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{{Stub/Mob}}
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{{removedfromgame|patch=4.0.3a}}
 
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{{npcbox
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{{#data:itemtip
 
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|name=A Sparkling Stone
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|name=Marshal Jacob Alerius
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|image= Marshal Jacob Alerius (tactics).jpg
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|quality=common
 
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|creature=Humanoid
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|icon=inv_misc_orb_02
 
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|faction=combat
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|bind=Quest
 
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|affiliation=[[Alliance]]
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|ilvl=1
 
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|location=[[Crusaders' Coliseum]], [[Icecrown]]
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|itemid=9307}}
 
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|status=Defeatable
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|title=Grand Champion of Stormwind
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|level=80
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|health=189,000 (Normal)<br />315,000 (Heroic)
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|gender=Male
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|race=Human
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|instance=Trial of the Champion
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}}
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{{for|his appearence in the [[Silver Covenant Pavilion]]|Jacob Alerius}}
   
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This sacred item is the Morrow Stone, unlocked through the use of the [[Stave of Equinex]].
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'''Marshal Jacob Alerius''' is a boss of the [[Trial of the Champion]] in the [[Crusaders' Coliseum]].
   
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Like every Alliance champion, he is only encountered by Horde players.
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== Objective of Quest ==
 
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*This item is an objective of [[Quest:The Morrow Stone]]
 
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[[Image:Jacob Alerius ToC.jpg|thumb|Jacob Alerius mounted.]]
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*This item is reward from [[Quest:The Stave of Equinex]]
 
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==Abilities==
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Jacob Alerius uses warrior-style abilities:
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*'''Mortal Strike:''' The same as any boss mob's Mortal Strike, and no less dangerous. Good idea to rotate trinkets and cooldowns while the Warrior's up with other damage bosses on heroic.
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*'''Bladestorm:''' Every bit as effective as the real deal, this can break a melee DPS group if they're not careful. If your heroic group in particular is melee-heavy, it's a good idea to save Alerius for last so the tank can keep him away from the melee for a while.
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*'''Rolling Throw:''' Pretty much your standard boss knockback attack, though I think the flying tank might also deal damage to anyone in the airborne player's way.
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*'''Intercept:''' Nothing special, but be prepared for heal disruption now and then.
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==Strategy==
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Jacob Alerius is a very dangerous opponent. The big thing to watch out for is his Bladestorm ability which can, very quickly, kill all non-tanks in melee range when he starts spinning. Tanks will need to be careful not to accidentally drag him into another group member because even plate dps will be killed with just a few hits and the healer will most likely be focused on keeping the tank up. It's important to note that he moves as fast as you do when he Bladestorms so running is not an option.
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The second thing to watch for with Alerius is your threat. Because of his Intercept ability, any ranged DPS or healer who manages to pull aggro will most likely immediately die when Jacob charges and one-shots them. Best case in this situation is Jacob kills the offending group member and bee-lines back to the tank. Worst-case he one-shots your healer in time for his Bladestorm cooldown to wipe out all your ranged DPS before they can even think about hitting their aggro-dumps
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==Video==
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*[[Image:Stub.png|20px]] ''To be announced...''
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==Patches and hotfixes==
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{{Patch 3.2.0|note=Added}}
   
 
==External links==
 
==External links==
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{{elinks-NPC|34705}}
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links_policy before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
 
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{{DEFAULTSORT:Alerius, Jacob}}
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Repeat violations may result in a BAN.
 
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[[Category:Trial of the Champion mobs]]
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Have a nice day. :) -->
 
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[[Category:Bosses]]
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{{Elinks-item|9307}}
 

Revision as of 01:16, 26 July 2011

MobMarshal Jacob Alerius
Image of Marshal Jacob Alerius
Title <Grand Champion of Stormwind>
Gender Male
Race Human (Humanoid)
Level 80
Affiliation(s) Alliance
Location Crusaders' Coliseum, Icecrown
Status Defeatable
For his appearence in the Silver Covenant Pavilion, see Jacob Alerius.

Marshal Jacob Alerius is a boss of the Trial of the Champion in the Crusaders' Coliseum.

Like every Alliance champion, he is only encountered by Horde players.

Jacob Alerius ToC

Jacob Alerius mounted.

Abilities

Jacob Alerius uses warrior-style abilities:

  • Mortal Strike: The same as any boss mob's Mortal Strike, and no less dangerous. Good idea to rotate trinkets and cooldowns while the Warrior's up with other damage bosses on heroic.
  • Bladestorm: Every bit as effective as the real deal, this can break a melee DPS group if they're not careful. If your heroic group in particular is melee-heavy, it's a good idea to save Alerius for last so the tank can keep him away from the melee for a while.
  • Rolling Throw: Pretty much your standard boss knockback attack, though I think the flying tank might also deal damage to anyone in the airborne player's way.
  • Intercept: Nothing special, but be prepared for heal disruption now and then.

Strategy

Jacob Alerius is a very dangerous opponent. The big thing to watch out for is his Bladestorm ability which can, very quickly, kill all non-tanks in melee range when he starts spinning. Tanks will need to be careful not to accidentally drag him into another group member because even plate dps will be killed with just a few hits and the healer will most likely be focused on keeping the tank up. It's important to note that he moves as fast as you do when he Bladestorms so running is not an option. The second thing to watch for with Alerius is your threat. Because of his Intercept ability, any ranged DPS or healer who manages to pull aggro will most likely immediately die when Jacob charges and one-shots them. Best case in this situation is Jacob kills the offending group member and bee-lines back to the tank. Worst-case he one-shots your healer in time for his Bladestorm cooldown to wipe out all your ranged DPS before they can even think about hitting their aggro-dumps

Video

  • Stub To be announced...

Patches and hotfixes

Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Added

External links