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+ | ==Introduction== |
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− | {{#data:itemtip |
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+ | ===Misconceptions=== |
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− | |name=Pattern: Fur Lining - Nature Resist |
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+ | # Buy Low / Sell High<br/>Contrary to popular WoW belief, this practice does not directly apply to an economy as a whole. Rather, this specific technique is applied when purchasing and selling stocks. While this does have ''some'' merit as applied to goods and services, there are many cases in which it may not. Resellers use this philosophy to manipulate the market with a negative trend toward the buyer. Prices are largely determined by the buyers, not by the sellers. This is especially true in a market where the player has ultimate control over how and whether to even acquire such goods. |
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− | |quality=rare |
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+ | # Low Prices are bad for the Market / Sellers / Economy<br/>Every piece of evidence to date shows that in every ''stable'' economy, the prices of goods are ''supposed'' to go down as availability (supply) meets the demand of the buyers. Lowering prices (given the correct circumstances) actually stimulates buyer interest and valuates whatever currency that applies, so long as the exceeding difficult or rare goods maintain their relative values. |
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− | |icon=inv_scroll_05 |
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+ | # You have to be high level to make money<br/>While being higher level certainly opens more opportunities, making money is more about your selling philosophy than about the goods your character obtains. |
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− | |bind=BoP |
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+ | ==Rule #1 : Don't Buy Gear/Don't Sell Gear== |
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− | |prof=Leatherworking |
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+ | Each piece of gear has stats that make it valuable to one player or another. However, do to the min/max nature of the game, players avoid accepting just any stat. Instead, players maximize on the particular attributes that provide a visible advantage to that class. Selling gear automatically limits one's market when selling an item. This is particularly true at low levels where a person may outgrow their gear in just a couple of hours. The truth of the matter is that more money is made by selling materials every day on every server than from gear alone. Materials have a larger market than gear does. While certain professions certainly cater to specific classes, any class may be an profession. Additionally, materials are not simply bought by those professions that use them, but also by characters that desire those goods from those professions. Finally, your competition may even purchase your goods to resell them, depending on the advantage to them to do so. |
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− | |profskill=400 |
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− | |use=Teaches you how to make Fur Lining - Nature Resist. |
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− | |ilvl=80 |
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− | |itemid=44562}} |
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− | ==Source== |
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− | This pattern drops from {{mob|Cult Alchemist}} in [[Icecrown]]. |
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+ | ==Rule #2 : Convert your Materials== |
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− | ==Teaches== |
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+ | Nearly every material in the game may be converted to a new material. Often the new materials are worth more than the base materials. This does, of course, depend on the server. Regardless of your profession, you can take advantage of this. Some simple conversions for demonstration: |
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− | *[[Fur Lining - Nature Resist]] |
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+ | ==Rule #3 : Sell in stacks (at least 1/2 a stack)== |
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− | ==External links== |
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+ | ==Rule #4 : Undercut Everyone (including yourself)== |
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− | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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+ | ==Rule #5 : Repost no more than twice== |
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− | Links that do not conform to the rules will be DELETED. |
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+ | ==Rule #6 : Sell from a single Character== |
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− | Repeat violations may result in a BAN. |
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+ | ==Rule #7 : Change it up every 3 days== |
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− | Have a nice day. :) --> |
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+ | ==Rule #8 : More Alts = More Money== |
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− | {{Elinks-item|44562}} |
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+ | ==Rule #9 : == |
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− | [[Category:World of Warcraft rare items]] |
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+ | ==Rule #10 : == |
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− | [[Category:World of Warcraft leatherworking pattern items|Fur Lining - Nature Resist]] |
Revision as of 19:42, 15 June 2011
Introduction
Misconceptions
- Buy Low / Sell High
Contrary to popular WoW belief, this practice does not directly apply to an economy as a whole. Rather, this specific technique is applied when purchasing and selling stocks. While this does have some merit as applied to goods and services, there are many cases in which it may not. Resellers use this philosophy to manipulate the market with a negative trend toward the buyer. Prices are largely determined by the buyers, not by the sellers. This is especially true in a market where the player has ultimate control over how and whether to even acquire such goods. - Low Prices are bad for the Market / Sellers / Economy
Every piece of evidence to date shows that in every stable economy, the prices of goods are supposed to go down as availability (supply) meets the demand of the buyers. Lowering prices (given the correct circumstances) actually stimulates buyer interest and valuates whatever currency that applies, so long as the exceeding difficult or rare goods maintain their relative values. - You have to be high level to make money
While being higher level certainly opens more opportunities, making money is more about your selling philosophy than about the goods your character obtains.
Rule #1 : Don't Buy Gear/Don't Sell Gear
Each piece of gear has stats that make it valuable to one player or another. However, do to the min/max nature of the game, players avoid accepting just any stat. Instead, players maximize on the particular attributes that provide a visible advantage to that class. Selling gear automatically limits one's market when selling an item. This is particularly true at low levels where a person may outgrow their gear in just a couple of hours. The truth of the matter is that more money is made by selling materials every day on every server than from gear alone. Materials have a larger market than gear does. While certain professions certainly cater to specific classes, any class may be an profession. Additionally, materials are not simply bought by those professions that use them, but also by characters that desire those goods from those professions. Finally, your competition may even purchase your goods to resell them, depending on the advantage to them to do so.
Rule #2 : Convert your Materials
Nearly every material in the game may be converted to a new material. Often the new materials are worth more than the base materials. This does, of course, depend on the server. Regardless of your profession, you can take advantage of this. Some simple conversions for demonstration: