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{{Stub/Ability}} |
{{Stub/Ability}} |
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− | {{Infobox ability |
+ | <onlyinclude>{{Infobox ability |
|name=Immolation Trap |
|name=Immolation Trap |
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|image=Spell_Fire_FlameShock.png |
|image=Spell_Fire_FlameShock.png |
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|debuff_desc={X/5} Fire damage every 3 seconds. |
|debuff_desc={X/5} Fire damage every 3 seconds. |
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|debuff_dur=15 seconds |
|debuff_dur=15 seconds |
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+ | }}</onlyinclude> |
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− | }} |
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==Rank Table== |
==Rank Table== |
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==Upgrades== |
==Upgrades== |
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+ | *[[Trap Mastery]] (Survival Talent): Increases periodic damage by 10%/20%/30%. |
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− | *[[Entrapment]] ([[Survival]] [[Talent]]): Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance (3 total ranks) to entrap the target, preventing them from moving for 5 sec. |
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− | *[[ |
+ | *[[Resourcefulness]] (Survival Talent): Reduces the mana cost of all traps and melee abilities by 20%/40%/60% and reduces the cooldown of all traps by 2/4/6 sec. |
− | *[[Resourcefulness]] ([[Survival]] [[Talent]]): Reduces the manacost of all traps and melee abilities by 20% per rank and reduces the cooldown of all traps by 2 sec per rank. (3 ranks total). |
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== Strategy == |
== Strategy == |
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* Immolation Trap is the trap you will most often use while [[grinding]] and solo-ing. The standard operating procedure is to lay the trap just outside of the [[mob|mob's]] [[aggro radius]] and then back up to maximum range. Timed correctly, when you pull the mob it will encounter your pet just after it hits the trap. |
* Immolation Trap is the trap you will most often use while [[grinding]] and solo-ing. The standard operating procedure is to lay the trap just outside of the [[mob|mob's]] [[aggro radius]] and then back up to maximum range. Timed correctly, when you pull the mob it will encounter your pet just after it hits the trap. |
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− | * Immolation Traps are also best used for boss fights in [[instances]], as generally, the more [[DoT |
+ | * Immolation Traps are also best used for boss fights in [[instances]], as generally, the more [[DoT]]s on a boss the better. |
* Immolation Traps are also useful when fighting [[Elemental]]s, as elementals generally have heavy armor and are immune to stings. |
* Immolation Traps are also useful when fighting [[Elemental]]s, as elementals generally have heavy armor and are immune to stings. |
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+ | * While overshadowed by [[Explosive Trap]] in long-term/multi-target damage, against single moving targets this can be slightly better. |
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== Patch changes == |
== Patch changes == |
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− | *{{ |
+ | *{{Patch 3.0.8|note=[[Trap Mastery]] now only increases periodic damage done by Immolation Trap and [[Explosive Trap]]|comment=Previously increased all damage.}} |
+ | *{{Patch 1.7.0|note=Fixed a bug where lower level versions of Immolation Trap were being resisted more than they should be.}} |
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− | |||
{{Traps}} |
{{Traps}} |
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{{Classfooter|Hunter}} |
{{Classfooter|Hunter}} |
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− | |||
[[Category:Fire spells]] |
[[Category:Fire spells]] |
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[[Category:Hunter abilities]] |
[[Category:Hunter abilities]] |
Revision as of 19:13, 9 September 2010
Immolation Trap | |
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Properties | |
Class | Hunter |
School | Fire |
Cooldown | 30 seconds |
Related debuff | |
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[[Category:hunter abilities]][[Category:hunter abilities]]
Rank Table
Upgrades
- [Trap Mastery] (Survival Talent): Increases periodic damage by 10%/20%/30%.
- Resourcefulness (Survival Talent): Reduces the mana cost of all traps and melee abilities by 20%/40%/60% and reduces the cooldown of all traps by 2/4/6 sec.
Strategy
- Immolation Trap is the trap you will most often use while grinding and solo-ing. The standard operating procedure is to lay the trap just outside of the mob's aggro radius and then back up to maximum range. Timed correctly, when you pull the mob it will encounter your pet just after it hits the trap.
- Immolation Traps are also best used for boss fights in instances, as generally, the more DoTs on a boss the better.
- Immolation Traps are also useful when fighting Elementals, as elementals generally have heavy armor and are immune to stings.
- While overshadowed by [Explosive Trap] in long-term/multi-target damage, against single moving targets this can be slightly better.
Patch changes
- Patch 3.0.8 (2009-01-20): [Trap Mastery] now only increases periodic damage done by Immolation Trap and [Explosive Trap]
- Previously increased all damage.
- Previously increased all damage.
- Patch 1.7.0 (2005-09-13): Fixed a bug where lower level versions of Immolation Trap were being resisted more than they should be.
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