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File:Instructor Razuvious.JPG

Instructor Razuvious

This article contains information based on the test realms and may change dramatically by the time it is officially released. See Patch 1.11.

General Information

Background

Instructor Razuvius is the first boss in the Death Knight wing in Naxxramas. He comes with 4 additional mobs when pulled.

4 Understudies, circled around this great evil, bowing to his will, and practicing the dark arts in lieu of that will.

Attacks and Abilities

NOTE: He should never be tanked by a player, but he does have the following abilities.

  • Unbalancing Strike - Similar to the Twin Emperors.
  • Triumphant Shout: Reduce all nearby players mana to 0 and deal 2000 damage. Also has a stun effect.


Deathknight Understudy:

  • Roughly 700k Health
  • If killed they will re-pop within a minute or two.

Strategies

Test Realm Strategy

Intructor Razuvious must certainly have been finding time to go to the gym between teaching classes. He was hitting our MT for 8-12K damage, and our cloth for... well.. you don't want to know.
It became evident very quickly that having a warrior sacrifice his life to try to keep his attention would do little more that just that, sacrifice his life.
We were out of ideas. We were at a loss for understanding. But! Just then, a priest of unknown name attempted soemething marvelous!
Mind Control!
It seems that through their studies, the understudies were unable to gain enough mental aptitude to withstand that brain melting that only priests can offer.
Not only were they mind controllable, but they had taunt and shield wall! It became evident that they were to be the tanks for this nasty. Only problem is that once the MC broke, their minds were exhausted (stupid undead) and couldn't be controlled for another full minute.
We setup MC rotations and tanks associated with each understudy, but unfortunately with a group of warriors so unfamiliar to one another, it was a rough execution.
Additional things to note:
- Clear out the room near him, the mobs all join him when the encounter is started
- He can be kited, he is not quick enough to catch even a walker.
- Curse of Shadows and points invested in shadow line may help in keeping the MC breaks limited.
Written by Lockdown of WowVault

Strategy

Create 4 tanking groups, each with a warrior, a hunter (for pulling), a priest, and two other healers. Place each group in one of the corners of square area in front of the boss. The ranged DPS classes should be along the back wall of the area. They should never be in range of the shout.
Have a fifth hunter pull the boss and kite him around the area away from the raid, and eventually into the center of the square formed by the four adds. By the time the boss arrives, one of the adds should be Mind Controlled in order to tank him. Once he is being tanked, the raid can begin DPS.
When the priest that has MC'd the current tank has approximately 20 seconds left on MC, the next priest in the rotation MC's their add and sends it to attack the boss. When the first MC breaks, the warrior that was originally tanking the add needs to use taunt and quickly gain aggro to keep the add from attacking the priest.
Should one of the adds die, make sure to pick up the respawn quickly and move it back to the same location.
No one should take damage in this fight other than the 4 tanks.

Quotes

  • Show them no mercy!
  • The time for practice is over! Show me what you have learned!


Reward

Known drops : Insatiable Blade, Idol of Longevity, Desecrated Shoulderpads, Desecrated Spaulders, Splinters of Atiesh

Reputation:

Experience:

Quests

Notes

Kill and loot on PTR: [1]

External Links

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