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+ | <onlyinclude>{{Infobox ability |
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− | == Overview == |
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+ | |name=Ice Armor |
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− | [[Image:Spell_Frost_FrostArmor02.png|left|Ice Armor not rated against Shaman above level 35.]] Something cool to wear over your cloth. A long duration self only armor and frost [[resistance]] [[buff]] that [[snare]]s and [[slow]]s attackers by inflicting them with the [[Chilled]] [[debuff]]. |
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+ | |image=Spell_Frost_FrostArmor02.png |
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− | {{Clr}} |
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+ | |description=Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
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+ | |class=[[Mage]] |
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+ | |type=Defensive |
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+ | |school=[[Frost]] |
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+ | |target="Self" |
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+ | |cost=24% of [[base mana]] |
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+ | |cast_time=Instant |
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+ | |improvement=[[Frost Warding]], [[Frostbite]], [[Permafrost]], [[Precision (mage talent)|Precision]], [[Frost Channeling]] |
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+ | |ranks=6 |
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⚫ | |||
+ | |buff_dur=30 minutes |
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+ | |debuff_name=Chilled |
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+ | |debuff_type=magic |
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+ | |debuff_desc=Movement slowed by 30% and time between attacks increased by 25%. |
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+ | |debuff_dur=5 seconds |
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+ | }}</onlyinclude> |
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+ | '''Ice Armor''' is a [[mage]] spell that grants a self buff which increases armor and frost resistance, and has a chance to [[snare]] attackers. Enemies that attack with melee have a chance to become [[chilled]], slowing their movement and attack speed. This is an improved version of [[Frost Armor]]. |
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− | ==Functionality== |
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− | ===Use=== |
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− | *Casting: [[Instant]] |
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− | *School: {{Frost}} |
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− | *Target: Self Only |
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− | *Range: N/A |
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− | *Duration: 30 Minutes; secondary effects 5 seconds |
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− | *[[Cooldown]]: N/A |
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+ | {| class="darktable" style="text-align: center;" |
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− | ===Talents=== |
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⚫ | |||
− | *No Talents directly affect this spell. |
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⚫ | |||
− | *[[Permafrost]], [[Winter's Chill]], [[Frost Channeling]], [[Frostbite]] |
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+ | |- |
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+ | | 1 || 290 || 6 || 30 || {{Cost|s=80}} |
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+ | |-class="alt" |
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+ | | 2 || 380 || 9 || 40 || {{Cost|g=1|s=50}} |
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+ | |- |
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+ | | 3 || 470 || 12 || 50 || {{Cost|g=3|s=20}} |
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+ | |-class="alt" |
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+ | | 4 || 560 || 15 || 60 || {{Cost|g=4|s=20}} |
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+ | |- |
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+ | | 5 || 645 || 18 || 69 || {{Cost|g=11}} |
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+ | |-class="alt" |
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+ | | 6 || 930 || 40 || 79 || {{Cost|g=15}} |
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+ | |} |
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− | + | ==Notes== |
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− | + | The secondary effects are a 30% [[snare]] and a 25% [[slow]] in a debuff called "Chilled". |
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⚫ | |||
− | *This spell overlaps (cancels and replaces, since Ice Armor is always higher level) [[Frost Armor]]. For rank 1 of Ice Armor you need not have rank 3 Frost Armor. |
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+ | The amount of frost resistance granted is the same amount granted by similar ranks of [[Mage Armor]], which gives resistance to all schools. |
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− | ===Rank Table=== |
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+ | |||
− | {| border="0" cellpadding="3" |
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⚫ | |||
− | |-bgcolor=#0E002B align="center" |
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+ | |||
⚫ | |||
+ | Only one armor self-buff can be active at a time. |
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− | |-bgcolor=#303030 align="center" |
