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Grounding Totem
Inv misc questionmark
  • Grounding Totem (1 rank)
  • Shaman ability
  • 5% of base mana
  • Instant
  • Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 45 sec.
Properties
Class Shaman
School Physical
Cooldown None/Global Cooldown
Improvements Spell nature mentalquickness [Mental Quickness], Inv relics totemofrebirth [Totemic Focus]
Related buff
Inv misc questionmark
  • Grounding Totem
  • Immune to the next spell cast on you.

[[Category:shaman abilities]][[Category:shaman abilities]]

"Shamans are the guardians of the Earth and when any harmful action is directed against him/her the Earth will protect their guardian."


Functionality

Applies a buff to all party members within range every 10 seconds which effectively makes them immune to the next spell cast on them specifically (not AoE!). This spell will affect the totem instead. Since patch 2.3 the totem is destroyed upon the redirecting any spell.

*Useful both solo and grouped.

*Especially handy solo when attacking things with sleep/stun spells, ie: Basilisks.

Use

  • Casting Time: Instant Cast
  • Range: Not Applicable
  • Duration: 45 seconds
  • Cool down: 15 seconds Cool down

Limitations

  • Must be within 20 yards of the totem.
  • The totem of any rank has only 5 hp; it is easily destroyed by mobs and players.
  • Second longest cooldown for a totem (if we exclude the Spell frost summonwaterelemental [Mana Tide Totem] talent spell).

Rank Table

Rank Level Type Mana Cost Description Cost
1 30 Enhancement 5% of base mana Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 45 sec.

Talents

Talents that can improve the totem:

Type Description Talent Points
Totemic Focus Restoration Inv relics totemofrebirth [Totemic Focus] 5
Improved Grounding Totem Enhancement Spell nature mentalquickness [Mental Quickness] 3
Totemic Mastery Restoration Spell nature nullward [Totemic Mastery] 1

Tips

The Grounding Totem is very useful for initially shutting down mages in PVP. Simply Spell nature earthshock [Earth Shock] to break their first cast, drop the Grounding Totem to absorb their second cast, and Spell nature earthshock [Earth Shock] should be ready again by the time the mage can cast again.

It is also useful to place a Grounding Totem down when needing to heal as it can redirect spells that prevent you from healing like Spell nature earthshock [Earth Shock] and Spell frost iceshock [Counterspell].

The Grounding Totem is noteworthy when trying to escape a class that has spell based snares, such as a mage's Spell frost frostbolt02 [Frostbolt] so the shaman doesn't get slowed down when fleeing. Grounding Totems are exceptionally well at absorbing Mana Drains as they will not be harmed from it Mana Drain but still redirects the spell.

It is possible, though rare, for a Grounding Totem to be able to absorb more than one direct damage spell. This typically can happen if the two spells finish casting before the totem is hit by the initial spell. Being as how spells with a travel time (such as Spell frost frostbolt02 [Frostbolt]) do not damage the target until the projectile hits, the totem will redirect any of these types of spells until it takes damage and summarily gets destroyed (after which the Grounding Totem buff will be removed).

Grounding totems do not tend to work against boss abilities that mind control players (such as those found with Harbinger Skyriss or Baroness Anastari). However, they do work against monster initiated mind controls (such as those found with Spectral Retainer). The same is also true for fear effects, with the Rift Keeper in Black Morass having a fear that can be grounded. Direct damage effects and curses are generally groundable, even if from a boss.

During Patch 1.6.0 the Grounding Totem was not behaving as designed: it occasionally sucked up spells and effects (even those outside the scope of the totem) as often as they could be applied, rather then once every 10 seconds (it was still being destroyed by the first damaging spell that hit it). This was most noticeable when fighting a rogue in melee and seeing "Crippling Poison fails. Grounding Totem is Immune" appear in the combat log for every time you were hit. This has since been fixed.

Known Uses


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