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== Tactics ==
 
== Tactics ==
The most common use for heroism is during bosses in raids. When it is used varies from boss to boss and guild to guild. When soloing, it can be useful for crunch situations or tougher mobs, such as targets for group quests.
+
*The most common use for heroism is during bosses in raids. When it is used varies from boss to boss and guild to guild. When soloing, it can be useful for crunch situations or tougher mobs, such as targets for group quests.
  +
**This is one of the largest errors in the Blizzard's "bring a player, not a class"-policy. In [[Cataclysm]], however, Mage's will have similar effect, coupled with raid-wide movoement speed increase.
  +
*When Heroism is used in raids, it is usually good idea to dump all other CDs you have ([[Avenging Wrath]], [[Rapid Fire]], [[Arcane Power]]...) at the same time, becouse in many cases it will result higher overall damage than using the cooldowns separately.
   
 
== Patch changes ==
 
== Patch changes ==

Revision as of 22:35, 23 June 2010

Heroism
Inv misc questionmark
  • Heroism
  • Shaman ability
  • 26% of base mana
  • 5 min cooldown
  • Instant
  • Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
    After the completion of this effect, those affected will become Exhausted and unable to benefit from Heroism again for 10 min.
Properties
Class Shaman
Race(s) Draenei
School Nature
Cooldown 5 minutes
Radius 100 yards
Related buff
Inv misc questionmark
  • Magic
  • Heroism
  • Melee, ranged, and spell casting speed increased by 30%.
  • Duration: 40 seconds
Related debuff
Inv misc questionmark
  • Exhaustion
  • Cannot benefit from Heroism.
  • Duration: 10 minutes

[[Category:shaman abilities]][[Category:shaman abilities]]

"We must bring calm to the troubled elemental spirits of this land. Ma-no icta, my brethren."[1]

Heroism is a shaman buff. The Alliance version is Heroism, and the Horde version is Spell nature bloodlust [Bloodlust]. They are exactly the same aside from their name and the names of their associated debuffs.

Rank table

Rank Level Cost
1 70 7g 92s

Talents

Talents that can improve this ability:

Notes

Following patch 3.0.2, both Heroism and Bloodlust affect the entire raid. Also, everyone who is affected by the ability receives a 5 minute debuff preventing them from being affected by either Heroism or Bloodlust for the duration of the debuff (5 minutes). As of patch 3.1.0, Heroism and Bloodlust have their cooldowns reduced to 5 minutes, but Exhausted/Sated last 10 minutes.

Tactics

  • The most common use for heroism is during bosses in raids. When it is used varies from boss to boss and guild to guild. When soloing, it can be useful for crunch situations or tougher mobs, such as targets for group quests.
    • This is one of the largest errors in the Blizzard's "bring a player, not a class"-policy. In Cataclysm, however, Mage's will have similar effect, coupled with raid-wide movoement speed increase.
  • When Heroism is used in raids, it is usually good idea to dump all other CDs you have (Spell holy avenginewrath [Avenging Wrath], Ability hunter efficiency [Rapid Fire], Spell nature lightning [Arcane Power]...) at the same time, becouse in many cases it will result higher overall damage than using the cooldowns separately.

Patch changes

  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Cooldown reduced to 5 minutes, but Exhausted now last 10 minutes.

References

 
  1. ^ TCGFoO, #78

External links