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{{npcbox
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{{Wowbox/Begin|width=300px}}
 
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|name=Avatar of Hakkar
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{{Infobox Warcraft character
 
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| image = Gorn.jpg
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|image=Avatar of Hakkar.jpg
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|level=48
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| name = Gorn
 
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|type=Elite
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| gender = Male
 
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|creature=Uncategorized
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| race = [[Orc]]
 
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|race=Skeletal wind serpent
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| character = [[Barbarian]], [[Blademaster]] (RPG)
 
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|location=[[Temple of Atal'Hakkar]]
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| affiliation = [[Horde]]
 
 
|status=Killable
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| faction = [[Horde]]
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|faction=Combat
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| occupation =
 
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|instance=Temple of Atal'Hakkar
| status = Alive
 
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}}
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| relatives = [[Luhk the Keen-eyed]] (father), [[Dharl the Thrice-Bloodied Blade]] (Grandfather), [[Sesk]] (Brother)}}
 
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{{Wowbox/End}}
 
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'''Gorn''' is a level 40 [[quest giver]] located in [[Kargath]] in the [[contested]] territory of [[Badlands]]. He is on the [[Orgrimmar]] faction.
 
   
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'''Avatar of Hakkar''' is a level 48 [[elite]] skeletal [[wind serpent]] summoned in the [[Temple of Atal'Hakkar]]. The Avatar can be summoned in the Sanctum of the Fallen God using either an [[Egg of Hakkar]] or [[Yeh'kinya's Scroll]].
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Gorn is the Orc Warlord at Kargath, Badlands. The old orc Gorn runs the enclave, located in the northwestern Badlands. Gorn and his warriors keep tabs on the renegade orcs in the eastern lands — remnants of the Blackrock (in Azeroth’s
 
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Redridge Mountains) and Dragonmaw (in Khaz Modan’s Wetlands) clans. He aims to wipe out the remaining evil orcs and bolster the Alliance’s confidence in the Horde.{{Cite|LoC|68}} He is large, even for one of his kind, and easily hefts a massive greataxe in one of his mighty fists. He wears no armor and is dressed in only a fur-covered leather wrap twisted around his waist, leaving his broad, well-muscled frame on display for all to see. From the wealth of battle scars that are visible, the orc is no stranger to combat; and, despite his savage appearance, he carries himself in an almost regal manner.
 
   
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The Avatar of Hakkar is the mortal presence of the god [[Hakkar the Soulflayer]]. Its spirit still haunts the Temple of Atal'Hakkar, waiting for the right time to regain its power.
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Gorn is a warrior of simple tactics, having risen swiftly through the ranks of the Horde thanks to his unmatched ability to strike hard and fast. He never offers mercy to opponents, preferring instead to grant them the honor of dying in combat. If there are any obvious spellcasters among his enemies, Gorn begins the fight by using his mirror image ability to create decoy targets for their spells. Otherwise, he prefers to rage and then close into melee combat immediately. If possible, Gorn charges the most fearsome warrior first, attacking him until he falls, and reserves mirror image for use only if the tide of battle goes against him.{{Cite|LoC|69}}
 
   
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Legend state that there is an egg that is the only item that can contain the essence of Hakkar and prevent him from rising again. The stories say that the location of the egg is somewhere near the [[Hinterlands]].
   
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==Strategy==
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It's possible the name Gorn is a reference to a [http://en.wikipedia.org/wiki/Gorn Gorn], an alien creature Captain Kirk battled in an episode of the original Star Trek.
 
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Taking down the Avatar of Hakkar is deceptively easy, although the event looks complicated. Someone with the egg or scroll must start the event; then the entire group should huddle up in the corner by one of the Eternal Flames.
   
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There will be an elite [[Hakkari Bloodkeeper]] that spawns between each Eternal Flame you put out; killing that Bloodkeeper will drop [[Hakkari Blood]] for someone to loot. Meanwhile non-elite [[serpent]]s will also spawn and meander around the central circle where the Avatar of Hakkar is waiting to be freed. They will not attack unless [[aggro]]ed, or the Bloodkeeper is near them when [[pull]]ed. It's critical to stay in the corners, so you only have to fight the elite [[mob]]s, and the occasional serpent that aggros with it. As you put out each flame, run along the walls to the next flame. Periodically an elite [[dragonspawn]] will path in, and begin casting something on Hakkar. Pull them over to the group just like the Bloodkeepers, though nothing will assist them.
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He starts the following quests:
 
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* {{questlong|Horde|43|Broken Alliances}}
 
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* {{questlong|Horde|50|Broken Alliances}} (Elite)
 
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<br>
 
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See [[List of Badlands NPCs]].
 
