Healing Wave | |
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Properties | |
Class | Shaman |
School | Nature |
Cooldown | None/Global Cooldown |
Improvements | [Improved Healing Wave], [Tidal Focus], [Ancestral Healing], Healing Focus, [Healing Grace], [Tidal Mastery], [Improved Water Shield], [Thundering Strikes], [Blessing of the Eternals], [Healing Way], [Purification], [Ancestral Awakening], [Tidal Waves] |
[[Category:shaman abilities]][[Category:shaman abilities]]
- Power over the elements is power over creation itself.[1]
Healing Wave is the first healing spell that a Shaman starts with. It is a shaman's most powerful single-target heal, and in most cases it is also the most mana efficient.
Rank table
Rank | Level | Base Mana Cost | Cast Time | Healing | Cost |
---|---|---|---|---|---|
1 | 1 | 32% | 1.5 s | 34 to 44 | Starts with |
2 | 6 | 32% | 2.0 s | 64 to 78 | 1 |
3 | 12 | 32% | 2.5 s | 129 to 155 | 7 20 |
4 | 18 | 32% | 3.0 s | 268 to 316 | 18 |
5 | 24 | 32% | 3.0 s | 376 to 440 | 31 50 |
6 | 32 | 32% | 3.0 s | 536 to 622 | 72 |
7 | 40 | 32% | 3.0 s | 740 to 854 | 1 8 |
8 | 48 | 32% | 3.0 s | 1017 to 1167 | 1 98 |
9 | 56 | 32% | 3.0 s | 1367 to 1561 | 2 70 |
10 | 60 | 32% | 3.0 s | 1620 to 1850 | 58 50 |
11 | 63 | 32% | 3.0 s | 1725 to 1969 | 3 78 |
12 | 70 | 25% | 3.0 s | 2134 to 2436 | 7 92 |
13 | 75 | 25% | 3.0 s | 2624 to 2996 | 8 |
14 | 80 | 25% | 3.0 s | 3034 to 3466 | 8 |
Talent improvement
- [Improved Healing Wave] will bring the casting time down to 2.5 seconds at the highest rank. [Purification] increases the amount healed by 10%, and with [Tidal Waves] the spell gains an additional 20% of your Spell power.
- [Tidal Focus] reduces the mana cost by 5%. [Improved Water Shield] returns mana every time the spell crits, further increasing mana efficiency.
- [Tidal Mastery] increases the critical effect chance of the spell by 5%. [Thundering Strikes] increases that by another 5%. [Blessing of the Eternals] adds a further 4%.
- [Ancestral Awakening] allows the spell to heal a secondary target for 30% of the amount healed every time the spell crits.
- [Ancestral Healing] causes the spell to increase the target's armor when it crits.
- [Healing Way] causes Healing Wave to place a buff on any target healed by the spell, increasing healing done by Healing Wave on that target by 6%, stacking three times for a maximum of 18% additional healing done. This effect lasts 15 seconds. It does not affect any other healing spells, but every shaman casting Healing Wave on that target will benefit from the effect even if they do not have the talent themselves.
Tips and tactics
Combine with [Nature's Swiftness] for a powerful instant heal.
The large amount healed and the relatively slow casting time means that it is often useful to begin casting Healing Wave on a target that's taking damage before the target needs the full amount of healing done, as the target will continue to take damage while you cast the spell. It can even be situationally useful to begin casting the spell on a target that has not yet taken any damage, if you expect them to take a lot of damage during the next seconds. If the heal turns out not to be needed you can simply abort the cast when it is almost finished.
External links
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- ^ TCGDP, #102