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==Notes== |
==Notes== |
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− | * Not counting any [[ |
+ | * Not counting any [[Racial Traits|racial]] or other bonuses, at a skill level of 350 you can learn the Grand Master stage and gain up to a maximum of 450 points. |
* You must be level 60 to become a Grand Master in [[Blacksmithing]], [[Engineering]], [[Jewelcrafting]], or [[Enchanting]]. |
* You must be level 60 to become a Grand Master in [[Blacksmithing]], [[Engineering]], [[Jewelcrafting]], or [[Enchanting]]. |
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* You must be level 65 to become a Grand Master in [[Alchemy]], [[Inscription]], [[Leatherworking]], or [[Tailoring]]. |
* You must be level 65 to become a Grand Master in [[Alchemy]], [[Inscription]], [[Leatherworking]], or [[Tailoring]]. |
Revision as of 19:29, 10 April 2009
- Were you looking for information on trainers with the title Grand Master?
Master ⇒ Grand Master
Grand Master is the sixth (and final as of ) stage of a profession learned at the appropriate profession trainer (see below).
Profession skill levels fall into six stages of increasing ability to learn and execute recipes: Apprentice, Journeyman, Expert, Artisan, Master (), and Grand Master ().
Notes
- Not counting any racial or other bonuses, at a skill level of 350 you can learn the Grand Master stage and gain up to a maximum of 450 points.
- You must be level 60 to become a Grand Master in Blacksmithing, Engineering, Jewelcrafting, or Enchanting.
- You must be level 65 to become a Grand Master in Alchemy, Inscription, Leatherworking, or Tailoring.
- Gathering professions appear to have no minimum level.
- The trainer who can train the Grand Master stage for each profession usually has a title of <Grand Master Profession Trainer>, and can only be found in an area accessible to owners of the expansion (usually in the Borean Tundra, Howling Fjord, or Dalaran).
- Players without cannot level any skill or profession above 375 points (not including racial traits or other bonuses).