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Innervate
Inv misc questionmark
  • Innervate
  • Druid ability
  • 30 yd range
  • 3 min cooldown
  • Instant
  • Causes the target to regenerate mana equal to 225% of the casting Druid's base mana pool over 10 sec.
Properties
Class Druid
School Nature
Cooldown 3 min
Related buff
Inv misc questionmark
  • Magic
  • Innervate
  • Regenerating mana.
  • Duration: 10 sec

[[Category:druid abilities]][[Category:druid abilities]]

Energy surged through her body like a raging river.[1]

Innervate is a Druid buff spell that restores a significant amount of mana over ten seconds. The amount of mana restored depends on the casting druid's level, and cannot be increased through gear or talents. It can be cast on yourself or on other mana users. The spell has no effect when used on targets that do not use mana.

Rank Table

Rank Level Base Mana Restored Cost
1 40 225% 1g 40s

Notes

  • Innervate's buff is a Magic effect, so it can be dispelled; hence, you should be careful when using it during PvP.
  • Restores 7866 mana at level 80.
  • While out of date, see Resto Druid Raiding Guide: Innervate and You.

Improvement

  • Inv glyph majordruid [Glyph of Innervate] causes Innervate to, when cast on another player, additionally regenerate 90% of the druid's base mana.

Tips and Tactics

  • The mana regeneration Innervate gives you is significant, especially since the spell's cooldown timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
  • When playing as Feral in a group, do not forget about this ability. If you are tanking, you can use Innervate on party members between pulls to reduce time spent drinking.
  • It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. It can also help you get ready to continue adventuring again after dying.
  • In five man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. When playing as the healer, do not hesitate to Innervate early and often to reduce downtime between pulls. Just make sure to save it when nearing a boss fight where you think you might need it.
  • On battle resurrecting a healer or other caster, Innervate enables them to rejoin the fight faster.

Patch changes

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External links

  1. ^ TCGHoA, #23
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