Chicken, they point at you.
 
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*/Kiss, they bow before you.
 
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*/Salute, they salute back at you
 
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<br><br>
 
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See [[List of Ironforge NPCs]] or [[List of Dun Morogh NPCs]].
 
   
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<onlyinclude>{{Infobox ability
[[Category:Dwarves]]
 
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|name=Fire Ward
[[Category:Information Givers]]
 
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|image=Spell_Fire_FireArmor
[[Category:City:Ironforge]]
 
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|description=Absorbs X [[Fire]] damage. Lasts 30 sec.
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[[Category:Zone:Dun Morogh]]
 
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|class=[[Mage]]
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[[Category:Guard]]
 
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|type=Defensive
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|school=[[Fire]]
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|target="Self"
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|cost=16% of [[base mana]]
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|range=N/A
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|cast_time=Instant
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|cooldown=30 sec
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|improvement=[[Molten Shields]], [[Precision (mage talent)|Precision]], [[Frost Warding]]
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|ranks=6
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|requirements=
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|buff_name=Fire Ward
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|buff_type=magic <!--(magic, curse, poison, disease, or leave blank for typeless)-->
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|buff_image=Spell_Fire_FireArmor
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|buff_desc=Absorbs Fire damage.
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|buff_dur=30 seconds
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}}</onlyinclude>__NOTOC__
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{| class="darktable" style="text-align: center;"
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|-
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! Rank !! Absorbs !! Level !! Cost
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|-
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|| 1 || 165 || 20 || {{cost||20}}
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|-class="alt"
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|| 2 || 290 || 30 || {{cost||80}}
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|-
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|| 3 || 470 || 40 || {{cost|1|50}}
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|-class="alt"
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|| 4 || 675 || 50 || {{cost|3|20}}
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|-
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|| 5 || 875 || 60 || {{cost|4|20}}
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|-class="alt"
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|| 6 || 1125 || 69 || {{cost|11}}
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|}
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==Talent improvements==
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The [[Molten Shields]] talent gave Fire Ward a 30% chance at max rank to reflect fire spells back at the caster.
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Fire Ward benefited from the mana cost reductions from the talents [[Pyromaniac]] and [[Elemental Precision (mage talent)|Elemental Precision]].
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==Notes==
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Fire Ward absorbed an additional 10% of the caster's bonus Spell Damage.
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Fire Ward could have been dispelled as a [[Magic (Dispel Type)|magic]] debuff.
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Damage reduction due to spell [[resistance]]s or [[Dampen Magic]]-like effects was calculated before damage would be absorbed.
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Fire Ward shared the same [[cooldown]] timer as [[Frost Ward]]. Using one ward would have triggered the cooldown of the other, meaning only one of the two wards could have been active at the same time.
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== Patch Changes ==
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{{Patch 4.0.1|note=Replaced with [[Mage Ward]]}}
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{{Patch 2.3.2|note=[[Cold Snap]] would reset the cooldowns of both Fire Ward and [[Frost Ward]]. This behavior was removed.}}
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{{Patch 2.4.1|note=The talent [[Improved Fire Ward]], which granted a 20% chance to reflect fire spells, has been replaced with [[Molten Shields]].}}
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{{classfooter|Mage}}
 
[[Category:Mage abilities]]
 
[[Category:Fire spells]]
 
[[Category:Magic buffs]]

Revision as of 14:02, 14 March 2011

Prior to Patch 4.0.1, Spell fire firearmor [Fire Ward] was a mage spell would cast a shield on the caster to absorb fire damage. The shield lasted 30 seconds or until the given amount of damage was absorbed, whichever came first. Fire Ward was self-cast only. Since Patch 4.0.1, this spell has been replaced with Spell fire twilightfireward [Mage Ward] which also blocks Frost and Arcane damage.

Fire Ward
Spell fire firearmor
Properties
Class Mage
School Fire
Cooldown 30 sec
Improvements Spell fire firearmor [Molten Shields], Precision, Spell frost frostward [Frost Warding]
Related buff
Spell fire firearmor
  • Magic
  • Fire Ward
  • Absorbs Fire damage.
  • Duration: 30 seconds

[[Category:Removed mage abilities]][[Category:Removed mage abilities]]

Rank Absorbs Level Cost
1 165 20 20s
2 290 30 80s
3 470 40 1g 50s
4 675 50 3g 20s
5 875 60 4g 20s
6 1125 69 11g

Talent improvements

The Spell fire firearmor [Molten Shields] talent gave Fire Ward a 30% chance at max rank to reflect fire spells back at the caster.

Fire Ward benefited from the mana cost reductions from the talents Inv misc volatilefire [Pyromaniac] and Elemental Precision.

Notes

Fire Ward absorbed an additional 10% of the caster's bonus Spell Damage.

Fire Ward could have been dispelled as a magic debuff.

Damage reduction due to spell resistances or Spell nature abolishmagic [Dampen Magic]-like effects was calculated before damage would be absorbed.

Fire Ward shared the same cooldown timer as Spell frost frostward [Frost Ward]. Using one ward would have triggered the cooldown of the other, meaning only one of the two wards could have been active at the same time.

Patch Changes

Cataclysm Patch 4.0.1 (2010-10-12): Replaced with Spell fire twilightfireward [Mage Ward]

Bc icon Patch 2.3.2 (2008-01-08): Spell frost wizardmark [Cold Snap] would reset the cooldowns of both Fire Ward and Spell frost frostward [Frost Ward]. This behavior was removed.

Bc icon Patch 2.4.1 (2008-04-01): The talent Spell fire firearmor [Improved Fire Ward], which granted a 20% chance to reflect fire spells, has been replaced with Spell fire firearmor [Molten Shields].