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==External links==
 
==External links==
 
{{elink|type=bosskillers|link=http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=729|site=Bosskillers|desc=Full strategy guide with diagrams}}
 
{{elink|type=bosskillers|link=http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=729|site=Bosskillers|desc=Full strategy guide with diagrams}}
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{{elink|type=todowow|link=http://todowow.com/ciudadela-jefes/gunship-battle-la-gran-entrada-a-la-ciudadela/|site=Todowow|desc=Guia completa en EspaƱol}}
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[[Category:Icecrown Citadel]]
 
[[Category:Icecrown Citadel]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]

Revision as of 12:43, 12 December 2009

Icecrown Gunship Battle
Image of Icecrown Gunship Battle
Race Unknown
Location Rampart of Skulls, Icecrown Citadel

The Icecrown Gunship Battle is an encounter in Icecrown Citadel that involves an aerial battle between the gunships Skybreaker and Orgrim's Hammer. Muradin Bronzebeard and High Overlord Saurfang are the gunship commanders.

Abilites

Both sides and their mobs use the same abilites that do not change other than increased health and damage.

Alliance side

Gunship Cannon
  • Ability vehicle siegeenginecannon Cannon Blast 150 yd range — Launches a cannonball at the target. Inflicts 1000 Siege damage and generates 6 to 10 Heat. Instant
  • Ability vehicle demolisherflamecatapult Incinerating Blast 150 yd range — Consumes all of the cannon's Heat to launch a massive ball of fire at the target. Inflicts 1000 Siege damage plus additional damage per point of Heat. Instant
Muradin Bronzebeard
  • Ability warrior rampage Battle Fury — Increases all damage done by 5%. Instant. 20 sec duration. +7% in 25-player mode
  • Ability warrior cleave Cleave Melee range — Inflicts 120% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets. Instant (6 sec cooldown)
Skybreaker Sergeant
  • Ability warrior bladestorm Bladestorm — Instantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1.0 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed. Instant (7 sec cooldown)
  • Ability warrior savageblow Wounding Strike Melee range — Inflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 25% for 10 sec. Instant. -40% healing in 25-player mode.
  • Achievement pvp g 01 Experienced — Damage done increased by 30%. Attack and casting speeds increased by 20%. Instant
  • Ability hunter rapidkilling Desperate Resolve — Increases armor and attack speed by 60%. Instant. +120% Armor in 25-player mode
Skybreaker Mortar Soldier
  • Inv gizmo rocketlauncher Rocket Artillery 50,000 yd range — Launches a rocket that explodes on impact, inflicting Fire damage to nearby enemies and Siege damage to the enemy gunship. 5 sec cast
    • Spell fire selfdestruct Explosion 50,000 yd range — The rocket explodes, inflicting 6300 to 7700 Fire damage to nearby enemies and Siege damage to the enemy gunship. Instant
  • Achievement pvp g 01 Experienced — Damage done increased by 30%. Attack and casting speeds increased by 20%. Instant
Skybreaker Marine
  • Achievement pvp g 01 Experienced — Damage done increased by 30%. Attack and casting speeds increased by 20%. Instant
  • Ability hunter rapidkilling Desperate Resolve — Increases armor and attack speed by 60%. Instant. +120% Armor in 25-player mode
Skybreaker Sorcerer
  • Spell frost frost Below Zero 50,000 yd range — Freezes the target in a block of ice by concentrating and freezing moisture in the air. The caster must channel to maintain the ice block. Instant
Skybreaker Rifleman
  • Inv weapon halberd 03 Hurl Axe 50,000 yd range — Hurl an axe at the target, inflicting 3800 to 4200 Physical damage. 2 sec cast. 5700-6300 in 25-player mode
  • Achievement pvp g 01 Experienced — Damage done increased by 30%. Attack and casting speeds increased by 20%. Instant
  • Ability hunter rapidkilling Desperate Resolve — Increases armor and attack speed by 60%. Instant. +120% Armor in 25-player mode

Horde side

Gunship Cannon
  • Ability vehicle siegeenginecannon Cannon Blast 150 yd range — Launches a cannonball at the target. Inflicts 1000 Siege damage and generates 6 to 10 Heat. Instant
  • Ability vehicle demolisherflamecatapult Incinerating Blast 150 yd range — Consumes all of the cannon's Heat to launch a massive ball of fire at the target. Inflicts 1000 Siege damage plus additional damage per point of Heat. Instant
High Overlord Saurfang
  • Ability warrior rampage Battle Fury — Increases all damage done by 5%. Instant. 20 sec duration. +7% in 25-player mode
  • Ability warrior cleave Cleave Melee range — Inflicts 120% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets. Instant (6 sec cooldown)
Kor'kron Sergeant
  • Ability warrior bladestorm Bladestorm — Instantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1.0 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed. Instant (7 sec cooldown)
  • Ability warrior savageblow Wounding Strike Melee range — Inflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 25% for 10 sec. Instant. -40% healing in 25-player mode.
  • Achievement pvp g 01 Experienced — Damage done increased by 30%. Attack and casting speeds increased by 20%. Instant
  • Ability hunter rapidkilling Desperate Resolve — Increases armor and attack speed by 60%. Instant. +120% Armor in 25-player mode
Kor'kron Rocketeer
  • Inv gizmo rocketlauncher Rocket Artillery 50,000 yd range — Launches a rocket that explodes on impact, inflicting Fire damage to nearby enemies and Siege damage to the enemy gunship. 5 sec cast
    • Spell fire selfdestruct Explosion 50,000 yd range — The rocket explodes, inflicting 6300 to 7700 Fire damage to nearby enemies and Siege damage to the enemy gunship. Instant
  • Achievement pvp g 01 Experienced — Damage done increased by 30%. Attack and casting speeds increased by 20%. Instant
Kor'kron Reaver
  • Achievement pvp g 01 Experienced — Damage done increased by 30%. Attack and casting speeds increased by 20%. Instant
  • Ability hunter rapidkilling Desperate Resolve — Increases armor and attack speed by 60%. Instant. +120% Armor in 25-player mode
Kor'kron Battle-Mage
  • Spell frost frost Below Zero 50,000 yd range — Freezes the target in a block of ice by concentrating and freezing moisture in the air. The caster must channel to maintain the ice block. Instant
Kor'kron Axethrower
  • Inv weapon halberd 03 Hurl Axe 50,000 yd range — Hurl an axe at the target, inflicting 3800 to 4200 Physical damage. 2 sec cast. 5700-6300 in 25-player mode
  • Achievement pvp g 01 Experienced — Damage done increased by 30%. Attack and casting speeds increased by 20%. Instant
  • Ability hunter rapidkilling Desperate Resolve — Increases armor and attack speed by 60%. Instant. +120% Armor in 25-player mode

