Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
 
 
Line 1: Line 1:
  +
== Licensing ==
''Were you seeking information about [[Hellfire Peninsula]], the first zone you will step in when entering Outland?''
 
  +
{{Licensing|NPC}}
 
== Overview ==
 
{{icon|Spell_Fire_Incinerate}}
 
'''Hellfire''' is an [[PBAoE]] spell during which pulses of fire radiate out each second from the caster, causing damage to enemies within range and the caster himself. This spell is a [[channeling]] spell, so interruptions can shorten the duration and thus the damage output.
 
{{clr}}
 
==Functionality==
 
 
{| border="0" cellpadding="3"
 
|-
 
! Rank !! Level !! Type !! Mana Cost !! Description !! Cost
 
|-
 
|| 1 || 30 || Destruction || align="right"| 639 || Ignites the area around the warlock, causing 83 Fire damage to himself, and 83 Fire damage per second to surrounding enemies. Lasts 15 seconds. ||width="60" | {{cost||60}}
 
|-
 
|| 2 || 42 || Destruction || align="right"| 965 || Ignites the area around the warlock, causing 139 Fire damage to himself, and 139 Fire damage per second to surrounding enemies. Lasts 15 seconds. || {{cost|2|20}}
 
|-
 
|| 3 || 54 || Destruction || align="right"|1287 || Ignites the area around the warlock, causing 208 Fire damage to himself, and 208 Fire damage per second to surrounding enemies. Lasts 15 seconds. || {{cost|4|40}}
 
|-
 
|| 4 || 68 || Destruction || align="right"|1665 || Ignites the area around the warlock, causing 306 Fire damage to himself, and 208 Fire damage per second to surrounding enemies. Lasts 15 seconds. || {{cost|4|40}}
 
|}
 
 
==Notes==
 
Taking the [[Intensity (warlock talent)|Intensity]] talent reduces the chance of interruption during this spell. Warlocks can combine Intensity with [[Concentration Aura]] to make Hellfire uninterruptible.
 
 
Warlocks are unable to resist the damage that Hellfire does to themselves unless they use the [[Sacrifice]] ability of the [[Voidwalker]], then the shield will take the damage until the shield fails or the effect is interrupted by moving.
 
 
This is a great spell to use with an experienced healer, if you're not being focused on, and in large groups of enemies. Once started you deal out tremendous damage but also receive as much. Compared to other AOE, Hellfire is incredibly mana efficient, not taking into account the mana needed to heal. A popular combo is warlock/priest since [[Power Word: Shield]] minimizes channeling time lost, and if combined with [[Holy Nova]], mobs die fast and the warlock is never in danger of dying.
 
 
It can also be used to a certain extent in some encounters to AoE tank, provided the warlock does have Intensity and a Paladin with [[Concentration Aura]], however they do require more healing than a Paladin in general.
 
 
If the warlock dies from this spell's effect, they take no durability damage.
 
 
Hellfire receives very little benefit from +damage gear. As an AoE spell, it receives only 33% of +damage gear. This effect is further divided amongst all 15 ticks of Hellfire. This means that if you have +100 spell damage, each tick receives only +2.2 damage ((100*0.33) / 15). (By comparison, each cast of [[Arcane Explosion]] receives +14.3 damage - or 9.5 damage per second.)
 
----
 
 
{{SpellFooter|Warlock}}
 
 
[[Category:Fire Spells]]
 
[[Category:Warlock Abilities]]
 
[[Category:AOE Spells]]
 

Revision as of 00:32, 21 July 2011

Licensing