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Were you seeking information about Hellfire Peninsula, the first zone you will step in when going to Outland through the Dark Portal?


Hellfire
Inv misc questionmark
  • Hellfire (4 ranks)
  • Warlock ability
  • Unknown yd range
  • 1665 Mana
  • /gcd cooldown
  • Instant/15 second channel cast
  • Ignites the area surrounding the caster, causing X Fire damage to all nearby enemies and self every second. Lasts 15 sec.
Properties
Class Warlock
School Fire
Cooldown none/GCD
Improvements Cataclysm, Spell fire fire [Aftermath], Inv staff 95 [Intensity], Spell shadow corpseexplode [Destructive Reach]?, Spell shaman lavasurge [Pyroclasm], Emberstorm.
Related buff
Inv misc questionmark
  • Hellfire
  • Damages self and all nearby enemies.
  • Duration: 15 seconds


Overview

Spell fire incinerate

Hellfire is an PBAoE spell during which pulses of fire radiate out each second from the caster, causing damage to enemies within range and the caster himself. This spell is a channeling spell, so interruptions can shorten the duration and thus the damage output.

Functionality

Rank Mana Cost Damage Level Cost
1 639 83 30 60s
2 965 139 38 2g 20s
3 1287 208 54 4g 40s
4 1665 306 68 5g 67s

Notes

Taking the Intensity talent reduces the chance of interruption during this spell. Warlocks can combine Intensity with Spell holy mindsooth [Concentration Aura] to make Hellfire uninterruptible.

Warlocks are unable to resist the damage that Hellfire does to themselves unless they use the Sacrifice ability of the Voidwalker, then the shield will take the damage until the shield fails or the effect is interrupted by moving.

This is a great spell to use with an experienced healer, if you're not being focused on, and in large groups of enemies. Once started you deal out tremendous damage but also receive as much. Compared to other AOE, Hellfire is incredibly mana efficient, not taking into account the mana needed to heal. A popular combo is warlock/priest since Spell holy powerwordshield [Power Word: Shield] minimizes channeling time lost, and if combined with Spell holy holynova [Holy Nova], mobs die fast and the warlock is never in danger of dying.

It can also be used to a certain extent in some encounters to AoE tank, provided the warlock does have Intensity and a Paladin with Spell holy mindsooth [Concentration Aura], however they do require more healing than a Paladin in general.

If the warlock dies from this spell's effect, they take no durability damage. This allows the Warlock to save some repair costs when faced with certain doom. In such a scenario, a Warlock will typically use life tap to get low on health fast, then use Hellfire.

Hellfire receives 1/7th of your spell power per tic, for a total of 214,3% (=15/7) over the full duration.


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