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− | {{Stub/ |
+ | {{Stub/Talent}} |
+ | <onlyinclude>{{Infobox talent |
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− | === Functionality === |
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+ | |name=Improved Fade |
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+ | |image=Spell_Magic_LesserInvisibilty.png |
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+ | |class=Priest |
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+ | |location=Shadow, Tier 4 |
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+ | |affects=[[Fade]] |
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+ | |ranks=2 |
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+ | |points_req=15 |
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+ | |talent_req=None |
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+ | }}</onlyinclude> |
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+ | ==Rank table== |
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− | *Priest Shadow tree talent |
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+ | {| class="darktable" style="text-align: center;" |
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− | *2 points |
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+ | |- |
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+ | ! Rank !! Cooldown reduction |
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+ | |- |
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+ | | 1 || 3 sec |
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+ | |-class="alt" |
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+ | | 2 || 6 sec |
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+ | |} |
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==Notes== |
==Notes== |
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+ | *This talent has been replaced with [[Veiled Shadows]] |
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*Widely regarded as an almost complete waste of talent points. [[Fade]] works as an "oh $#@%!" button that temporarily reduces [[threat]] that has already been generated (usually after pulling aggro off a tank) rather than a permanent threat reducing ability or a constant thread reduction, and additionally is only effective in a group situation. Almost no builds include this talent. Shadow Priests seeking to reduce threat are much better off taking the 2 points from Improved Fade and putting them into [[Shadow Affinity]]. |
*Widely regarded as an almost complete waste of talent points. [[Fade]] works as an "oh $#@%!" button that temporarily reduces [[threat]] that has already been generated (usually after pulling aggro off a tank) rather than a permanent threat reducing ability or a constant thread reduction, and additionally is only effective in a group situation. Almost no builds include this talent. Shadow Priests seeking to reduce threat are much better off taking the 2 points from Improved Fade and putting them into [[Shadow Affinity]]. |
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*Prior to the Priest talent review, this ability increased the time Fade lasted by 5 seconds per point, thus with 2 points the talent formerly allowed Fade to be effective for 20 out of every 30 seconds (67% of the time), instead of the current 10 out of every 24 seconds (42% of the time). Thus, after the review the effectiveness of the talent was ''reduced'' by close to 40%. |
*Prior to the Priest talent review, this ability increased the time Fade lasted by 5 seconds per point, thus with 2 points the talent formerly allowed Fade to be effective for 20 out of every 30 seconds (67% of the time), instead of the current 10 out of every 24 seconds (42% of the time). Thus, after the review the effectiveness of the talent was ''reduced'' by close to 40%. |
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+ | {{classfooter|Priest}} |
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+ | <!-- Remove this when boilerlplated --> |
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Revision as of 03:49, 7 February 2010
Improved Fade | |
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Requirements | |
Class | Priest |
Talent required | None |
Properties | |
Affects | [Fade] |
Rank table
Rank | Cooldown reduction |
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1 | 3 sec |
2 | 6 sec |
Notes
- This talent has been replaced with [Veiled Shadows]
- Widely regarded as an almost complete waste of talent points. [Fade] works as an "oh $#@%!" button that temporarily reduces threat that has already been generated (usually after pulling aggro off a tank) rather than a permanent threat reducing ability or a constant thread reduction, and additionally is only effective in a group situation. Almost no builds include this talent. Shadow Priests seeking to reduce threat are much better off taking the 2 points from Improved Fade and putting them into [Shadow Affinity].
- Prior to the Priest talent review, this ability increased the time Fade lasted by 5 seconds per point, thus with 2 points the talent formerly allowed Fade to be effective for 20 out of every 30 seconds (67% of the time), instead of the current 10 out of every 24 seconds (42% of the time). Thus, after the review the effectiveness of the talent was reduced by close to 40%.
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