   
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Your group can take their time like this, putting out each flame and resting/drinking as needed. Once there is only one flame left to put out and you have the last Hakkari Blood, then kill any remaining elites and spawn the Avatar of Hakkar. The serpents beneath him will aggro, but a quick burst of any form of [[Area Effect]] damage should quickly kill them. Then all that's left to do is kill the Avatar, who actually looks much deadlier than he is. He will [[Mind Control]] someone in the group periodically, but the duration is short, and he really doesn't have much health. Once he dies, those with the quest can collect his essence!
[[Category:Orcs]]
 
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[[Category:Quest Givers]]
 
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== Quests ==
[[Category:Zone:Badlands]]
 
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*{{Questlong|Neutral|54D|The Blood God Hakkar}}
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The [[Egg of Hakkar]] will not be removed from the player's inventory once the quest has been completed and can be used to summon Avatar of Hakkar during further runs of the Sunken Temple. There is no way to re-acquire the Egg of Hakkar and summon Hakkar after completion of this quest if it has been destroyed by the player.
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== Tips and Advice ==
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*Many groups will turn on free loot to make it easier to gather the blood and extinguish the torches. Make sure you turn group loot back on before killing the boss or you may accidentally ninja loot without thinking.
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== Loot ==
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{{Lootbox|
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|Embrace of the Wind Serpent
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|Bloodshot Greaves
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|Featherskin Cape
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|Might of Hakkar
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|Spire of Hakkar
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|Warrior's Embrace
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|Windscale Sarong
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|Essence of Hakkar}}
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==Quotes==
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Spawns:
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*{{text|yell|HAKKAR LIVES!}}
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Aggro:
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*{{text|yell|DIE MORTALS!}}
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*{{text|emote|roars.}}
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Killing a Player:
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*{{text|yell|I TASTE THE BLOOD OF LIFE.}}
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*{{text|yell|I DRAW CLOSER TO THE WORLD!}}
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Death:
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*{{text|emotes|roars.}}
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-NPC|8443|armory=1}}
 
[[Category:Bosses]]
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[[Category:Temple of Atal'Hakkar mobs]]
 
[[Category:Unique voices]]
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[[Category:Skeletal creatures]]
 
[[Category:Wind serpents]]

Revision as of 22:56, 25 July 2011

MobAvatar of Hakkar
Image of Avatar of Hakkar
Race Skeletal wind serpent (Uncategorized)
Level 48 Elite
Location Temple of Atal'Hakkar
Status Killable

Avatar of Hakkar is a level 48 elite skeletal wind serpent summoned in the Temple of Atal'Hakkar. The Avatar can be summoned in the Sanctum of the Fallen God using either an Inv egg 03 [Egg of Hakkar] or Inv scroll 02 [Yeh'kinya's Scroll].

The Avatar of Hakkar is the mortal presence of the god Hakkar the Soulflayer. Its spirit still haunts the Temple of Atal'Hakkar, waiting for the right time to regain its power.

Legend state that there is an egg that is the only item that can contain the essence of Hakkar and prevent him from rising again. The stories say that the location of the egg is somewhere near the Hinterlands.

Strategy

Taking down the Avatar of Hakkar is deceptively easy, although the event looks complicated. Someone with the egg or scroll must start the event; then the entire group should huddle up in the corner by one of the Eternal Flames.

There will be an elite Hakkari Bloodkeeper that spawns between each Eternal Flame you put out; killing that Bloodkeeper will drop Spell shadow bloodboil [Hakkari Blood] for someone to loot. Meanwhile non-elite serpents will also spawn and meander around the central circle where the Avatar of Hakkar is waiting to be freed. They will not attack unless aggroed, or the Bloodkeeper is near them when pulled. It's critical to stay in the corners, so you only have to fight the elite mobs, and the occasional serpent that aggros with it. As you put out each flame, run along the walls to the next flame. Periodically an elite dragonspawn will path in, and begin casting something on Hakkar. Pull them over to the group just like the Bloodkeepers, though nothing will assist them.

Your group can take their time like this, putting out each flame and resting/drinking as needed. Once there is only one flame left to put out and you have the last Hakkari Blood, then kill any remaining elites and spawn the Avatar of Hakkar. The serpents beneath him will aggro, but a quick burst of any form of Area Effect damage should quickly kill them. Then all that's left to do is kill the Avatar, who actually looks much deadlier than he is. He will Spell shadow shadowworddominate [Mind Control] someone in the group periodically, but the duration is short, and he really doesn't have much health. Once he dies, those with the quest can collect his essence!

Quests

The Inv egg 03 [Egg of Hakkar] will not be removed from the player's inventory once the quest has been completed and can be used to summon Avatar of Hakkar during further runs of the Sunken Temple. There is no way to re-acquire the Egg of Hakkar and summon Hakkar after completion of this quest if it has been destroyed by the player.

Tips and Advice

  • Many groups will turn on free loot to make it easier to gather the blood and extinguish the torches. Make sure you turn group loot back on before killing the boss or you may accidentally ninja loot without thinking.

Loot

Quotes

Spawns:

  • HAKKAR LIVES!

Aggro:

  • DIE MORTALS!
  • roars.

Killing a Player:

  • I TASTE THE BLOOD OF LIFE.
  • I DRAW CLOSER TO THE WORLD!

Death:

  • roars.

External links