Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
(Adding categories)
Line 150: Line 150:
 
[[Category:Bosses]]
 
[[Category:Bosses]]
 
[[Category:Black Temple mobs]]
 
[[Category:Black Temple mobs]]
  +
[[Category:Organizations]]
  +
[[Category:Illidari]]

Revision as of 12:30, 29 March 2009

Illidari Council
Image of Illidari Council
Race Blood elf (Humanoid)
Level ?? Elite (Boss)
Location Chamber of Command, Black Temple
Status Killable

The Illidari Council is a group of four blood elf bosses in the Black Temple. The fight is comparable to High King Maulgar since it sports a difficult pull and a rather chaotic battle for survival, which requires high situational awareness and fast reflexes from all raid members.

Abilities

All four bosses share a common health pool of initially 4,300,000 HP. Damage done to any boss is deducted from this pool, they automatically all die when the pool is depleted. The enrage timer is 15 minutes.

Lady Malande

  • Empowered Smite: 2 sec cast, 5,463 to 6,037 holy damage, not reflectable
  • Divine Wrath: random target, 5k initial holy damage plus 8 second DoT for 2,5k fire damage per tick
  • Reflective Shield: 20 sec self shield, absorbs up to 25k physical and/or magical damage, half the absorbed damage is reflected to the attacker, does not protect against physical interrupts (like kick or pummel)
  • Circle of Healing: 2.5 sec cast, fills the common health pool for 100k, 20 sec CD, interruptible

High Nethermancer Zerevor

  • Arcane Bolt: 2 sec cast, ~15 k Arcane Damage, interruptible
  • Flamestrike: 10 yard fire AoE, random location, 5k initial damage plus 3k per tick over 12 seconds
  • Blizzard: 10 yard frost AoE, random location, 6k frost damage per tick over 12 seconds
  • Dampen Magic: self buff which reduces magic damage taken by 75% and healing taken by 500
  • Arcane Explosion: 10 yard AoE cantered around him for 9k Arcane Damage, used only if any target is within 10 yards, resistible

Gathios the Shatterer

  • Melee: cannot crush
  • Hammer of Justice: Stuns a random target within 10-40 yards for 6 seconds
  • Consecration: 21 seconds 10 yard AoE around Gathios for 2,250 every 3 seconds, 30 sec cooldown
  • Seal of Command: 30 sec self buff increasing melee damage dealt by 70% (holy), shared CD with Seal of Blood
  • Seal of Blood: 30 sec self buff for +800 holy melee damage, shared CD with Seal of Command
  • Judgement: Both seals can be judged (Command for 7k holy damage, Blood for 11k holy damage over 9 sec), Judging Command can be spell reflected, Judging Blood cannot
  • Blessing of Spell Warding: 15 sec buff granting immunity to magic damage, cast on one of the other bosses (usually Malande), shared CD with Blessing of Protection
  • Blessing of Protection: 15 sec buff granting immunity to physical damage, cast on one of the other bosses (usually Malande), shared CD with Blessing of Spell Warding
  • Chromatic Resistance Aura: 30 sec buff on all three other bosses, increasing their resistance to all by 250, 1 min CD shared with Devotion Aura[Please confirm: I think this is wrong. As far as I can tell it works like a pally aura, that is it applies to "all party members in range", including Gathios himself. The range is finite and does not affect Zerevor in standard positioning. Devotion Aura is the same.]
  • Devotion Aura: 30 sec buff on all three other bosses, increasing their armor by 20%, 1 minute CD shared with Chromatic Resistance Aura

Veras Darkshadow

  • Deadly Poison: debuff for 1000 Nature damage per second over 4 sec, cannot be removed
  • Envenom: attack on a Deadly Poisoned target, removes the debuff and deals ~6k poison damage
  • Vanish: Same as the rogue ability Ability vanish [Vanish], 30 sec duration

Preparation

  • 1 main tank (Gathios)
  • 2 off-tanks (Malande and Veras)
  • 1 mage tank (Zerevor)
  • 12-13 damage dealers
  • 8-9 healers

All raid members must have at least 11k HP buffed. A rogue wearing Inv gauntlets 28 [Gladiator's Leather Gloves] is extremely useful (for the ranged physical spell interrupt).