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+ | |||
⚫ | |||
+ | ==Talent Improvements== |
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− | |-bgcolor=#030303 align="center" |
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+ | [[Frost Warding]]: Increases the armor and resistance bonuses of Frost Armor by up to 50% at max rank. |
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− | || 2 || 40 || 320 || Increases armor by 380 and frost resistance by 9, snares and slows attackers. || {{gsc|1}}{{gsc||50}} |
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+ | |||
− | |-bgcolor=#303030 align="center" |
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+ | [[Permafrost]]: At max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent [[Frostbite]]. |
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− | || 3 || 50 || 410 || Increases armor by 470 and frost resistance by 12, snares and slows attackers. || {{gsc|3}}{{gsc||20}} |
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+ | |||
− | |-bgcolor=#030303 align="center" |
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+ | ==Glyph Improvements== |
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− | || 4 || 60 || 500 || Increases armor by 560 and frost resistance by 15, snares and slows attackers. || {{gsc|4}}{{gsc||20}} |
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+ | [[Glyph of Ice Armor]]: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. |
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− | |-bgcolor=#303030 align="center" |
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+ | |||
− | || 5 || 69 || 630 || Increases armor by 645 and frost resistance by 18, snares and slows attackers. || {{gsc|11}} |
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+ | [[Glyph of Frost Armor]]: Increases the duration of your Frost Armor and Ice Armor spells by 30 min. |
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⚫ | |||
+ | |||
+ | ==Tips and tactics== |
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⚫ | The snare effect means never having to fight aggressive [[mobs]] you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. A very good thing to be able to do. |
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− | == |
+ | ==Patch changes== |
+ | * {{Patch 2.4.3|note= Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.}} |
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⚫ | |||
+ | * {{Patch 2.1.0|note=Rank 5 will now still trigger a chill effect when all damage received is prevented by a damage shield, such as [[Mana Shield]].}} |
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− | <br> |
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+ | * {{Patch 1.8.0|note=Fixed a bug where the Chilled effect caused by Ice Armor was not removed properly when shapeshifting.}} |
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− | ---- |
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+ | * {{Patch 1.6.0|note=Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.}} |
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⚫ | |||
+ | * {{Patch 1.3.0|note=Mana cost reduced.}} |
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+ | [[Category:Magic debuffs]] |
Revision as of 00:02, 19 September 2010
Ice Armor | |
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Properties | |
Class | Mage |
School | Frost |
Cooldown | None/Global Cooldown |
Improvements | [Frost Warding], [Frostbite], [Permafrost], Precision, [Frost Channeling] |
Related buff | |
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Related debuff | |
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[[Category:mage abilities]][[Category:mage abilities]]
Ice Armor is a mage spell that grants a self buff which increases armor and frost resistance, and has a chance to snare attackers. Enemies that attack with melee have a chance to become chilled, slowing their movement and attack speed. This is an improved version of [Frost Armor].
Rank | Armor | Frost resist | Level | Cost |
---|---|---|---|---|
1 | 290 | 6 | 30 | 80 |
2 | 380 | 9 | 40 | 1 50 |
3 | 470 | 12 | 50 | 3 20 |
4 | 560 | 15 | 60 | 4 20 |
5 | 645 | 18 | 69 | 11 |
6 | 930 | 40 | 79 | 15 |
Notes
The secondary effects are a 30% snare and a 25% [Slow] in a debuff called "Chilled".
The amount of frost resistance granted is the same amount granted by similar ranks of [Mage Armor], which gives resistance to all schools.
It is possible for an enemy to resist the secondary effects, which are bundled into one debuff called "Chilled". You'll see "attacking mob resists your Chilled".
Only one armor self-buff can be active at a time.
Talent Improvements
[Frost Warding]: Increases the armor and resistance bonuses of Frost Armor by up to 50% at max rank.
[Permafrost]: At max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent [Frostbite].
Glyph Improvements
[Glyph of Ice Armor]: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance.
[Glyph of Frost Armor]: Increases the duration of your Frost Armor and Ice Armor spells by 30 min.
Tips and tactics
The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. A very good thing to be able to do.
Patch changes
- Patch 2.4.3 (2008-07-15): Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.
- Patch 2.1.0 (2007-05-22): Rank 5 will now still trigger a chill effect when all damage received is prevented by a damage shield, such as [Mana Shield].
- Patch 1.8.0 (2005-10-10): Fixed a bug where the Chilled effect caused by Ice Armor was not removed properly when shapeshifting.
- Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
- Patch 1.3.0 (2005-03-07): Mana cost reduced.
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