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Summon Infernal

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Summon Infernal
Spell shadow summoninfernal
  • Summon Infernal
  • 30 yd  range
  • 10 min cooldown
  • 25.0% of base mana
  • Instant cast
  • Summons a Infernal from the Twisting Nether, impacting for x Fire damage and stunning all enemy targets in the area for 2 sec. The Infernal will serve under your command for 1 min.
Usable by
ClassWarlock
Properties
TypeOffensive
SchoolShadow
Cooldown10 min (GCD 1.5 sec)
Level required49
Related debuff
Spell frost stun
  • Infernal Awakening
  • Stunned.
  • Duration: 2 seconds
Raze

Infernal

For Infernal lore, see Infernal.

Summon Infernal is a core warlock ability learned at level 49. As it is considered a guardian, warlocks may also have their regular minions out at the same time.

Abilities Edit

Modified by Edit

Talents
Spell shadow metamorphosis Demonology abilities

Tips Edit

The infernal will remain under the warlock's command for one minute. It can tank multiple mobs better than a voidwalker; aside from the quite respectable melee damage it does, it also has a fire aura that will damage all units within melee range that aren't outright immune to fire. However, infernals do not have a taunt ability, so if you do pull aggro they are generally incapable of re-acquiring the attention of a mob. The infernal is especially useful in battlegrounds; you can drop it on a group of players to stun them and deal some AOE damage.

Patch changes Edit

  • Cataclysm-Logo-Small Patch 4.3.0 (29-Nov-2011): Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.
  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): The spell to summon this pet has been removed and replaced with Summon Infernal, with no reagent cost.
  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): These pets now innately have Avoidance like all other warlock pets.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.

External links Edit


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