Strategy

Overview

The objective is to deal more siege damage to the enemy gunship than it does to yours. Siege damage is done by firing the guns on your gunship. The enemy gunship will attack yours mainly using rockets and hand-held ranged weapons. The enemy will periodically attack your ship with a boarding party, which must be tanked and killed before they can do too much damage. Ranged DPS are preferred for the defensive party. The enemy will periodically deploy a mage to stand on their deck and freeze the guns of your ship preventing them from firing, and this mage must be killed to free your guns so that you can keep damaging the enemy gunship. In order to do this you should form a boarding party of your own consisting of a single tank, some healers and some damage dealers (preferably melee). The boarding party can jump to the enemy gunship and back using jetpacks provided by your gunship's engineer. The tank must tank the enemy commander while being healed. The enemy commander will gain a stacking buff over time while in combat that increases his damage, so the boarding party must kill the enemy mage before the commander gains enough buffs to kill the tank. If any time remains the boarding party can also kill the rocket teams. After this it is essential that the entire boarding party jumps back to the friendly ship in order for the enemy commander to be left alone and lose his stacking buff before the next mage comes out and freezes your guns. The enemy ranged infantry can be killed by the defending ranged DPS while they are not killing an enemy boarding party. If all of these things are done you should comfortably win the DPS race.

Tactics by Role

Defenders

Their main role is to eliminate enemy boarding parties that will teleport over. While there is no boarding party they can kill the ranged DPS on the enemy gunship, hence ranged DPS are preferred for this group. The boarding party can be tanked by a single tank, who will of course need healers. The enemy rocketeers will fire rockets at your gunship that should be avoided by looking for the (easy to spot) target markers and moving away before the rocket lands. TODO: information about how to fight the enemy boarding party

Gunners

Their main role is to damage the enemy gunship while their guns are not frozen. While their guns are frozen they should leave their guns and help with another activity, such as defending against enemy boarding parties, or damaging the enemy's ranged DPS. They can also join the boarding party and help kill the mage, but once the mage is down they should jump back immediately to fire their guns again rather than stay and kill the rocketeers. TODO: information about gun heat mechanic.

Boarding Party

Make sure you pick up a jump pack from your gunship's engineer and equip it before the fight, as it is a clothing item and cannot be equipped once in combat. The jump pack is used by 'using' the item of clothing and selecting a destination to jump to (you can practice before the battle starts). They can defend against enemy boarding parties while not busy, but should remain ready to jump over to the enemy ship when the mage comes out (which will be announced by a raid emote by the enemy commander). A single tank is required who should jump first with his healers shortly after to keep the enemy commander busy. The commander has a ranged attack but should be tanked at melee range, as his ranged attack applies a stacking impale dot that is weak at first but will quickly become unhealable. The other enemy crew members will not bother you. The DPS should kill first the mage, then try to kill the rocketeers, and then jump back. The tank and healers should then make sure they jump back together to avoid being killed on the way out. The boarding party is on a time limit and must at least kill the mage before the enemy commander gets enough buff stacks to endanger the tank (around 20-25 stacks, though this will depend on the strength of your tank and healers and cooldowns used). The boarding party must all leave and wait for the enemy commander to lose his buff before they can return. For this reason the boarding party should only jump over when the mage freezes your guns, and not jump over early. It is not necessary or desirable to DPS the enemy commander - he is only tanked.

Loot

10 man
25 man

Related achievements

Videos

25-player Normal encounter

References

Icecrown Citadel: The Frozen Throne |  Blizzard Entertainment Blizzard Entertainment

As they continue their ascent, the Alliance and Horde heroes ultimately end up outside of the citadel where their hatred for one another erupts into a battle for dominance over the Rampart of Skulls. Players will join in battle alongside High Overlord Saurfang on the Orgrim's Hammer gunship or Muradin Bronzebeard on The Skybreaker in a unique encounter. Each faction will protect its gunship and try to destroy the other one in a back-and-forth battle to see who is truly worthy of facing the Lich King.

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External links