The Pull

Similar to High King Maulgar, a correct pull is difficult to set up, but extremely important. In order of precedence, the mobs should be assigned as follows:

  • A mage buffed with Spell holy sealofprotection [Hand of Protection], a full stack of HoTs and a Spell holy powerwordshield [Power Word: Shield] starts the fight by pulling Zerevor (the mage) from 35 yards away, towards the left side of the platform
  • Gathios (the Paladin) should be immediately misdirected to the main tank, and tanked on the opposite (right) side of the platform
  • Veras and Malande can both be tanked by one off-tank each near the middle of the stairs, about 15 yards apart. Additional misdirections facilitate this pulling

Gnomes can experience line of sight issues when attempting the pull. They need to either go to the top of the platform or change their character model (e.g. with Inv potion 83 [Noggenfogger Elixir] or Inv misc monsterhead 04 [Savory Deviate Delight]).

Pet Pull

The critical element is the mage, who may easily die if one of the other bosses attacks him. It's possible to start the fight with an Imp (or other pet), which then takes the first Arcane Bolt. This gives the raid a second or so to get the mobs under control. Of course, the mage tank must give the pet just a split second head start, and gain Aggro on Zerevor (and spellsteal) as quickly as possible.

Tanking

Lady Malandes heals must be interrupted under all circumstances, and all her other spells should be interrupted as much as possible. Since she's the preferred target of Gathios' blessings, she's invulnerable to one type of damage (physical or magic) most of the time. Therefore a total of four interrupters should stay on her - two physical and two magical. Spell shadow curseoftounges [Curse of Tongues], Spell holy greaterheal [Deathfrost] and Mind Numbing Poison are highly recommended. If there's some AoE on her spot and she's blessed vs. magic, a last resort is to have a Rogue wearing the PvP gloves interrupt her by throwing. The group tanking/interrupting her must call out the target if a Divine Wrath gets through, so that the raid healers can adjust.

High Nethermancer Zerevors Dampen Magic must be spellstolen as frequently as possible. Everybody must keep at least 10 yards away from him to avoid arcane explosion.

Gathios the Shatterer is the main DPS target. The main tank should use spell reflect when the Seal of Command is Judged (this happens in regular intervals). The melee damage dealers must be extra careful never to attack him from the front, since an increase of his attack speed (after a parry) can mean near-instant death for the MT. This is particularly difficult, because if there's some AoE taking place, the tank has to move. The best practice is to stop melee until Gathios stands still in his new location.

Aggro (on Gathios) is not an issue, because the spell reflects create a lot of threat. After the second reflected Judgement, all damage dealers can safely ignore their threat meters and go all-out.

After a Vanish, Veras temporarily ignores his aggro list, until he's hit again by the tank. A druid or paladin tank is therefore better suited for this task than a warrior. If a warrior must tank him, it's highly advisable to set up an macro which follows an Intercept or Intervene directly with an Autoattack.

Healing

Two healers on the main tank, one on each of the three other tanks, remaining healers on raid heal. The whole raid has to watch out for a lot of different AoE effects. There's about six different types of AoE and debuffs which can occur, and there is nothing predictable. Raid members must be very quick to run out of AoEs, and healers must be extremely alert to heal through some poison debuff or other damage, while evading AoEs themselves.

Quotes

Lady Malande Gathios the Shatterer High Nethermancer Zerevor Veras Darkshadow
  • Aggro - Flee, or die.
  • Killing a player - My work is done.
  • Killing a player - As it should be.
  • Special - No. Second. Chances.
  • Special - I'm full of surprises...!
  • Enrage - FOR QUEL'THALAS! FOR THE SUNWELL!
  • Death - Destiny... awaits...
  • Aggro - I have better things to do.
  • Killing a player - Well done.
  • Special - Enjoy your final moments.
  • Special - You are mine.
  • Enrage - Enough games!
  • Death - Lord Illidan... I...
  • Intro - Common. Such a crude language. Ban'dal!
  • ((remainder of quotes in Thalassian))
  • Aggro - You wish to test me?
  • Killing a player - Valiant effort.
  • Killing a player - A glorious kill.
  • Special - You're not cut out for this!
  • Enrage - You wish to kill me?! *cackle* You first!
  • Death - You got lucky...
  • Note: All bosses have the same number of quotes, omitted quotes are in Thalassian.

Tips

One tactic that can help your tank locate Veras Darkshadow after a vanish is to have a hunter make the a spamable macro to mark Veras before he reappears. This should put a big red arrow over Veras about 3 seconds before he reappears.

/focus Veras Darkshadow 
/cast [target=focus, exists] Hunter's Mark

Loot

Tier 6 leggings tokens
Other drops

External links

File:Icon-video-22x22.pngFor Killmovies of this encounter, see the Bosskill Movies page.